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i think ds2 is the best one
ds2 is actually good there just is really goofy hitboxes and i frames.
also, its just a running joke in the community, a lot of people like the game they just dog on it cause its funny. and like the other guy said its just a minority of people anyway
As far as I've seen, several people are disappointed similarly with 3. Linearity, dodge roll heavy, references. But I like it. I have control, even if my shield-using habits are greatly disincentivized. It's the most fun for me to replay, even if 1 is still my favorite, and to be honest, it's hard for me to go back to 1.
Treat each game as its own thing, and they're all relatively fine. Each has its quirks.
Dark Souls 2 is generally just horrifically unpolished compared to the rest. Like the broken lighting. There is a video somewhere how Giant Woods is supposed to look like and its so much better.
Presumably it fell victim to development hell - at some point the whole project was basically scrapped mid-work and redone from scratch which is probably to blame for a lot of issues that can be observed.
It has the record number of bosses among the 3, but it also literally contains almost all of the worst ones. Some of them don't even deserve the mantle of a "Dark Souls boss" (like covetous demon).
It also relied a LOT more on what is known as the "Spambush" - Spam of Ambushes.
There is so many examples in that game of the player triggering some invisible flag and dozens of enemies rushing around the corner all at once to get you.
Yes - its' siblings sometimes do that too, but not nearly to an extent DS2 overdid it and the others usually try to be inventive about it - like trying to have you deal with a guy while a hidden archer shoots at you, or have another guy throw estus blockers, or maybe the reinforcements are delayed and only become a problem if you take too long with the first guy and so on.
DS2 just straight up sends 10 copypaste enemies onto you and calls it a day. Like that one soldier rush in Bastille when you open a door leading to a jail.
It had some nice ideas, it did some things better than others (PvP in particular seemed to be notably more balanced than 1 and 3 ever managed to do), but overall - it is a notably worse executed product compared to both its predecessor and the successor.
It was my first Dark Souls game, i really liked it, and it was a great introduction to the genre... But i also can't pretend like that game is... uh... Good.
Its okay. It works. You can play it for what it is. But dear lord it could've been so much better.
The NPCs in ds2 are actually incredibly helpful (especially the NPC summons).
Bosses are random in ds3? In what way? The bosses may not have been built up like Ornstein and Smough or Artorias, but those are standouts from ds1. In DS1, you have so many bosses that are random. Bed of Chaos, Demon Firesage, Centipede Demon, Sanctuary Guardian, Guardian Dragon, asylum demon, etc. I could go on. That being said, they're not out of place per se (except maybe firesage), they just weren't built up throughout the level, but that's fine.
in DS3, let's see. You can easily find standouts here too that are built up just like ds1 bosses. For example, Aldrich is at the end of a destroyed Anor Londo, Yhorm is at the end of his ruined city, Twin princes, soul of cinder (just as built up as gwyn), Midir and Gael (and maybe sister friede).
And you don't understand what makes ds3 better than ds2? Maybe go into the individual games without the preconceived notion that one is an upgrade of another and just enjoy it for what it is. I like ds2 a lot, but not really for the bosses (except for the dlc) - i enjoy them a lot but they're not the standout to me. In DS2, i love the atmosphere, traversing the world, speaking to the memorable NPCs and just the sense of adventure.
In DS3, I love the boss fights for the actual gameplay, feel and music - the levels aren't really the highlight and i think most people agree on this. To me, the levels in ds3 are a bit like levels in a 2d platformer (think blasphemous). They're almost just like a painting in the background while the boss fights are why you're here.
For me, ds1 is the worst (that's just for me, others clearly disagree and that's ok). The world is interconnected, but i don't like the combat, i hate pretty much all the bosses except for the DLC bosses and gwyn. I'd take too linear with great boss fights over nonlinear and interconnected with nothing else, which is my interpretation of ds1.
TLDR: treat each DS game like it's a standalone thing and you'll enjoy them all a lot more. Same with Sekiro and every other Fromsoftware game (and every game in general honestly).
I just defeated the old demon king right now, so I am at the beginning of the game. Maybe my opinion will change.
Anyway, I don't have the same feelings than for ds1. Every one as his feelings ^^
1) The game looked amazing. Everything looked mysterious, elegant and ancient. Even if the gameplay was garbage I would keep playing just to see more cool ♥♥♥♥
2) The level design was almost flawless and unlike anything I have ever seen. Excluding ♥♥♥♥♥♥♥♥ areas like crystal cave of course
3) The combat was satisfying and had the right amount of depth. It was not too simple to be mere button mashing but it also wasn't crammed with unecessary stuff
4) The bosses were amazing
5) The game was brutally hard but never cheap
Now let's take a loot at DS2
1) DS2 looks like garbage. If you disagree, you are wrong. The entire game looks like a PSX game with HD textures and models. Everything looks artificial and "videogamish". Even King's Field 4 looked better
2) Level design is garbage. It looks awful (see point 1) and plays even worse. Again, most of the areas look like something straight out of a PSX game
3) Combat was ruined by garbage animations and hitboxes. Animations don't have any weight so you feel like you are fighting people made of air with rubber weapons. Controls are unexplainably stiff. ADP is just a excuse for garbage hitboxes. Even with infinite ADP you will still get hit by thin air every single time
4) Bosses were forgettable at best and absolute garbage at worst. They are terrible to fight (see point 3) and they all look awful. Just compare Najka with Queelag or Ancient Dragon with Kalameet or whatever
5) Difficulty is artificial and cheap. Ganks of trash mobs everywhere. ♥♥♥♥♥♥♥♥ hitboxes ♥♥♥♥♥♥♥ you up every time. Stamina regeneration is unnaturally slow for no reason. You need to level up just to be able to drink Estus at a reasonable human-like speed.
All of these DS1 points apply to DS3. In fact, DS3 has no areas with unacceptable level design like Crystal Cave and Lost Izalith, so it can be considered an improvement over DS1
DS3 is far faster paced and the handling is more snappy and arcade-like. This is easier for the majority of people to get used to since its gotten to be the industry standard. DS2's slower pace and heavier character is more foreign to people. But the decisive factor is really that DS2 is visibly less refined; lighting got gutted, characters don't always flinch if they're hit during a roll, and a myriad of similar small things that together make the quality visibly inconsistent.
To me, I can't help but feel that Souls was meant to be slow and methodical and I don't think I'll ever enjoy the fast paced combat of 3 and ER as much as I do the slower games. The sad thing about DS3 absolutely crushing the prior games in sales is that we'll never get a game with the slower style ever again.