DARK SOULS™ III

DARK SOULS™ III

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Most boring "Artdesign" in the series
Is it just me or is the art design of this game pretty boring compared to what it usually is in Souls games.
This is bloodborne, only castles/cathedrals and catacombs and almost only undead enemies. Only stone walls where ever you look. Ofcourse the Graphics and the level of detail is amazing IMO, the ideas of the locations and bosses are just so boring.

Im not through the game yet, im 20hrs in, just finished the northwind castle thingy (sry i dont know what its called in english) but i have no more motivation of exploring the world, i bet the next area i would get to would also be the same. Just like the northwind area, its the same castle ♥♥♥♥ again, just with snow and other undeads running around.

I wonder what you guys think, its just my opionion, and i personally think design-wise DS3 is by faaaar the worst souls game yet (im not talking about gameplay or whatever, just the design and creativity).
Imagine stuff like in DS1 where you are in the forest and suddenly in the giant crystal cave. In souls 3 its just walking around in a castle and suddenly you are in a castle again, and if its not a castle its still stuff build with stone walls, and after then you get into catacombs with more stone walls.

The only interesting area IMO so far was the swamp and that was way too short, also the bossfight was pretty lame again. Just some guy who was easier than the black knights, and the blacknights atleast have a unique design, first lord of cinder was actually one of the most boring fights ive encountered.

So again, its all MY OPINION and its only about the design/art style,
i wonder what other people think.
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Duero a écrit :
hype a écrit :
People have been hating on Dark 3 for months because of that, what do you mean no one has mentioned it?

Topic is art/world design. Yet what most of you talk about is which game looks more beatiful graphics wise and then derail it into which game is actually better. No one mentioned in this topic the linearity of the world design.

Ds3 is hands down the worst game level design wise, completely and utterly sh!t.
People complain about ds2 having alot of hallways. DS3 IS a damn hallway.

For the art itself I can't name a single thing that I actually remember about ds3 that made any impact on me when I saw it for the first time appart from the first area where the gargoyles show up.

I could name quite a few things in ds1 that made me go:
"Oh fk me sideways of a cliff this is going to be a nightmare" (Blighttown)
"Eeeeeh? Just how far down IS that actually?" (Hollow tree)
"Ouf please no I don't want to fight that. If it looks cool it's bound to kick my ass" (First Black Knight)
"Creepy place creepy place please tell where the next bonfire is" (Think you can even guess this area yourself)

A game can have a good world Design even if its only one ''hallway''.
Open World isnt automaticlly better than a rail shooter - its different, ofc u can like one more but dont tell me its bad world/map design just cause it isnt open world.
Wolfe a écrit :
The Funeral a écrit :
Something else as comparison, the moth in Ds1, the fight itself was so easy and boring, but the music, the sudden appearance and the design of the moth itself made this fight something really special for me (everyone one has his special moment in Souls games).
You maybe have the "technical better" bossfights now, you cant abuse some tactics that easy anymore and they are way better scripted, but they arent unique anymore, every bossfight is used to be an own experience, atleast thats one of the things souls games made so amazing for me personally.


Yes exactly this, it lacks that beautiful strangeness from the other games, that weird Japanese interpretation of Western dark fantasy motifs that combined to create something greater than the sum of both parts.

I think colour is greatly underestimated too in the sense of creating mood, yes Dark Souls 2 has some disjointed elements to it structural design, but visually I loved the sense of being in distinct areas each time that were tied in place by colour themes.

As for Dark Souls 1, yes it was succession of dingy castle environments, but they were so alive, so brilliantly designed, even the underground areas, the place where you first find the frogs is imprinted in my memory and that's just one of the less inspiring places to see.

Disneyland was intended as a detrimental description by a poster, but by God that's just what Dark Souls 1 and 2 were - like a dark forboding theme park for adults with rich visual and environmental diversity to enhance the experience.
This. I agree entirely.
What Dark Souls 2 lacked in DS1-style area "cohesion," it MORE than made up for in the sheer scope, beauty, mood, and pure variety of it all.
It's good, stop crying.
PuttyGod a écrit :
Wolfe a écrit :


Yes exactly this, it lacks that beautiful strangeness from the other games, that weird Japanese interpretation of Western dark fantasy motifs that combined to create something greater than the sum of both parts.

I think colour is greatly underestimated too in the sense of creating mood, yes Dark Souls 2 has some disjointed elements to it structural design, but visually I loved the sense of being in distinct areas each time that were tied in place by colour themes.

As for Dark Souls 1, yes it was succession of dingy castle environments, but they were so alive, so brilliantly designed, even the underground areas, the place where you first find the frogs is imprinted in my memory and that's just one of the less inspiring places to see.

Disneyland was intended as a detrimental description by a poster, but by God that's just what Dark Souls 1 and 2 were - like a dark forboding theme park for adults with rich visual and environmental diversity to enhance the experience.
This. I agree entirely.
What Dark Souls 2 lacked in DS1-style area "cohesion," it MORE than made up for in the sheer scope, beauty, mood, and pure variety of it all.
I remember repeatedly dying to Gaping Dragon in DS1 not because it was a hard boss fight but because it was so intimidating looking and scared the crap outta me
Imo, I'm in it more for the lore than the graphics / how the areas look. The lore explains why each area looks like it does, which is a lot more interesting than the area itself.\

Also, yay necro!
Dernière modification de CaptainCandyass; 8 juil. 2016 à 12h11
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Posté le 14 avr. 2016 à 4h32
Messages : 305