DARK SOULS™ III

DARK SOULS™ III

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Nightjar Apr 15, 2016 @ 9:25pm
shadow set + claws, dont bother
I cant understand why no effort was made to make different playstyles remotely balanced. Using shadow set + claws as an example..

-They were already fairy crappy in DaS2
-Now they have removed fast roll
-Poison is now a fairly useless effect to apply to a weapon
-They have about half the movesets from DaS2
-Whats left is some miniscule variations of an R1 attack

-When attacking, you are stuck in these long animations, that there is no way out of. So if your opponent has rolled from an attack, you could literally be stuck in spot, while your charachter proceeds to do 4-5 more slashes into the air, with no controller input.

-For some reason, using shadow armour or light armour, gives you practically zero poise. So if you take a hit, you get stun locked far worse than someone wearing the equivalent of fort knox. Probably one of the only, if not the biggest benifit of light- no armour should be high poise due to maneuverability. There is absolutely no benifit from using light armour.

-Backstab bonus is dreadfull. This should be one of the areas that this weapon excels, but again, youll take off like ~13% of an enemies health, while using a sword/club will do 90%.

-Claw movesets knock your opponent out of striking range within 3-4 slashes.

-when your opponent backs off to use an estus, you can stand toe to toe with him slashing him non stop, and you might do 1/4 damage.

In my opinion, this game (combat wise) is 10 steps back from DaS2, and that game needed to look into balancing weapons hard. (at least soul memory is gone)

Its nice we have weapon special abilities, and the claw one is cool, but so easily avoided its not really worth using.

This game has the foundation for probably one of the best/ deepest skill based sword fighting mechanics, but it just ends up being a few greatswords or clubs that end up getting used, with the odd club and parry shield user. Add the horrid online problems and this has just turned into a hack and slash, who runs out of estus first.

Was hoping they would add in more movesets and weapon fighting styles for each weapon, and just balance the PvP properly. Nerf some of the insane buffs that were going on in the last one and even the playing field a little.

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Showing 1-12 of 12 comments
That Cryptid Kira Apr 15, 2016 @ 9:27pm 
I totally agree. I'm trying to play as a paladin and magic and miracles are worthless in this one. If you aren't playing as a knight or warrior or the like, you're in for a bad time
Grad Apr 15, 2016 @ 9:28pm 
The Dark set is awesome. Pretty solid medium weight armor and looks cool to boot. I've never liked claws though. I tried I really did but they are kind of weak compared to other options.
Nightjar Apr 15, 2016 @ 9:33pm 
Yeah, Ive never played with the mage class, but I have gone up against a few when I was using a level 1 sword/heavy armour mid game, and I stemrolled them, even though others clearly deserved the win.

The diversity amoung styles/weapons/tactics/ classes is what makes this game great, but they missed the mark by quite a bit, hopefully theyre willing to rebalance a lot of stuff.
Muffanzo Apr 15, 2016 @ 9:35pm 
Fast roll is still in the game.
That Cryptid Kira Apr 15, 2016 @ 9:35pm 
I'm hoping it gets balanced more in a patch. I'm about to just reallocate my stats and cut my losses on my gear. There's no way in hell I'll beat this game in a reasonable amount of time with my current build.
??? Apr 15, 2016 @ 9:36pm 
Light armor has lower poise than heavy armor? Say it isn't so?!
Nightjar Apr 15, 2016 @ 9:39pm 
Originally posted by Creamy Goodness:
The Dark set is awesome. Pretty solid medium weight armor and looks cool to boot. I've never liked claws though. I tried I really did but they are kind of weak compared to other options.

Yeah, the dark set is great, looks cool when your embered! just hope they do something to buff claws a bit (amoung other fringe weapons)

They need to grossly up the backstab damage of these and daggers, and give light armour the best poise, and reduce it the heavier your set gets. Just my thoughts on it...
Nightjar Apr 15, 2016 @ 9:47pm 
Originally posted by ???:
Light armor has lower poise than heavy armor? Say it isn't so?!

Im not sure if your being sarcastic, but I would have though you would have an easier time keeping your balance and poise if you are less encumbered? More likely to roll out of an attack with light armour, whereas it would be easier to knock someone off their center of balance if they were fully decked in heavy knight gear.
Malungo Apr 15, 2016 @ 9:49pm 
Originally posted by Salty Seadog:

-For some reason, using shadow armour or light armour, gives you practically zero poise. So if you take a hit, you get stun locked far worse than someone wearing the equivalent of fort knox. Probably one of the only, if not the biggest benifit of light- no armour should be high poise due to maneuverability.
Do you even understand what poise means?
Malungo Apr 15, 2016 @ 9:56pm 
Originally posted by Salty Seadog:
Originally posted by ???:
Light armor has lower poise than heavy armor? Say it isn't so?!

Im not sure if your being sarcastic, but I would have though you would have an easier time keeping your balance and poise if you are less encumbered? More likely to roll out of an attack with light armour, whereas it would be easier to knock someone off their center of balance if they were fully decked in heavy knight gear.
No wait you just have downs
Nightjar Apr 15, 2016 @ 10:20pm 
Originally posted by UbiquityXCVII:
Originally posted by Salty Seadog:

Im not sure if your being sarcastic, but I would have though you would have an easier time keeping your balance and poise if you are less encumbered? More likely to roll out of an attack with light armour, whereas it would be easier to knock someone off their center of balance if they were fully decked in heavy knight gear.
No wait you just have downs

Thanks for that...

My understanding, is that poise means your balance or equilibrium. Being fully encumbered by heavy gear would throw off your balance and stability and make it much harder to recover stance, as you would have to fight the opposing forces of your body mass aswell as your armour if you were about to fall over or knocked off your center of gravity, whereas you could find your footing faster with light armour.
That Cryptid Kira Apr 15, 2016 @ 10:25pm 
Originally posted by Salty Seadog:

Thanks for that...

My understanding, is that poise means your balance or equilibrium. Being fully encumbered by heavy gear would throw off your balance and stability and make it much harder to recover stance, as you would have to fight the opposing forces of your body mass aswell as your armour if you were about to fall over or knocked off your center of gravity, whereas you could find your footing faster with light armour.
Ignoring douchey mcgee and the middle school insults up there...
By the actual definition, you're right. In game, it's closer to stability though. Higher poise makes you more stable, less likely to be knocked down.
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Date Posted: Apr 15, 2016 @ 9:25pm
Posts: 12