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You mean it was normal strength upon release and they nerfed it to nothing.
I agree. The Thorolund Talisman in DKS1 let you do significant damage (250-300 for hollows) even at 20 faith with lightning spear. It's made up for by the limited uses and how much it takes away from other stats.
Considering it requires Ashen Flasks in DKS3 it goes to reason it should be equally powerful because it takes away from healing items AND your stats.
Magic was never OP. There was a time when it did somewhat better damage than melee, but it was balanced by limited castings and casting time. I'm sure there were ways to completely cheese the game with magic, but why is that justification for a nerf when melee is just as bad?
Exactly magic was never OP in Dark Souls 1, because it required encyclopedic knowledge of the game that players could only get in repeat play sessions. Its extremely hard to beat the game as a mage while playing blind because you are super weak for the first 50% of the game.
Being a mage was fun in Dark Souls 1 because you could go from weak to master magician who could do huge amounts of damage. But "op" suggests that magic starts strong and stays strong for the whole game.. which it certainly does not.
I thought they would actually faith more fun/useful since there weren't many good faith weapons in DS1.
IMO faith was fine in DS1. I used a divine scimitar through the entire game.
Went ingame to check again as I don't use much the great lighting spear except to chip in some damage, can actually throw 3 with attunement at 30, the few fp left is good for a wrath of the gods then gotta chug.
You do realize I can one hot most people if I stack the rings and cast in melee?
I normally just run two miracle boosters and hit at melee for 4/5 of a health bar.
FTH works like this:
30 FTH and below for support/buff
15-20 for utility like tears of denial or bless
60 for offensive casting and all above
Side note, spears do decent damage at range for free no risk damage. And high damage up close. Also does well against shields and most armor.
Killed someone using great shield by throwing Sunkight spear to the face after buffing cause I was annoyed.
Further, min investment (and or stat ring) to wield dark sword/ lothric knight sword nets a weapon with lightning infusion that does 300 pure lightning damage. Which also goes through shields and most armor well. Astoria hits for 400 lightning.
Dragons later axe has inherent lightning damage that stacks with lightning buff.
Clutch ring increases all these values of you want.
Personally just use steel protection and ring of favor/clutch depending on mood.
Outside of duels against skilled duelers I've rarely (like only against multiple opponents) lost while summoned for a convenant random fight. And routinely don't heal unless opponent does.
Turned in 86 concord kept yesterday. Gotten through back to back fights. Some where the host got invaded multiple times. And no I don't participate in gank squads.
Now tell me how my build is ineffective? Or that my spears do no damage? Serious about one shorting people with it while only using two rings too.
Note that FTH casters using spears at range are basically the same as spell casters so a similar stat investment is fair. Further note that spears are shotguns at melee and that the talismans and way miracles work basically tell you to be a tank and go close range. Also, who needs four rings to move around all the time.
Heck, I only ever leave three constants cause there's nothing else I want and the fourth is depended on mood