DARK SOULS™ III

DARK SOULS™ III

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XenoEvil Feb 17, 2019 @ 5:05am
Do people really like ds3 over ds2?
I have seen people always ragging on ds2 for having bad enemy design like having too many enemies in a area, tracking overheads, enemies that don't follow standards rules, etc. But damn does ds3 takes all those criticism of ds2 and takes it to the next level.
There are just mops of enemies everywhere you see and everywhere you don't see for nonstop ambushes at every moment possible. Instead of tracking overhead, it's track everything. Enemies seem to have 99% hit accuracy at all times. If you try to sprint pass enemies, here comes the perfect lunging attack to catch you no roll out the way. Every enemy seem to have these long extended combos and seem to never need to stop attacking.
And I don't know what is up with the controls of ds3 that just feels awful. The controls are so loose that it doesn't read what input I make currently but every input I have made and acts them out one by one unless I immediately overwrite them a different input that can cancel it.
How is ds3 a return to form that redeems the damage that ds2 made?
Last edited by XenoEvil; Feb 17, 2019 @ 5:06am
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Showing 16-30 of 30 comments
GODZILLΔ Feb 17, 2019 @ 10:33am 
dark souls 3 > dark souls 1 > dark souls 2
MadHamster Feb 17, 2019 @ 10:37am 
Originally posted by GODZILLA666420:
dark souls 3 > dark souls 1 > dark souls 2
Demon Souls>BloodBorne>DS2>DS1>DS3
GODZILLΔ Feb 17, 2019 @ 10:40am 
Originally posted by MadHamster:
Originally posted by GODZILLA666420:
dark souls 3 > dark souls 1 > dark souls 2
Demon Souls>BloodBorne>DS2>DS1>DS3
eh
Watermelons Feb 17, 2019 @ 10:50am 
Originally posted by Archdemon:
Originally posted by Obi-Wan:

I can't figure out what you mean. Which bonfire is that and what is the issue there ? What dwarfs ? I don't remember a bonfire that fits your description. Are you sure you talking about Iron Keep ?

Nevermind I think I know which bonfire you describe. The second one and the ledge you referring to probably there by the furnace. So you have to go all the way around in order to go back to the platform and the bonfire.

I'm pretty sure he means the bonfire at Bellfry Sol. After the bonfire from Smelter Demon, in the room where you can dunk some turtles in lava, there is a little room with a Pharos contraption. Use that to get through a wall, climb up the ladder and you'll find a bonfire with a ladder to get to the belltower.
Thanks. Honestly it's been a long time since I've played DS2, I don't remember the names of many specific places. But that's exactly it, and a perfect example of its terrible level design, despite the game being much less linear than DS3.
Obi-Wan Feb 17, 2019 @ 10:53am 
Originally posted by Archdemon:
Originally posted by Obi-Wan:

I can't figure out what you mean. Which bonfire is that and what is the issue there ? What dwarfs ? I don't remember a bonfire that fits your description. Are you sure you talking about Iron Keep ?

Nevermind I think I know which bonfire you describe. The second one and the ledge you referring to probably there by the furnace. So you have to go all the way around in order to go back to the platform and the bonfire.

I'm pretty sure he means the bonfire at Bellfry Sol. After the bonfire from Smelter Demon, in the room where you can dunk some turtles in lava, there is a little room with a Pharos contraption. Use that to get through a wall, climb up the ladder and you'll find a bonfire with a ladder to get to the belltower.
Ah I get it now. I forgot that bonfire. Yes that is really awkward design there, I see what he meant.
Obi-Wan Feb 17, 2019 @ 11:08am 
In Iron Keep there is a similar awkward 2-feet ledge design. At the lava elevators section, there is a ladder leading to the very top open area of Iron Keep. After you climb up the ladder and just make a few step you "drop" from the ledge. Point of no return even though the ledge is 2 feet high.
Unending Feb 17, 2019 @ 11:24am 
I like ds3 more then the others ones i just like the way the gameplay feels idk maybe im just a casul
Some Rogue AI Feb 17, 2019 @ 12:11pm 
Originally posted by XTB:
I like ds3 more then the others ones i just like the way the gameplay feels idk maybe im just a casul
Having played through DS 1-3 each maybe a half dozen times at least across multiple consoles, I share this opinion. That and DS3 is super cinematic with a great soundtrack which is always a plus for me.
Airk Feb 17, 2019 @ 12:13pm 
Originally posted by Justice:
What the heck? Everything that you mention about (except for long enemy combos) is DS2! Ds3 doesn't has 99% hit accurasy, doesn't ambush like in DS2, enemy ganking is pure DS2 ♥♥♥♥♥♥♥♥ and it is in DS2 you can't spring across with out getting gang banged.

