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Magic is just so much more fun than melee builds, specially when R1 spamming is so damn common in these series. magic just adds alot more strategical play.
they could just buff cast time or tracking
tl;dr they could easily buff magic so keep your pants on
I can't tell if this is a troll thread or not...
That said, against tank builds and inexperienced players, magic wil just annihilate them. It's also somewhat useful against ganks when the enemy tends to be more aggressive. I haven't watched much footage of DaS3, but perhaps there will be some new spells like dark bead that may be of some use. I think the idea of having a sorcerer build with literally only blue flasks sounds kinda badass, but lord knows if magic will be effective or not.
Still, there's one spell that's essentially a giant blue laser beam, so I don't have the choice to not be a sorcerer.
Only the progression curv has been modified to be more "balanced"
On a side nte, I didn t know about this bug. Hope they fix it for the release.