DARK SOULS™ III
Why Dark Souls 3 is disappointing in my opinion
First let me say that i've played and finished Dark Souls 1 and Dark Souls 2 multiple times.
I liked the 1st and the 2nd.

But i'm just not able to like DS3.

Why? Let me start with

THE COMBAT SYSTEM:

So the combat system is pretty similiar to BB's combat system with one difference:
In BB the enemies are fast, so are you.
In DS3 the enemies are fast but you are SLOW.

Sure you have a shield but in DS3 you get guardbroken by pretty much every enemy way too easy.

The rolls just don't feel natural.
It's possible to dodge attacks of slow and/or big enemies but it seems impossible to dodge the fast attacks of small enemies like Lothric Knights without dodging 3 or 4 times away from them because before you're even able to connect the 1st roll with the 2nd roll the enemies are already casting their 2nd attack, breaking your poise and getting their full combo on you.

Also the Lock-On (especially the Lock-On distance) is TERRIBLE!
Reminds me a lot of DS1 but i feel like in DS3 it's even worse.

If i had to break it down i'd say there are only very few weapons that are viable for PvE the rest is just trash or PvP and you basically just spam roll and fight brainless in this game.

THE ATMOSPHERE:

So it's supposed to be a pre-apocalyptic atmosphere in which you have the feeling everything is slowly dying.
IMO you get into the atmosphere pretty good.
But the graphics of the environment seem to be an EXACT COPY of BB.
And it just stays like that pretty much the entire playthrough which causes a more and more boring atmosphere.

THE STORY:

The implementment of the story is really poor just really poor.

You randomly meet people from DS1 (or worse: that have a similiar name like the NPCs in DS1 and look the exact same) without any context given at all.
It feels like FromSoftware has forgotten how to be creative and/or feed the player only with little parts of the story until he gets the whole thing.

That just lets the game appear less serious imo and is also killing the atmosphere.

THE ENEMIES:

(Besides the fact that pretty much all enemies are reskinned BB enemies)

it's overall the same with all enemies:

You stunlock them or they oneshot you.
I feel like 9/10 enemies have an one-shot move that can't be blocked and is really hard to dodge.
You can't really "fight" these enemies.
Either you BS-Fish them or you roll like 100 times away from them and through the whole area until you get a chance to stunlock them.

If they can't be stunlocked it's even more annoying cause you have to: Wait --> Attack one time --> roll away to infinity so they can't catch up --> repeat.

I don't even have to say much to the bosses i guess.

Many of them are poorly designed like gang-bang bosses or huge bosses that just slam their Hand into the ground, missing you completely 9/10 times (#OldIronKing) and then suddenly make a onehit move that's unblockable.

So that's why imo Dark Souls 3 is the biggest disappointment of the Souls Series.


Opinions and discussions are welcome.
________________________________________
Edited that i loved DS2 cause people got mad :P

Edited title
Отредактировано SnusHead; 24 июн. 2017 г. в 3:59
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Сообщения 106120 из 190
I do think it strange i can't infuse weapons which are honestly no stronger than the buffable weapons.
Автор сообщения: MundM
Does anyone care? DS3 and DS1 combat systems are the best, DS2 sucks balls, if you enjoyed DS2 more then DS1 and 3 then you are an idiot.
I guess I'll just die then
I feel mostly the same way. Especially about the Lothric knights who have no business beeing at the high wall.
The Poise is an insult.
The damage output of most enemys is very unforgiving.
The speed / numbers those enemys come with are often stupid and overwhelming even if you pull.
Their ability to shoot through walls is an insult. (some of them can throw knifes through corners, let's not get started with fire witches..)
The Invasion system is a mess. I will gladly take soulmemory over this ♥♥♥♥♥♥♥♥. At least the "no souls ring" was there to balance out the ♥♥♥♥♥♥ up system. Can't balance out 1v4s
The weapon / buildveraity feels really bad in DS 3 and I honestly don't know why.
Split damage is so freakin useless that they could just delete it from PvE.
We need more swamps. Always good levels. Exactly what people love about games like dark souls.
All enemy Shields have the same stats as long as an enemy wields them, with the sole exception of stability.
Very few fun boss fights, mostly boring / ♥♥♥♥♥♥♥♥ ones. (NK is fun, Pontiff is fun if your build is up for him, non of the 4 lords of cinder is fun
The amount of levels you get if you don't lose your souls all the time feels way to low.
Just finished an entire area? Welp. If you pop all hard souls you may get 2 levels out of it, 3 if you killed a boss.
Equipload is DS 1ish, which just sucks ...
Wanna go Dark? Well, either you have to crash your NPCs questline (go down the undesirable path) to get at least some dark miracles (which suck). Want dark sorcerys / pyromancys? Have fun. They unlock 3/4 thorugh the game without the posabillity of a sequence break.
Speaking of sequence breaking.. where are all the people complaining about the supposidly lacking "interconnection" and strong "linearity" of DS 2 when it comes to 3? This game is extremely restrictive when it comes to choice of path, locks items some builds need in the archives which is as good as saying: If you want to PvE with those you either have to trade or play NG+ because we won't give them to you.
Another complaint about ds 2: Infinite poise / stamina enemys... well ...guess what... they are back {ССЫЛКА УДАЛЕНА} abundance. Not sooo bad on the poise front, but 10 fold when it comes to stamina.
Enviroments are nice looking for the most part, but quite bloodborny which I don't like but that's very much an opinion and not a real point.
The level designe, enemyplacement, gimmick placement went (for fresh players who play blind) from "tough but somewhat fair" to "we have thrown every claim of fairness out the window". If you wonder how I could dare to make such a statement, imagine learning dark souls while having to fight lothric knights, puss of man, dark wraith, gruu and evangelists and crabs in your first few areas. I had over 1000 hours in souls games before I started 3 and most of those few enemys ♥♥♥♥♥♥ me up repetadly. My brother recently started playing and almost quit due to those ♥♥♥♥♥♥♥♥ enemys.
While you can see those enemys coming (most of the time..) They will kill you. They even kill experienced players (not just me..). It's not "your fault" it's simply: You can't know how to fight them if you play blind. If you are good at souls games you will naturally start parrying knight type enemys, but guess what? here comes the weapon art.
Speaking of which: Weapon art instead of powerstance... just {ССЫЛКА УДАЛЕНА} Most weapon arts are pretty much useless, dualwielding most of the weapons whith the option feels way inferior to just onehanding a longsword or god forbid an actual good weapon..

