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Сообщить о проблеме с переводом
I noticed that design choice as well. They're usually all shortcuts you can open from somewhere else in the level. Just have to find the way around... They used it too much in this game.
It's sort of like Skyrim's "tunnel that leads to a cliff overlooking the entrance to the dungeon" thing.
By that I mean it's retarded and annoying.
It's sad, but I remember DS2 having a door or two you could actually break down that would tell you it was locked.
Zweihander fo life!