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Fordítási probléma jelentése
hopefully when the dlc comes out the game will be complete.
just a few things dark souls 2 has over 3
-a way to re-establish pvp/invasions in cleared areas via bonfire asetic
-ARENAS AT LAUNCH
-A DRAGON COVENANT AT LAUNCH
-Fog Doors that hosts cant just invincible frames through...... at least in 2 they were stabbable when they tried to run from invaders through a fog door
Dark souls 2 also has the dlc that dark souls 3 doesn't and the dlc were some of the best things about dark souls 2.
hopefully once the dlc for dark souls 3 comes out they adress these things that are just missing or not added.
i think the biggest problem dark souls 3 has and its pretty obvious to everyone and miyazaki said they tried to stay more true to the first dark souls game because dark souls 2 (rightfully so) was getting a lot of hate for soul memory, the laggy pvp with phantom hits and lagstabs.
it feels like they considered taking elements from 2 but eventually just gave up because
"dark souls 2 was bad" - apparently the majority of the souls community
dark souls 2 had its knicks, but it had some stable features and we got new characters to interact with.
this game just doesn't have some of the things that made dark souls 2 stand out. and thats why dark souls 3 doesn't stand out lol they are literally recycling a good bit of characters and trying to make it more like the first one and not its own game xD
either way i agree, hopefully the dlc comes out and makes the game better,
there are so many reasons dark souls 2 destroys dark souls 3.
but dark souls 3 does improve on some of the complaints about 2 (etc, bad level design, lots of humanoid bosses, no soul memory)
1. They fixed the lighting/torch mechanic promised in original DS2.
2. Pvp covenants unattached to boss mechanics or not linear required completion areas.
(Bell Keepers has a non boss area as well in Iron keep so even DS3 rules would work)
3. Power Stance instead of just a few "Drang" weapons.
4. Covenant of Champions allowing infinite mob spawn (if you didn't like ascetics)
5. NG+
6. Arena
Cons:
1. DS2 Original version.
2. Soul Memory! This in fact caused so much hate that I'm pretty sure over half the playerbase if not more hated this game just for that. The Agape ring only helped somewhat since if you wanted to buy anything you still had to take it off and slowly creep up your sm.
3. Soul Memory! I already mentioned this but it is in fact this bad.
4. Lack of lore/forgettable bosses. DLC helped this with the crown feature and Vendrick but again this only happened due to the DLC.
DS3 Pros:
1. Removed SM. Invasions based on SL/Gear.
2. Lore and memorable bosses. Some even talk and have personality. Ties in well with 1.
3. Multiplayer password feature.
Cons:
1. Covenants broken. Protect area covenants in forced linear progression areas that can't be saved for later (Aldrich, Wolves). An entirely optional area or area that can be saved to complete when you wish progression wise would be much preferrable (Rat Bro's, Bell Bros, Forest Hunters). 2 covenants using same mechanic (Blue Sentinels, Darkmoon).
2. Very linear? This is of course personal preference. Some might like this but personally prefer open connected style of DS1 or at least optional order like DS2. Not a fan of the Demons style shrine.
3. Ng+... What happened here?
Both good games but very different. It's mostly due to what you are looking for. I prefer DS2 Scholar as of now but perhaps after the DLC (Same as DS2) I might change my mind. We are comparing a well patched/refined version with an initial release after all.
I'm going to pretend you are consistent and that you posted the same thing in every "Dark Souls was better" thread in the DS2 and SotFS forums.
However it still has mostly positive reviews so its not exactly a hated game.
It just seems very obvious that the people who liked ds1 most enjoy ds3 more than ds2. DS2 players seem like a completely separate community that enjoys different aspects of souls games.
I actually purchased the game twice, first base dark souls 2 and later the SOTFS version.
I liked SOTFS more but still didnt finish it because i got bored and stopped feeling any urge to progress.
It just didnt give me the same feel of wanting to learn about the world. Plus character models and animations looked really really bad for the most part. Just the way your character runs looks so silly and unnatural it throws me off.
Of course thats silly but there are too many details that annoy me about DS2 to enjoy it.
It's a matter of taste, honestly.
I really liked the sparse open areas of the game, like the original Demon Ruins, Ash Lake, the bottom of Blightown, and so on.
It had a lot of contrast with the tighter zones, like the leadup to the Capra Demon or the Depths.
DSI also had a lot more effective variety in enviroments, that fit together into a cohesive whole.
I liked them a lot more than anything in DSII or III. DS games aren't just about gameplay, at least to me, they're also about immersion, atmosphere, and..for lack of a better word...fantasy.
It was "fantastic" in every sense of that word, to peer out on a massive lake of fire...and eventually walk on it yourself.
The levels of II and III feel far, far less inspired, particularly III, which is just "castles and cathedrals" + fanservice. No real creativity, just better technology. Some of III straight up felt like chalice dungeons out of BB.
Mainly cause its the only one i played ;)