If I were to really think about the game I would probably find even more points to dislike, but I wrote this more or less as a stream of consciousness so some arguments may not be properly explained or even faulty, never the less: That's what I think about DS 3 compared to the other 2 games, especially compared to DS 2.
They reverted everything good they did in DS 2 (and yes. DS 2 did quite a lot of good things between all the bad things people are complaining about..) in favor for DS 1.. while also throwing out most of the good things of DS 1 ..and what we are left with are a few nice things here and there and a bad mix of BB and Souls ..
I like it enough to play it once in a while, but for me, it is the weakest game of the series. By far the weakest. To restrictive when it comes to player choice and builds, bad implementation of several mechanics and very questionable enemyplacement / designe (especially early on) just doesn't work for me.
Yes I said it: For me. If you like the game, please. Have fun playing it. I won't judge you. I don't care what you like and what you don't like, but I expect the same curtesy from you. :)
Отредактировано Sin2; 26 мая. 2017 г. в 2:10
"Rolls are too slow"

You lost all credibility to critique this game with that. The community says in unisono that rolling is too op in DS3.
Автор сообщения: Senatus Populusque Romanus
First let me say that i've played and finished Dark Souls 1 and Dark Souls 2 multiple times.
I liked the 1st and the 2nd.

But i'm just not able to like DS3.

Why? Let me start with

THE COMBAT SYSTEM:

So the combat system is pretty similiar to BB's combat system with one difference:
In BB the enemies are fast, so are you.
In DS3 the enemies are fast but you are SLOW.

Sure you have a shield but in DS3 you get guardbroken by pretty much every enemy way too easy.

The rolls are just too slow.
It's possible to dodge attacks of slow and/or big enemies but it seems impossible to dodge the fast attacks of small enemies like Lothric Knights without dodging 3 or 4 times away from them because before you're even able to connect the 1st roll with the 2nd roll the enemies are already casting their 2nd attack, breaking your poise and getting their full combo on you.

Also the Lock-On (especially the Lock-On distance) is TERRIBLE!
Reminds me a lot of DS1 but i feel like in DS3 it's even worse.

THE ATMOSPHERE:

So it's supposed to be a pre-apocalyptic atmosphere in which you have the feeling everything is slowly dying.
IMO you get into the atmosphere pretty good.
But the graphics of the environment seem to be an EXACT COPY of BB.
And it just stays like that pretty much the entire playthrough which causes a more and more boring atmosphere.

THE STORY:

The implementment of the story is really poor just really poor.

You randomly meet people from DS1 (or worse: that have a similiar name like the NPCs in DS1 and look the exact same) without any context given at all.
It feels like FromSoftware has forgotten how to be creative and/or feed the player only with little parts of the story until he gets the whole thing.

That just lets the game appear less serious imo and is also killing the atmosphere.

THE ENEMIES:

(Besides the fact that pretty much all enemies are reskinned BB enemies)

it's overall the same with all enemies:

You stunlock them or they oneshot you.
I feel like 9/10 enemies have an one-shot move that can't be blocked and is really hard to dodge.
You can't really "fight" these enemies.
Either you BS-Fish them or you roll like 100 times away from them and through the whole area until you get a chance to stunlock them.