Stop lying
dude, theres more ambushes and enemies in the cathedral of the deep alone, than all of ds2, have you even played it?
ive got over 2000 hours into ds2, and i cant even think of a place where youre forced to fight more than 3 enemies at a time, unlike ds3, where 5 is commonplace.

https://youtu.be/5ZrAmB2R4AE


ive seen about 100000 ds3 fanboys, come cry about the "ganksquad in the forest" .... THIS ONE: https://youtu.be/Cl_Pa6LZfq4 because they deliberately run around like spases.

so lets talk about that briefly, cathedral, maggots being the only use for torches in the whole game, (Lol, but lets cry about ds2's stripped lighting right?) theyre a fun mechanic right? gobs of useless ineffectual zombie hordes, that spawn forever, NOTHING is done with this.
lets contrast that with ds2.
there is also an undead graveyard with never ending hollows spawning, but what do these usless hollows do? they dont attack you.... they try to ring bells. the bells awake the pyromancers asleep in the statues, if you break the statues the pyros stop spawning permanently.
see the difference? (actual game mechanics)

ds3: catherdral: as seen in above video, an unavoidable 3 thrall ambush, that would absolutely require foreknowledge, and even with, is difficult to avoid, this is right after a group of 3 fire arrow archers, several thrall ambushes, and is followed immediately by a hunters charm throwing hollow, an axe wielder, 2 dancers, 2 more suiciders, and a 6 man horde at the end of an alleyway.
ds2: the only thing even comparable would be a 5 royal soldier ambush in the bastille, that can be completely destroyed, with a fire arrow through the window, from any of SEVERAL angles from which they are plainly seen. this is preceded by a bunch of enemies, that are HINT HINT, surrounded by fire barrels. you also pick up fire arrows in the area before, and lighting resins which the boss is weak to. its all rather detailed and planned. its just a players lack of execution.

b team best team
all day baby.
dont even get me started on ds1. the catacombs? ganks? the bone wheels? hell all of ds1 entirely falls apart after reaching anor londo.

Last edited by Airk; Feb 17, 2019 @ 12:28pm
MadHamster Feb 17, 2019 @ 12:34pm 
Originally posted by OriginalUserName:
Originally posted by MadHamster:
Demon Souls>BloodBorne>DS2>DS1>DS3

DS3 > DS1 > BB > DS2 > DS
Apex Legends > SoulsBorne Series
LaughAndReload Feb 17, 2019 @ 12:42pm 
DS2 had some of my favorite combat just because of the weapon movesets and power stance. But DS2 had the weakest environments, story, and characters in my opinion.
cgunforfree Feb 17, 2019 @ 12:43pm 
i surely do
ChubbNutt Feb 17, 2019 @ 12:58pm 
I tried playing 2 again recently and I really couldn't keep playing.
The clunky movement, the bad hitboxes, how your character doesn't even react to taking damage, the level designs, the enemy designs and their insane tracking, the bosses, the visuals and so on.
I used to really enjoy 2 but now it feels pretty bad.
Originally posted by XenoEvil:
I have seen people always ragging on ds2 for having bad enemy design like having too many enemies in a area, tracking overheads, enemies that don't follow standards rules, etc. But damn does ds3 takes all those criticism of ds2 and takes it to the next level.
There are just mops of enemies everywhere you see and everywhere you don't see for nonstop ambushes at every moment possible. Instead of tracking overhead, it's track everything. Enemies seem to have 99% hit accuracy at all times. If you try to sprint pass enemies, here comes the perfect lunging attack to catch you no roll out the way. Every enemy seem to have these long extended combos and seem to never need to stop attacking.
And I don't know what is up with the controls of ds3 that just feels awful. The controls are so loose that it doesn't read what input I make currently but every input I have made and acts them out one by one unless I immediately overwrite them a different input that can cancel it.
How is ds3 a return to form that redeems the damage that ds2 made?

