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Een vertaalprobleem melden
as far as weapons, look at these.
lothric knight greatsword
black Knight greatsword
black Knight greataxe
anri straight sword
yhorms machete
warden twinblade, hollow infuse + bleed resin.
I've heard that with 40 STR and DEX, BKGA is the hardest hitting melee weapon in the game AND it only deals physical damage. Did it get nerfed at some point tho?
The above sound solid, though the great axe is a lovely STR weapon for before you have access to more shiny toys like Yhorms or black knight axe/greatsword, and stays great to competitive (plus it only needs normal titanite).
Black Knight GA is still amazing regardless of any "Nerfs", despite a lot of the tears. Plus a ton of it's appeal is it has some of the more generous hyper armor (I'm convinced all the horrible hyper on great club and such are because the black knight weapons stole their hyper).
Great Machete from undead settlment drops is also useful for it's lower requirements and weight while you are still building up your stats. (It can still pancake a silver knight with a charged two handed R2). But thats more a stepping stone weapon than anything. I know I never ever got great axes to drop no matter how hard I tried in High wall.
I am also a fan of the speckled stoneplate ring behind that ballista breakable wall in smouldering lake. Speckled stoneplate + Ring of steel protection let me hit 20s in all my defenses when wearing a combo of Drang chest and sellsword pants/gloves (And POPE HAT from the Archdeacon. Which also has suprisingly good stats)
While this goes against your build needs, I always like to try and shoehorn in 12 dex for shortbow pulls/saying screw it and filling something with a dozen arrows to death (Makes the Dungeon less of a ballbuster, for example).
http://steamcommunity.com/sharedfiles/filedetails/?id=690284807
Quality Build (PVE only)
Class: Knight
SL: 114 (i can reduce STR, DEX and END until im SL 100 so i don't have to wait until SL 114, or i could always not equip the bow which reduces the amount of vitality i need (and brings the SL to 110) since i never use it in combat anyway, only to pull enemies and occasionally snipe)
VIG: 26
END: 40
VIT: 22
STR: 40
DEX: 40
Don't Need: ATT, INT, FTH, LCK
Armor:
Thief Mask
Drang Armor
Drang Gauntlets
Drang Shoes
Rings:
1. Havel's Ring
2. Ring of Favor
3. Ring of Steel Protection
4. Speckled Stoneplate Ring
Weapons/Shield:
Black Knight Greataxe +5 (AR 695 at 40 & 40, no split damage and doesn't rely on buffs to do damage) / Longbow +9 / Wolf Knight's Greatshield +4
"Most damage" and "Lowest level possible" are rather mutually exclusive even if you use phrasing like "Relativly speaking". You are going for 40/40 Quality. Even if you went for minimalist VIG/END/VIT in the process, that's a lot of levels.
Also while I did suggest steel+speckled, treat rings as more moment to moment utilities outside of your Havels and Favor you are using to pick up the equip load slack.
A ring of steel protection isn't going to help you deal with toxic, curse, or fall damage as much as their respective rungs, for example.
Wolf's knight greatshield is also not something you can rely on. While statistically it is desirable, it is also the 30 token Wolf covenant unlock. So don't bank on that unless you are certain you can get that grind done.
A lighter Lothric knight shield (Or BK/Silver if you can get them to have better stability at the time) will be a perfectly servicable buffer between dodges, ESPECIALLY if you are going for high end 40 END.
Black Iron shield is the lightest "good" greatshield you can get otherwise. Though Cathedrel Knight has the best weight to stability in the game you can get without going for the super massive ones like havels.
I was talking about temporarily cutting down on levels (37 & 37 instead of 40 & 40 for example) so i can respec my old characater (SL 99) into the build i mentioned sooner and not have to wait until i can get more levels
I suppose 99 is "Low" compared to PvP SL 120 meta. I skew towards the Normal Players In NG meta of SL 80 (SL 80 and +8 Weapons lets me still see signs and get bites for helping people through levels all the way back to Boreal Valley, with players running fun havers builds who actually need the help).
Whatever the case, is the build any good? Is it any good against faster enemies/bosses?
Drakeblood Greatsword seems quite interesting since you can buff it even though it deals split damage (hopefully that won't get changed...) and you can still deal really good damage with it even if you make it Raw. Any build ideas? I have one and i'll link it once im done writing it up since i can't link it directly from the planner like you could with the DS1 character planner
This is exactly what I did for my main character after i had a grasp on how this game works. Well aside from armor and stam regen ring instead of speckled. Tho I may fiddle with that. I will never give up the Black Knight Great Axe and Wolf Knight shield. My favorite items from Dark Souls 1.
Edit: more to the point. Dear Odin it works wonders. The game was a breeze. Axe hits like a fright train. Wooooooooonderful move set. And even has the upercut.
Class: Knight
SL: 103
VIG: 26
ATT: 10
END: 40
VIT: 28
STR: 24
DEX: 18
FTH: 30
Don't Need: INT, LCK
Armor (i would never be able to get enough VIT to wear actual armor unless i needed so little STR and DEX):
Drakeblood Helm
Drakeblood Armor
Drakeblood Gauntlets
Drakeblood Leggings
Rings:
1. Havel's Ring
2. Ring of Favor
3. Lightning Clutch Ring
4. Ring of Steel Protection (for countering the defense penalty from the clutch ring)
Weapon/Shield:
Raw Drakeblood Greatsword +10 / Saint's Talisman +9 (not sure if its the best talisman in terms of miracle adjust) / Longbow +9 (used outside of combat only to snipe and pull enemies) / Wolf Knight's Greatshield +4
Miracles:
Lightning Blade (same damage as DMB but far easier to get)