DARK SOULS™ III

DARK SOULS™ III

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Rock1m1 Apr 15, 2016 @ 7:36am
Dark Souls only uses 1 CPU core!
This is just unacceptable in so many levels. We are wasting parallization of our CPUs and essentially 75% of the CPU gains D:

This is more of an issue in DX 9 based games natively, not DX 11 which supports parallization to a degree (not as big as DX 12). I am guessing From is using a DX 11 as a wrapper over a DX 9 engine.

http://www.overclock3d.net/reviews/gpu_displays/dark_souls_3_pc_performance_review/6
Last edited by Rock1m1; Apr 15, 2016 @ 7:37am
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Showing 1-15 of 33 comments
Quickshooter Apr 15, 2016 @ 7:38am 
good thing i bought the JPN PS4 version 3 weeks ago
the PC version is really bad... butchered release from Crapco bandai and the clueless FROMSOFT who doesn't know how to program a game for PC
Rock1m1 Apr 15, 2016 @ 7:40am 
I really think they should have ditched whatever engine they are using, which is clearly ancient and should have made a modern engine for modern hardware to make the most of it. Essentially 1/4 cores for Intel i5 CPU for example will sit idle.
Yeah i guess i'm gonna wait for the GOTY/Whatever version from these clowns and hope they got everything sorted out lol. Not wasting my shekels.

https://www.youtube.com/watch?v=nCsVOO_3EUU
Piglet Apr 15, 2016 @ 7:43am 
Ok anyone who measures cpu usage with win task manager needs to take his IT lessons again.
Use HWInfo +Riva Tuner Screen Server (RTSS) - this will give some dependabe info
Last edited by Piglet; Apr 15, 2016 @ 7:44am
Ackerlight Apr 15, 2016 @ 7:44am 
Originally posted by Rock1m1:
This is just unacceptable in so many levels. We are wasting parallization of our CPUs and essentially 75% of the CPU gains D:

This is more of an issue in DX 9 based games natively, not DX 11 which supports parallization to a degree (not as big as DX 12). I am guessing From is using a DX 11 as a wrapper over a DX 9 engine.

http://www.overclock3d.net/reviews/gpu_displays/dark_souls_3_pc_performance_review/6

Go away with assumptions ..Here Durante speaks about DS III and the Engine
http://www.pcgamer.com/durantes-dark-souls-3-port-analysis/1/
Last edited by Ackerlight; Apr 15, 2016 @ 7:44am
Andrius227 Apr 15, 2016 @ 7:45am 
What are you talking about?
http://steamcommunity.com/sharedfiles/filedetails/?id=665915165

I don't know how many cores this game is using, but the highest core is running at around 60%, which means that the game doesn't need a lot of cpu power.
Last edited by Andrius227; Apr 15, 2016 @ 7:49am
Mr Chappy Apr 15, 2016 @ 7:46am 
Originally posted by Hengstenberg:
Originally posted by Rock1m1:
This is just unacceptable in so many levels. We are wasting parallization of our CPUs and essentially 75% of the CPU gains D:

This is more of an issue in DX 9 based games natively, not DX 11 which supports parallization to a degree (not as big as DX 12). I am guessing From is using a DX 11 as a wrapper over a DX 9 engine.

http://www.overclock3d.net/reviews/gpu_displays/dark_souls_3_pc_performance_review/6

Go away with assumptions ..Here Durante speaks about DS III and the Engine
http://www.pcgamer.com/durantes-dark-souls-3-port-analysis/1/

+1
bulldog0890 Apr 15, 2016 @ 7:47am 
Originally posted by Quickshooter:
good thing i bought the JPN PS4 version 3 weeks ago
the PC version is really bad... butchered release from Crapco bandai and the clueless FROMSOFT who doesn't know how to program a game for PC
its fine. theres been way way worse. this is probably the best pc souls they've put out
Mr. Unethical. Apr 15, 2016 @ 7:48am 
Measuring CPU usage in task manager when the game goes into low power mode. LOL!
Seriously though. The PC version has some small issues here and there. Mostly resolved with some driver settings and setting the game to high priority mode to stop it from trying to save power and reduce CPU performance.

Meanwhile, the console versions are capped to 30fps and still are marred with their own problems. Not at all regretting my PC purchase! :D

Meanwhile 3 of my friends in my online community are super butthurt about their PS4 purchase! :D Life's great.
Andrius227 Apr 15, 2016 @ 7:50am 
Originally posted by Cao Cao:
Measuring CPU usage in task manager when the game goes into low power mode. LOL!
Seriously though. The PC version has some small issues here and there. Mostly resolved with some driver settings and setting the game to high priority mode to stop it from trying to save power and reduce CPU performance.

Meanwhile, the console versions are capped to 30fps and still are marred with their own problems. Not at all regretting my PC purchase! :D

Meanwhile 3 of my friends in my online community are super butthurt about their PS4 purchase! :D Life's great.

No one mentioned task manager, or did i miss it ?

Anyway, yeah it's a good port. Runs very well. Would love SLI support, but i still get 60fps @1440p on full maxed settings even with just one gpu so whatever.
Last edited by Andrius227; Apr 15, 2016 @ 7:51am
Piglet Apr 15, 2016 @ 7:51am 
Originally posted by Andrius227:

No one mentioned task manager, or did i miss it ?
yep you did
Last edited by Piglet; Apr 15, 2016 @ 7:51am
natpick Apr 15, 2016 @ 7:52am 
i read about the 1 core usage in ds3 so i checked and it is using 3 of my 6 cores at any given time so im not sure really.for reference i use AMD FX(tm)-6100 Six-Core Processor not great but does the job.
Air Apr 15, 2016 @ 7:52am 
If it did, my whimpy little FX-6120 would be struggling here.

DS3 performs just fine for me as far a CPU usage goes, it's DS1 that stuggles in terms of that(in DS1, my GPU never reaches 100% usage because the game only uses one or two cores.)
Mr. Unethical. Apr 15, 2016 @ 7:52am 
Originally posted by Andrius227:
No one mentioned task manager, or did i miss it ?

Maybe a little assumption on my part but when I check with task manager after tabbing out, the game always appears to be using one core heavily and barely using other cores at all.

Using an overlay to check resource usage on the go and I see pretty parralel readings across all cores.

So I assume that any findings of "using 1 core" is purely some fool using task manager.

edit: http://www.overclock3d.net/gfx/articles/2016/04/12162452587l.jpg

From their article. Task manager...
Last edited by Mr. Unethical.; Apr 15, 2016 @ 7:54am
Andrius227 Apr 15, 2016 @ 7:57am 
Originally posted by Cao Cao:
Originally posted by Andrius227:
No one mentioned task manager, or did i miss it ?

Maybe a little assumption on my part but when I check with task manager after tabbing out, the game always appears to be using one core heavily and barely using other cores at all.

Using an overlay to check resource usage on the go and I see pretty parralel readings across all cores.

So I assume that any findings of "using 1 core" is purely some fool using task manager.

edit: http://www.overclock3d.net/gfx/articles/2016/04/12162452587l.jpg

From their article. Task manager...

Task manager does work if you just put it on a second monitor or if you play the game in windowed mode. But yeah, alt tabbing out to check task manager is not gonna work.

Also i just checked, my cpu usage is actually LOWER when i play ds3 than when i'm alt tabbed to the desktop... Probably because i have so much :poop: open in the background that use more cpu than ds3...
Last edited by Andrius227; Apr 15, 2016 @ 8:02am
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Date Posted: Apr 15, 2016 @ 7:36am
Posts: 33