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Very much tl, do not blame for dr
But still I'm bored and nobody I personally know likes Souls so I'm ♥♥♥♥♥♥♥♥ at you people instead.
I paid my moneybucks for a product, thus I will ♥♥♥♥♥ about things I don't like about it.
Would you not ♥♥♥♥♥ about a burger you purchased that tastes like someone openly ♥♥♥♥ in your mouth? Have you no backbone?
Kindly take your sensitive tush and remove it from my presence, From-fondling fanboy.
making 19 good bosses that are all better is just not doable. some of the bosses arn't meant to be tests of skill - look at some of the areas you go through to get there. its more of just a fun little relief. i thought the wyvern figth was awesome, running past all the fire to jump a hundred feet down and impale him. yhorm was cheesy but still felt really cool. quit looking purely at difficulty. remember what you had to go through to get to yhorm? absolute hell. soul of cinder is a fun last boss until he starts magic spamming. rewards good movement and punishment. enjoy the game as a game and not a raw test of skill.
I don't have any problems with the game outside of those bosses I shat on. I very much enjoyed the atmosphere, the fights with common enemies, the odd puzzle here and there and a little platforming for goodies- that's all fantastic and is what I expect of a good Souls game. It was delivered beautifully.
The bosses however did not. I'm aware it's not easy to do, or really feasible of a fan to expect 19 wonderfully creative and challenging boss fights but the reason my expectations are so high is because of what I've received in the past. There's surely been duds- Bed of Chaos, Celestial Emissary, a large portion of base game DS2 bosses.. But the majority of DS1 and Bloodborne's bosses were great. 5 good bosses out of 19 total is not a good ratio for me and it bums me the ♥♥♥♥ out, man. Like I said in the title- it's a great game, but the majority of bosses are ass in my opinion.
Yeah, Dark Souls 3's bosses are cheesy one-trick ponies most of the time, but at least there are some good surprises, and I like having to figure out how to kill them.
Dark Lurker was good but I liked Fume Knight because he was so slow that it actually threw me off and got me killed dozens of times and made me slow my roll (literally). I will say the last boss of DS3 is a contender for best last boss easily. Gherman did hold it for me (technically being last boss if you dont do the cords for Moon Presence) but now I'm not so sure. Cinder's pretty ♥♥♥♥♥♥♥ cool.
And let's be real here. Even the less well designed Dark Souls bosses are usually still a lot better than what most other games manage in terms of boss design. And bosses like The Nameless King are simply miles ahead of what most games can manage.
Hell, many developers seem to think that quick time events count as boss battles^^
Oh don't get me wrong- I'm aware DS2's bosses are steaming heaps of ♥♥♥♥. I have no love for that game outside of the stellar DLC's, build flexibility and the sleek UI.
Like I said somewhere above, I'm aware my standards are high but they're high because I've seen what the team is capable of. Artorias? Sir Alonne? Ludwig? Manus? Gascoigne? These people give us amazing fights like these and then puke up Deacons of the Deep and Ancient Wyvern. It blows my mind.
You liked one of the easiest and mindless boss in the soul serie yet complain about harder bosses ? What is wrong with you...
I wouldn't say he was one of the easiest bosses. I played a lot of co-op farming him for Souls because so many people were stuck on him. Would get summoned in less than 10 seconds dropping my sign and even in co-op he was wrecking people constantly. He was the first boss that killed me in my playthrough and I appreciated that.
Again, I said I liked Iudex Gundyr too despite him getting only an Estus Flask out of me. There's more to a boss fight than just if it's easy or hard but that's a little more difficult to explain when ranting about 19 individual bosses.