BRO the original dark souls 2 doesn't have one of those tank ganking enemies. the original ds2 is pretty balance is just ds2 sotfs where they throw enemies around like sunday afternoon.
pvp is f*cking ridiculous, y'know me and opponent we're rolling attack and we both hitting the wall instead of each other XD, combat is f*ckin clunky af doing a pvp its not even worth it, and most invader are just some lagger using annoying thrust weapon. for ds2/sotfs i reccomend playing offline. the culture of jolly co-operation must spread than invading someone who were struggling in their journey and ruined all they progressed through. in other hand ds1 and ds3 were directed by miyazaki himself so he will still gave you fairness to you to learn the ambushes and mistake you've done. in other hand for ds2 they mess it up and thinking make it hard are going to make it good. ds2 graphics is kinda weird for 2014 tittle when other games have nice looking graphics like ac unity etc, instead of that they had this terrible looking texture and lighting worse than ds1
and for ds3 it has bloodborne feels though since they ran in the same engine gore effect has increase some weapons/equipments are returning back from both ds1 ds2. and we're going back to lordran after thousand of years where lothric stands now annd anor londo is falling apart and half of lordran falling into the abyss, remember on how chosen undead realese the floodgate at new londo? that the cause of half of lordran to fell apart and in dlc you see firelink shrine from ds1 have destroyed by demon prince. and then we see earthen peak tower just became a ruin .
Last edited by Lylliana of Mirrah; Feb 17, 2019 @ 7:21pm
XenoEvil Feb 18, 2019 @ 1:33pm 
Originally posted by FAGUSTheSasGaming:

BRO the original dark souls 2 doesn't have one of those tank ganking enemies. the original ds2 is pretty balance is just ds2 sotfs where they throw enemies around like sunday afternoon.
pvp is f*cking ridiculous, y'know me and opponent we're rolling attack and we both hitting the wall instead of each other XD, combat is f*ckin clunky af doing a pvp its not even worth it, and most invader are just some lagger using annoying thrust weapon. for ds2/sotfs i reccomend playing offline. the culture of jolly co-operation must spread than invading someone who were struggling in their journey and ruined all they progressed through. in other hand ds1 and ds3 were directed by miyazaki himself so he will still gave you fairness to you to learn the ambushes and mistake you've done. in other hand for ds2 they mess it up and thinking make it hard are going to make it good. ds2 graphics is kinda weird for 2014 tittle when other games have nice looking graphics like ac unity etc, instead of that they had this terrible looking texture and lighting worse than ds1
and for ds3 it has bloodborne feels though since they ran in the same engine gore effect has increase some weapons/equipments are returning back from both ds1 ds2. and we're going back to lordran after thousand of years where lothric stands now annd anor londo is falling apart and half of lordran falling into the abyss, remember on how chosen undead realese the floodgate at new londo? that the cause of half of lordran to fell apart and in dlc you see firelink shrine from ds1 have destroyed by demon prince. and then we see earthen peak tower just became a ruin .

I never played the original ds2 only sotfs but from what I have alway heard from others, sotfs was a much improved version of ds2.
The pvp in ds2 is one few redeeming quality that has keep people to continue to playing the game for so long. While I have not yet delve that deep into ds3 pvp, I will say that invaders having free estus heals is the worst idea to ever be put into this game. Invaders already have an advantage in pvp but now they get even more advantage is unbelievably dumb.
I would have to say that ds3 is the one that is the difficulty try-hard of ds. The enemies in ds2 can be approach cautiously and engaged with in a fair fight. Ds3 on the otherhand will try to hide a enemies in an area with a tough enemy to surprise you with a unexpected ambush. There are ambushes in ds2, but you are made aware that this encounter to got in is going to be ambush, while ds3 seem to like to blindside you with an enemy hiding in the background that will on the first time catch you unprepared. Ds3 enemies also have absurdly high accuracy attacks and couple it with the speed of the games, trumps every tracking overheads that any ds2 enemies have.
Ds2 isnt much of a looker, I can agree with that. But with the problems that ds2 had, I could at least stomach it enough get through all of it to complete everything in it with a fairly positive impression of the game overall. Ds3 gives me an active distaste right off the bat that I never got from ds2 or ds1.
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Date Posted: Feb 17, 2019 @ 5:05am
Posts: 30