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The Poise is an insult.
The damage output of most enemys is very unforgiving.
The speed / numbers those enemys come with are often stupid and overwhelming even if you pull.
Their ability to shoot through walls is an insult. (some of them can throw knifes through corners, let's not get started with fire witches..)
The Invasion system is a mess. I will gladly take soulmemory over this ♥♥♥♥♥♥♥♥. At least the "no souls ring" was there to balance out the ♥♥♥♥♥♥ up system. Can't balance out 1v4s
The weapon / buildveraity feels really bad in DS 3 and I honestly don't know why.
Split damage is so freakin useless that they could just delete it from PvE.
We need more swamps. Always good levels. Exactly what people love about games like dark souls.
All enemy Shields have the same stats as long as an enemy wields them, with the sole exception of stability.
Very few fun boss fights, mostly boring / ♥♥♥♥♥♥♥♥ ones. (NK is fun, Pontiff is fun if your build is up for him, non of the 4 lords of cinder is fun
The amount of levels you get if you don't lose your souls all the time feels way to low.
Just finished an entire area? Welp. If you pop all hard souls you may get 2 levels out of it, 3 if you killed a boss.
Equipload is DS 1ish, which just sucks ...
Wanna go Dark? Well, either you have to crash your NPCs questline (go down the undesirable path) to get at least some dark miracles (which suck). Want dark sorcerys / pyromancys? Have fun. They unlock 3/4 thorugh the game without the posabillity of a sequence break.
Speaking of sequence breaking.. where are all the people complaining about the supposidly lacking "interconnection" and strong "linearity" of DS 2 when it comes to 3? This game is extremely restrictive when it comes to choice of path, locks items some builds need in the archives which is as good as saying: If you want to PvE with those you either have to trade or play NG+ because we won't give them to you.
Another complaint about ds 2: Infinite poise / stamina enemys... well ...guess what... they are back {ССЫЛКА УДАЛЕНА}..in abundance. Not sooo bad on the poise front, but 10 fold when it comes to stamina.
Enviroments are nice looking for the most part, but quite bloodborny which I don't like but that's very much an opinion and not a real point.
The level designe, enemyplacement, gimmick placement went (for fresh players who play blind) from "tough but somewhat fair" to "we have thrown every claim of fairness out the window". If you wonder how I could dare to make such a statement, imagine learning dark souls while having to fight lothric knights, puss of man, dark wraith, gruu and evangelists and crabs in your first few areas. I had over 1000 hours in souls games before I started 3 and most of those few enemys ♥♥♥♥♥♥ me up repetadly. My brother recently started playing and almost quit due to those ♥♥♥♥♥♥♥♥ enemys.
While you can see those enemys coming (most of the time..) They will kill you. They even kill experienced players (not just me..). It's not "your fault" it's simply: You can't know how to fight them if you play blind. If you are good at souls games you will naturally start parrying knight type enemys, but guess what? here comes the weapon art.
Speaking of which: Weapon art instead of powerstance... just {ССЫЛКА УДАЛЕНА}..why? Most weapon arts are pretty much useless, dualwielding most of the weapons whith the option feels way inferior to just onehanding a longsword or god forbid an actual good weapon..
If I were to really think about the game I would probably find even more points to dislike, but I wrote this more or less as a stream of consciousness so some arguments may not be properly explained or even faulty, never the less: That's what I think about DS 3 compared to the other 2 games, especially compared to DS 2.
They reverted everything good they did in DS 2 (and yes. DS 2 did quite a lot of good things between all the bad things people are complaining about..) in favor for DS 1.. while also throwing out most of the good things of DS 1 ..and what we are left with are a few nice things here and there and a bad mix of BB and Souls ..
I like it enough to play it once in a while, but for me, it is the weakest game of the series. By far the weakest. To restrictive when it comes to player choice and builds, bad implementation of several mechanics and very questionable enemyplacement / designe (especially early on) just doesn't work for me.
Yes I said it: For me. If you like the game, please. Have fun playing it. I won't judge you. I don't care what you like and what you don't like, but I expect the same curtesy from you. :)
You lost all credibility to critique this game with that. The community says in unisono that rolling is too op in DS3.
1. Sorry OP, but the community is more toxic and dirty than even CoD and Halo, so getting ♥♥♥♥ for having an opinion is pretty common.
2. All of your points are valid. The combat is trying to hard to imitate the success of Bloodborne but fails miserably, resulting in an unbalanced mess that was broken at the core and never fixed. The story is a patchwork of 37 different ideas that they mashed together at the last second.
3. The atmosphere sucks bad. The whole game is built on a dying world and everything has gone to ♥♥♥♥, but they awful way they've leeched the color and mood out of it not only achieves that Hollow feeling, but also is rather mind numbing as the areas blend together instead of being unique in their own right.
4. The lack of originality is also terrible. Reused old concepts such as Undead Town, Poison Swamp, Ruined Castle, Dark Area, Big Library, Chaos Ruins, Etc. shows just how lazy the designers were.
That said, my first 3 (and only 3) runs of different playstyles were engaging and somewhat addictive. However, the challenge felt pretty static afterwards and the DLC barely made a dent on my opinion.
You're right, it is the worst Souls game by far, and it's the second worst Fromsoft game to me.
I am ready for the influx of hate and "your wrong and that's fact". Please, change my mind, preferably with some stronger arguement than the denial of an angry fanboy.
Some are just factually wrong, like the unblockable/oneshot enemy nonsense.
Unless the OP uses a dumb and unintuitive definition of "viable: Most weapons are viable, obviously some are betters than others but the majority can be used to clear the game at a reasonable difficulty.
Time your rolls correctly and you won't have the issues the OP describes. Roll spam is working because of the low stamina consumption and because repeatedly rolling cuts off some frames so you can chain them together back to back and be invulnerable for rather long parts of your roll chain, but it isn't ideal.
If you use a shield that's meant for blocking you will not have any issues like getting guardbroken and and can block a lot of attacks instead of dodging them, at least with proper stamina management. Due to a lack of stamina, low equipload and greatshields it's tougher in the beginning but it becomes extremely strong towards the later stages.
Your point about the levels is actually just dumb. You can't just invent completely new and fitting concepts all the time. "Reusing" old ideas and settings is far from a bad practice and FAR from uncreative as long as the actual level design is clever. Which, admittedly, not every level in this game does well but that wasn't your point.