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In general, you are looking to max at least one damage stat at its cap (which is 40).
After that, you can choose another damage stat to max, or put more points into stamina and equipment load for using heavier weapons and armor.
So you need to decide which kind of weapons you want to use; big strength weapons, fast dexterity weapons, or weapons that scale on multiple stats.
You could make a strength build with almost no dexterity (or vice versa), but a lot of stamina and equipment load.
You could make a quality build with equal strength and dexterity, but not very much stamina or equipment load.
You could make a hybrid dexterity/spell build with 40 dexterity and 40 in faith or intelligence or 20 in both faith and intelligence.
For the beginning of the game, you only need to get to about 20 stamina to be able to take pretty much anything on. Then you should focus on your health and your main damage stat until they are both 40.
Get just enough stats to wield a decent weapon and upgrade it to elemental damage, then spam health. After a bit I start spamming my main damage stat.
Just remember, your starting class doesnt matter to much. Its just a baseline, any class can end up doing anything
Id say increase str/dex enough to use whatever weapon you like. And then pump vig to to 27, endurance and vitality to 15, maybe to each.
That will give you a solid base to play from. Then you can go from there to tailor the build to what you like. More dex for dex scaling weapons. Or whatever.
And always stay under 70% equip load you roll faster
You can pick any stats you want. You know like RPG's are supposed to be?
You can then scroll though the stats and have an explaination of what they do.
Also, pay attention to letter rankings in weapon stats. If a weapon you like has a C for dexterity and an E in strength, leveling up dexterity with provide more attack power for that particular weapon. Same thing goes for casting items.
1 vigor for every 2.5 endurance until u reached 20 endurance.
1 vigor for every 2 endurance until u reached 30 endurance.
With this you can swing about 4 straight sword/axe move and do a roll.
You will find you that you can survive better in boss fight and mobs.
Use the deep sea axe or infuse a raw gem on a longsword
Do not bother leveling str/dex until u are lvl 40 above.
Scaling is a traphole until you have 30-40 strength/dex.
27 is softcap for vigor
40 is softcap and with 160 stamina, you can roll more and block more.
Also, if you can afford to swing more too.
Sure with extra stamina you can roll and block more, but I have beaten every boss so far solo and I never needed that much stamina to survive. Health gives you more of a buffer for when you make a mistake, and damage helps you burn down the enemies more quickly.
The only reason to dump so many points into stamina is to do some kind of strength turtle build with a greatshield or something.
hoplite master race
@OP level what you need to do what you are trying to do.