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ive got over 2000 hours into ds2, and i cant even think of a place where youre forced to fight more than 3 enemies at a time, unlike ds3, where 5 is commonplace.
https://youtu.be/5ZrAmB2R4AE
ive seen about 100000 ds3 fanboys, come cry about the "ganksquad in the forest" .... THIS ONE: https://youtu.be/Cl_Pa6LZfq4 because they deliberately run around like spases.
so lets talk about that briefly, cathedral, maggots being the only use for torches in the whole game, (Lol, but lets cry about ds2's stripped lighting right?) theyre a fun mechanic right? gobs of useless ineffectual zombie hordes, that spawn forever, NOTHING is done with this.
lets contrast that with ds2.
there is also an undead graveyard with never ending hollows spawning, but what do these usless hollows do? they dont attack you.... they try to ring bells. the bells awake the pyromancers asleep in the statues, if you break the statues the pyros stop spawning permanently.
see the difference? (actual game mechanics)
ds3: catherdral: as seen in above video, an unavoidable 3 thrall ambush, that would absolutely require foreknowledge, and even with, is difficult to avoid, this is right after a group of 3 fire arrow archers, several thrall ambushes, and is followed immediately by a hunters charm throwing hollow, an axe wielder, 2 dancers, 2 more suiciders, and a 6 man horde at the end of an alleyway.
ds2: the only thing even comparable would be a 5 royal soldier ambush in the bastille, that can be completely destroyed, with a fire arrow through the window, from any of SEVERAL angles from which they are plainly seen. this is preceded by a bunch of enemies, that are HINT HINT, surrounded by fire barrels. you also pick up fire arrows in the area before, and lighting resins which the boss is weak to. its all rather detailed and planned. its just a players lack of execution.
b team best team
all day baby.
dont even get me started on ds1. the catacombs? ganks? the bone wheels? hell all of ds1 entirely falls apart after reaching anor londo.
The clunky movement, the bad hitboxes, how your character doesn't even react to taking damage, the level designs, the enemy designs and their insane tracking, the bosses, the visuals and so on.
I used to really enjoy 2 but now it feels pretty bad.
BRO the original dark souls 2 doesn't have one of those tank ganking enemies. the original ds2 is pretty balance is just ds2 sotfs where they throw enemies around like sunday afternoon.
pvp is f*cking ridiculous, y'know me and opponent we're rolling attack and we both hitting the wall instead of each other XD, combat is f*ckin clunky af doing a pvp its not even worth it, and most invader are just some lagger using annoying thrust weapon. for ds2/sotfs i reccomend playing offline. the culture of jolly co-operation must spread than invading someone who were struggling in their journey and ruined all they progressed through. in other hand ds1 and ds3 were directed by miyazaki himself so he will still gave you fairness to you to learn the ambushes and mistake you've done. in other hand for ds2 they mess it up and thinking make it hard are going to make it good. ds2 graphics is kinda weird for 2014 tittle when other games have nice looking graphics like ac unity etc, instead of that they had this terrible looking texture and lighting worse than ds1
and for ds3 it has bloodborne feels though since they ran in the same engine gore effect has increase some weapons/equipments are returning back from both ds1 ds2. and we're going back to lordran after thousand of years where lothric stands now annd anor londo is falling apart and half of lordran falling into the abyss, remember on how chosen undead realese the floodgate at new londo? that the cause of half of lordran to fell apart and in dlc you see firelink shrine from ds1 have destroyed by demon prince. and then we see earthen peak tower just became a ruin .
I never played the original ds2 only sotfs but from what I have alway heard from others, sotfs was a much improved version of ds2.
The pvp in ds2 is one few redeeming quality that has keep people to continue to playing the game for so long. While I have not yet delve that deep into ds3 pvp, I will say that invaders having free estus heals is the worst idea to ever be put into this game. Invaders already have an advantage in pvp but now they get even more advantage is unbelievably dumb.
I would have to say that ds3 is the one that is the difficulty try-hard of ds. The enemies in ds2 can be approach cautiously and engaged with in a fair fight. Ds3 on the otherhand will try to hide a enemies in an area with a tough enemy to surprise you with a unexpected ambush. There are ambushes in ds2, but you are made aware that this encounter to got in is going to be ambush, while ds3 seem to like to blindside you with an enemy hiding in the background that will on the first time catch you unprepared. Ds3 enemies also have absurdly high accuracy attacks and couple it with the speed of the games, trumps every tracking overheads that any ds2 enemies have.
Ds2 isnt much of a looker, I can agree with that. But with the problems that ds2 had, I could at least stomach it enough get through all of it to complete everything in it with a fairly positive impression of the game overall. Ds3 gives me an active distaste right off the bat that I never got from ds2 or ds1.