DARK SOULS™ III

DARK SOULS™ III

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Aaron_C64 May 19, 2016 @ 10:21pm
Gundyr and the Cliff
I know this may sound stupid, but has anyone tried throwing off Gundyr--champion or not--out of the area? I mean the cliff is open, and we can fall trough it, or is there's an invisible wall for him?
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Showing 1-10 of 10 comments
Vinyltavia May 19, 2016 @ 10:22pm 
he's got edge guard... just ask the katana wielding neckbeards who fight him :P
Aaron_C64 May 19, 2016 @ 10:26pm 
Originally posted by Vinyltavia:
he's got edge guard... just ask the katana wielding neckbeards who fight him :P

i...i dont get it, the joke. Sorry, can you please explain?
Vinyltavia May 19, 2016 @ 10:27pm 
Originally posted by Aaron_C64:
Originally posted by Vinyltavia:
he's got edge guard... just ask the katana wielding neckbeards who fight him :P

i...i dont get it, the joke. Sorry, can you please explain?
if you explain the joke, THEN THERE IS NO JOKE!
Obergruppenführer May 19, 2016 @ 11:39pm 
You can't, for him there is no cliff, where the arena ends he has invisible walls he can't walk past. And yes i tried, i baited his weapon arts charge.

Sort of like when you pull silver knights in Anor Londo to the rotating stairs, they keep attacking but they cannot move forward because invisible walls hold them in that area.
Last edited by Obergruppenführer; May 19, 2016 @ 11:40pm
Aaron_C64 May 19, 2016 @ 11:44pm 
Originally posted by Butter:
You can't, for him there is no cliff, where the arena ends he has invisible walls he can't walk past. And yes i tried, i baited his weapon arts charge.

Sort of like when you pull silver knights in Anor Londo to the rotating stairs, they keep attacking but they cannot move forward because invisible walls hold them in that area.


ah okay, just thinking we might get another Dragonrider chesee :D
IlluminaZero May 19, 2016 @ 11:51pm 
I find it a bit unfortunate that there are so many invisible walls in this game. Makes it easy to cheese a lot of the enemies -- And it makes it more difficult or impossible to train enemies to a host if you are seeded.

The latter is the biggest shame.
Aaron_C64 May 20, 2016 @ 12:33am 
Originally posted by illuminazero:
I find it a bit unfortunate that there are so many invisible walls in this game. Makes it easy to cheese a lot of the enemies -- And it makes it more difficult or impossible to train enemies to a host if you are seeded.

The latter is the biggest shame.

i feel your pain man...
Freestyle May 20, 2016 @ 12:34am 
FromSoft learnt from Dragonrider not to let them fall off cliffs anymore ;)
Saint May 20, 2016 @ 12:41am 
However he can be parried and reposted really easily.
Aaron_C64 May 20, 2016 @ 12:44am 
Originally posted by Saint TEC Walker of Astora:
However he can be parried and reposted really easily.

But nothing beat the feel of seeing an "impossing" boss that you used to be afraid of, falling down like a rock thrown to water.
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Date Posted: May 19, 2016 @ 10:21pm
Posts: 10