DARK SOULS™ III

DARK SOULS™ III

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Carbon Apr 10, 2016 @ 10:08am
Enemy Respawns
I havent played it yet like a lot of people but I know some people have played it. Could someone tell me if enemys stop respawning after a while like in Dark Souls 2 or do they just respawn forever like in Dark Souls 1.
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Showing 1-15 of 28 comments
Tom-Ace Apr 10, 2016 @ 10:09am 
Just like DS1
Carbon Apr 10, 2016 @ 10:11am 
Originally posted by Tom-Ace:
Just like DS1
Thank god.
watched a stream of somebody farming the same enemy at least 30 times, so you don't have to worry about enemies to stop respawning (unless they're special enemies that are intended to not respawn, obviously)
Carbon Apr 10, 2016 @ 10:13am 
watched a stream of somebody farming the same enemy at least 30 times, so you don't have to worry about enemies to stop respawning (unless they're special enemies that are intended to not respawn, obviously)
Im glad farming is back. Now we can get all the weapons and armour we want.
webstertghe Apr 24, 2016 @ 1:28pm 
I liked the DS2 spawn system, as it allowed the player to constantly make progress in a harder area, and forced them to explore other areas once easier ones stopped re-spawning.
Moisture Apr 24, 2016 @ 1:32pm 
Originally posted by webstertghe:
I liked the DS2 spawn system, as it allowed the player to constantly make progress in a harder area, and forced them to explore other areas once easier ones stopped re-spawning.

Yeah, It was great how they made enemies stop spawning well before you could get all the gear you wanted for them, And all the extra farming you did to get your gear sabotaged your soul memory for coop.
Carbon Apr 24, 2016 @ 1:48pm 
I can see why people would like the DS2 respawn system just like how you were saying Webstertghe. In my opinon I prefer the DS1 and DS3 system but the DS2 system did help struggling players get through the tough zones. Shrine of amana comes to mind when it comes to tough zones.
Mighty Max Jun 23, 2016 @ 7:04am 
In my opinion the DS2 respawn system does not "help struggling players", it actually hurts them. When enemies respawn infinitely, you have to learn how to fight them well so that you can make it to the boss with a good amount of health/estus. This system also forces the developers to carefully balance the difficulty of enemies leading up to a boss fight since they know that players will always have to fight through them.

With limited respawns there's not as much force driving players to practice and improve. What if takes you 30 tries to learn how to deal with a particular enemy? Too bad for you. DS2 just shoves you on to the next (more difficult) area even though you're still struggling with weaker enemies. It also serves as a crutch for the developers: they don't have to worry about making a particular section too hard because players can always grind through it until the enemies despawn.

Personally I didn't find any areas in DS1 that were unreasonable to fight through over and over again. But even just a few hours into DS2 I was struggling through Heide's Tower of Flame. I was fine with trying over and over again until I got it, but then enemies started despawning and that completely ruined it. All the souls I had lost can never be recovered (because the enemies who dropped them stopped spawning) and I couldn't practice anymore.
Carbon Jun 23, 2016 @ 7:38am 
Yeah I can see what you mean and I am completly on your side. They must of had something in mind with the despawning enemys. Right? Im not to sure if it was thought out at all come to think of it. When DS2 was advertised, it was advertised as a game that would be harder than DS1 ever was, just because people now know dark souls for its difficulty and not because its a great game. With advertising as a harder game in mind, why did they make enemys despawn. Is there a reason behind this?
Rinera Jun 23, 2016 @ 8:05am 
Originally posted by Beneys:
Yeah I can see what you mean and I am completly on your side. They must of had something in mind with the despawning enemys. Right? Im not to sure if it was thought out at all come to think of it. When DS2 was advertised, it was advertised as a game that would be harder than DS1 ever was, just because people now know dark souls for its difficulty and not because its a great game. With advertising as a harder game in mind, why did they make enemys despawn. Is there a reason behind this?

This is just my idea, but on papper, since you can't grind you cannot comfortably reach a certain level to outlevel bosses. But at the same time, it removes the tension of going through the "trash mobs" over and over again if you want to try and tackle a boss again.

On papper, it's a win-win scenario. In practise though, the bonfires weren't really that far away and only a few bosses had particularly hard to avoid mobs on the way.

There is also the invasions. In Dark Souls 2 you can get invaded even if the boss is dead, so clearing the area of respawnable enemies so you can fight invaders easily is also a possibility.
Carbon Jun 23, 2016 @ 8:07am 
I supose the idea wasnt too bad when you say it like that, could have been pulled off a little better in practise I guess.
The Keck Nov 24, 2016 @ 6:38pm 
And you can always activate that covenant to make the enemies respawn forever.
Ta'veren Nov 24, 2016 @ 6:44pm 
Just a comment about DS2. I believe there was a covenant you could join (tough bros would have been an apt name) where you could opt out of despawning. You could also use a bonfire ascetic. And the ring that swallowed souls.

So there were many options to get gear/practice without a penalty.

Why did you have to bring up the Shrine of Amana? Why?
Jamchow Nov 24, 2016 @ 6:47pm 
Originally posted by The Keck:
And you can always activate that covenant to make the enemies respawn forever.
Novice necromancer.
Carbon Nov 24, 2016 @ 11:52pm 
Originally posted by Ta'veren:
Just a comment about DS2. I believe there was a covenant you could join (tough bros would have been an apt name) where you could opt out of despawning. You could also use a bonfire ascetic. And the ring that swallowed souls.

So there were many options to get gear/practice without a penalty.

Why did you have to bring up the Shrine of Amana? Why?
I mentioned Shrine Of Amana because I struggled with it a little on my first playthrough and would imagine that newer players would farm out the enemys to make it through. I don't know really, just an idea.
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Date Posted: Apr 10, 2016 @ 10:08am
Posts: 28