DARK SOULS™ III

DARK SOULS™ III

View Stats:
Big Boss Apr 13, 2016 @ 12:05pm
Attribute bonus?
Hello fellow unkindled. I have a question regarding the attribute bonus in the game. The weapons have a stat called attribute bonus, having letters like E, C, D and such. But I have no idea what they mean. Can someone explain me their function?
< >
Showing 1-15 of 20 comments
Itty Apr 13, 2016 @ 12:06pm 
They indicate how effectively the weapon will scale with a given stat, adding AR to your weapon.
Big Boss Apr 13, 2016 @ 12:07pm 
AR?
Promestein Apr 13, 2016 @ 12:07pm 
E D C B A S. From worst to best. They affect how much of a bonus you will get from certain attribute.
Quickshooter Apr 13, 2016 @ 12:07pm 
these attributes scale with weapons, for example
a fast slashing/stabbing weapon will likely scale with dexterity

while a strong weapon will likely scale with axes, maces, and swords

ofc there are some weapons who scale with both
like swords, halberds and the like

if you have no clue what does scaling mean, press the Back button for explanation
Big Boss Apr 13, 2016 @ 12:07pm 
Are those the "+xy" numbers behind the actual damage?
Promestein Apr 13, 2016 @ 12:07pm 
Originally posted by Big Boss:
AR?

Attack Rating
Itty Apr 13, 2016 @ 12:08pm 
Originally posted by Big Boss:
AR?
Attack Rating; Damage.

Originally posted by Big Boss:
Are those the "+xy" numbers behind the actual damage?

Yes.
Last edited by Itty; Apr 13, 2016 @ 12:09pm
Big Boss Apr 13, 2016 @ 12:09pm 
So basically those stats will "borrow" from you character skill level and add given bonus onto the weapon damage?
AaroNine ☼ Apr 13, 2016 @ 12:11pm 
AR = Damage.
Also important note, not all C's are equal, some are better than others. This is true for all letters.
So a sword C Str and C Dex at 20 Str and 20 Dex, might give 20 damage from the Str and 13 from the Dex.
Likewise not all weapons in the same tree that read C scaling will get the same bonus from 20 Str or Dex. :summersun:
Big Boss Apr 13, 2016 @ 12:12pm 
So my theory about "borrowing" points from character skill and adding to weapon damage isnt wrong?
Itty Apr 13, 2016 @ 12:15pm 
Sorta is, it's a percent scaling. (Or it was in previous Souls)
Mio Rin Apr 13, 2016 @ 12:19pm 
It's called "The weapon AR benefits from the stats it has scaling for".
It's not borrowing, per se, more like you having that stat high makes the weapon perform better.
dat_potatoe Apr 13, 2016 @ 12:23pm 
Scaling gives you bonus damage based on your stats. The higher your stats and the better the letter, the more bonus damage you recieve. There's four kinds of scaling that weapons benefit from: Strength, Dexterity, Intelligence, and Faith.

Examples:
40 Strength, A Strength Scaling - Tons of bonus damage.
10 Strength, A Strength Scaling - Very little bonus damage.
40 Strength, E Strength Scaling - Very little bonus damage.

From best to worst: S, A, B, C, D, E, - (Minus sign meaning it doesn't recieve any bonus at all).
Very few weapons are capable of S scaling.

So obviously when it comes to building your character what weapon types you want to use will determine what you dump points into.
Last edited by dat_potatoe; Apr 13, 2016 @ 12:33pm
Schantzee Apr 13, 2016 @ 12:25pm 
Originally posted by Big Boss:
So my theory about "borrowing" points from character skill and adding to weapon damage isnt wrong?

Everyone is making this extra complicated. Weapons with better strength scaling gain more damage output from a higher strength level. So if a weapon has B in strength and E in dexterity, you would want to use that weapon if you are a strength build character. If you find weapons that scale well with your stats, try it out on a few weak enemies to see if you like the moveset and then you can upgrade it if you end up liking it.
Pheex Apr 13, 2016 @ 12:29pm 
you can also infuse weapons to make them scale less with one stat but scale better with other stats.

for example you can change a C strength and C dexterity weapon to a B strength D dexterity scaling weapon. so even base dex weapons can, to a certain degree, work well for strength builds.

also all weapons have a base damage and scaling damage.

for example a weapon might be 110 + 79

where the 110 is the base damage and the 79 is the bonus damage from stat scaling.

the former will always stay the same while the latter with go up the better your stats in the scaling range go up.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Apr 13, 2016 @ 12:05pm
Posts: 20