If they can't be stunlocked it's even more annoying cause you have to: Wait --> Attack one time --> roll away to infinity so they can't catch up --> repeat.

I don't even have to say much to the bosses i guess.

Many of them are poorly designed like gang-bang bosses or huge bosses that just slam their Hand into the ground, missing you completely 9/10 times (#OldIronKing) and then suddenly make a onehit move that's unblockable.

So that's why imo Dark Souls 3 is the biggest disappointment of the Souls Series.


Opinions and discussions are welcome.
________________________________________
Edited that i loved DS2 cause people got mad :P

Edited title
I disagree to everything.Seems like you just got no skill and the fact that you like DS2 more then 3 says everything..
Отредактировано Ruffy; 26 мая. 2017 г. в 3:07
Jesus.

1. Sorry OP, but the community is more toxic and dirty than even CoD and Halo, so getting ♥♥♥♥ for having an opinion is pretty common.

2. All of your points are valid. The combat is trying to hard to imitate the success of Bloodborne but fails miserably, resulting in an unbalanced mess that was broken at the core and never fixed. The story is a patchwork of 37 different ideas that they mashed together at the last second.

3. The atmosphere sucks bad. The whole game is built on a dying world and everything has gone to ♥♥♥♥, but they awful way they've leeched the color and mood out of it not only achieves that Hollow feeling, but also is rather mind numbing as the areas blend together instead of being unique in their own right.

4. The lack of originality is also terrible. Reused old concepts such as Undead Town, Poison Swamp, Ruined Castle, Dark Area, Big Library, Chaos Ruins, Etc. shows just how lazy the designers were.

That said, my first 3 (and only 3) runs of different playstyles were engaging and somewhat addictive. However, the challenge felt pretty static afterwards and the DLC barely made a dent on my opinion.

You're right, it is the worst Souls game by far, and it's the second worst Fromsoft game to me.

I am ready for the influx of hate and "your wrong and that's fact". Please, change my mind, preferably with some stronger arguement than the denial of an angry fanboy.
Автор сообщения: rage_melons mOAt.gG
I am ready for the influx of hate
I'd sure hope so seeing as you necro'd a thread started 3 years ago.
Автор сообщения: rage_melons mOAt.gG
Jesus.

1. Sorry OP, but the community is more toxic and dirty than even CoD and Halo, so getting ♥♥♥♥ for having an opinion is pretty common.
hmmm no, i think its about average, games with more team related gameplay are worst (OW, Dota, Rainbow six siege, etc..).
Отредактировано Deus Pavise ☀; 10 авг. 2019 г. в 19:35
the only thing which Sux about DS3 is no implementation for PC dominance :) when it comes to 144hz-240 hz boys
Is it my imagination or do I see a zombie? This post is so old.
Guess i need to unsub from this now since APPARENTLY rando's are going to keep commenting on the necro.
Автор сообщения: Erebus
Автор сообщения: rage_melons mOAt.gG
I am ready for the influx of hate
I'd sure hope so seeing as you necro'd a thread started 3 years ago.
LOL... it's funny how it got necro'd tho... Like the last comment in this thread before this necro wasn't 2 years ago and the original post wasn't 3 years ago. LMAO
Отредактировано Laughing Clown; 10 авг. 2019 г. в 23:12
Автор сообщения: rage_melons mOAt.gG
2. All of your points are valid.
[...]
4. The lack of originality is also terrible. Reused old concepts such as Undead Town, Poison Swamp, Ruined Castle, Dark Area, Big Library, Chaos Ruins, Etc. shows just how lazy the designers were.
No, not all the point are valid.

Some are just factually wrong, like the unblockable/oneshot enemy nonsense.
Unless the OP uses a dumb and unintuitive definition of "viable: Most weapons are viable, obviously some are betters than others but the majority can be used to clear the game at a reasonable difficulty.
Time your rolls correctly and you won't have the issues the OP describes. Roll spam is working because of the low stamina consumption and because repeatedly rolling cuts off some frames so you can chain them together back to back and be invulnerable for rather long parts of your roll chain, but it isn't ideal.
If you use a shield that's meant for blocking you will not have any issues like getting guardbroken and and can block a lot of attacks instead of dodging them, at least with proper stamina management. Due to a lack of stamina, low equipload and greatshields it's tougher in the beginning but it becomes extremely strong towards the later stages.

Your point about the levels is actually just dumb. You can't just invent completely new and fitting concepts all the time. "Reusing" old ideas and settings is far from a bad practice and FAR from uncreative as long as the actual level design is clever. Which, admittedly, not every level in this game does well but that wasn't your point.
How do You people even find those threads?
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