DARK SOULS™ III

DARK SOULS™ III

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Tyoka May 14, 2016 @ 3:15pm
Why is lightning spear even in the game?
I thought they learned their lesson when they completely botched lightning spear in DS2, but no. It's just as useless this time around. +5 saint's talisman and 20 faith, and it's hitting for 89 damage. That's how much damage my golden ritual spear does, AND IT'S A ♥♥♥♥♥♥♥ CATALYST!

I guess I'll just have to back to DS1 if I want to play a lightning build. =(
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Showing 16-28 of 28 comments
SundownKid May 14, 2016 @ 3:50pm 
Originally posted by CHAO$$$:
Originally posted by Tyoka:
I thought they learned their lesson when they completely botched lightning spear in DS2, but no. It's just as useless this time around
lightning spear in DStwo was actually so broken op in PvE they had to nerf it post release cuz you could faceroll everything

You mean it was normal strength upon release and they nerfed it to nothing.
SundownKid May 14, 2016 @ 3:52pm 
Originally posted by Yian Yan:
Originally posted by Temper:

Whether it would or not is completely irrelevant.

20 faith if you're trying to run a faith oriented casting build will not, I suggest you take the same advice I gave above and actually educate yourself before opening your mouth again and appearing like an absolute tool.

Well, it isn't completely irrelevant. I mean, miracles can be done but why should miracles and faith be so screwed when a 20 str build can just steamroll through everything and just dump the remaining levels in vig. End if you want to attack more. Vit if you want to wear heavier armours for their looks.

Doing some damage at 20 faith would be nice.

I agree. The Thorolund Talisman in DKS1 let you do significant damage (250-300 for hollows) even at 20 faith with lightning spear. It's made up for by the limited uses and how much it takes away from other stats.

Considering it requires Ashen Flasks in DKS3 it goes to reason it should be equally powerful because it takes away from healing items AND your stats.
Last edited by SundownKid; May 14, 2016 @ 3:53pm
Tyoka May 14, 2016 @ 3:57pm 
Originally posted by lolibus:
Magic does indeed suck if you go hybrid because a normal sword will do more damage. This is their way of balancing the game because magic was too OP in Dark Sousl 1.

Magic was never OP. There was a time when it did somewhat better damage than melee, but it was balanced by limited castings and casting time. I'm sure there were ways to completely cheese the game with magic, but why is that justification for a nerf when melee is just as bad?
Poponontotusos May 14, 2016 @ 3:58pm 
Originally posted by Tyoka:
That's my point. Why is lightning spear even in the game?
I guess it would be very awkward if they said "we concidered bringing back lightning spear to Dark Souls 3. But we would nerf it soo we thought it was best to not add it at all"
Snerkus May 14, 2016 @ 3:58pm 
Originally posted by Temper:
Originally posted by Snerkus:
lol, as if 20 strength or dex wouldn't carry you through the game

Whether it would or not is completely irrelevant.

20 faith if you're trying to run a faith oriented casting build will not, I suggest you take the same advice I gave above and actually educate yourself before opening your mouth again and appearing like an absolute tool.
buddy you're more tool than a hardware store if you think 20 faith doing garbage damage isn't a problem with the games scaling
SundownKid May 14, 2016 @ 4:00pm 
Originally posted by Tyoka:
Originally posted by lolibus:
Magic does indeed suck if you go hybrid because a normal sword will do more damage. This is their way of balancing the game because magic was too OP in Dark Sousl 1.

Magic was never OP. There was a time when it did somewhat better damage than melee, but it was balanced by limited castings and casting time. I'm sure there were ways to completely cheese the game with magic, but why is that justification for a nerf when melee is just as bad?

Exactly magic was never OP in Dark Souls 1, because it required encyclopedic knowledge of the game that players could only get in repeat play sessions. Its extremely hard to beat the game as a mage while playing blind because you are super weak for the first 50% of the game.

Being a mage was fun in Dark Souls 1 because you could go from weak to master magician who could do huge amounts of damage. But "op" suggests that magic starts strong and stays strong for the whole game.. which it certainly does not.
Last edited by SundownKid; May 14, 2016 @ 4:01pm
h May 14, 2016 @ 4:07pm 
Yeah, I had this discussion with my brother. I actually made a faith build as my first, but it was just so useless I had to respec to STR/DEX.
I thought they would actually faith more fun/useful since there weren't many good faith weapons in DS1.
boiling pie May 14, 2016 @ 4:12pm 
where are the great lightning spears btw?
Tyoka May 14, 2016 @ 4:46pm 
Originally posted by Thermocrius:
Yeah, I had this discussion with my brother. I actually made a faith build as my first, but it was just so useless I had to respec to STR/DEX.
I thought they would actually faith more fun/useful since there weren't many good faith weapons in DS1.

IMO faith was fine in DS1. I used a divine scimitar through the entire game.
Neurological May 14, 2016 @ 4:52pm 
Originally posted by boiling pie:
where are the great lightning spears btw?
Rank2 of warriors of sunlight. Is surely better but with attunement at 30 you can throw max 2.
GrayHound May 14, 2016 @ 5:00pm 
Originally posted by Neurological:
Originally posted by boiling pie:
where are the great lightning spears btw?
Rank2 of warriors of sunlight. Is surely better but with attunement at 30 you can throw max 2.
That's ridiculous. I didn't get to use it in DS1 before I was too OP but I loved faith in DS2 (pre-nerf, of course, it was useless afterwards). It seems they just decided to nerf it even before releasing the game this time.
Neurological May 14, 2016 @ 5:10pm 
Originally posted by GrayHound:
Originally posted by Neurological:
Rank2 of warriors of sunlight. Is surely better but with attunement at 30 you can throw max 2.
That's ridiculous. I didn't get to use it in DS1 before I was too OP but I loved faith in DS2 (pre-nerf, of course, it was useless afterwards). It seems they just decided to nerf it even before releasing the game this time.

Went ingame to check again as I don't use much the great lighting spear except to chip in some damage, can actually throw 3 with attunement at 30, the few fp left is good for a wrath of the gods then gotta chug.
Jonathan May 14, 2016 @ 5:50pm 
Yo, FTH paladin here.

You do realize I can one hot most people if I stack the rings and cast in melee?

I normally just run two miracle boosters and hit at melee for 4/5 of a health bar.

FTH works like this:
30 FTH and below for support/buff
15-20 for utility like tears of denial or bless
60 for offensive casting and all above

Side note, spears do decent damage at range for free no risk damage. And high damage up close. Also does well against shields and most armor.

Killed someone using great shield by throwing Sunkight spear to the face after buffing cause I was annoyed.

Further, min investment (and or stat ring) to wield dark sword/ lothric knight sword nets a weapon with lightning infusion that does 300 pure lightning damage. Which also goes through shields and most armor well. Astoria hits for 400 lightning.

Dragons later axe has inherent lightning damage that stacks with lightning buff.

Clutch ring increases all these values of you want.

Personally just use steel protection and ring of favor/clutch depending on mood.

Outside of duels against skilled duelers I've rarely (like only against multiple opponents) lost while summoned for a convenant random fight. And routinely don't heal unless opponent does.

Turned in 86 concord kept yesterday. Gotten through back to back fights. Some where the host got invaded multiple times. And no I don't participate in gank squads.

Now tell me how my build is ineffective? Or that my spears do no damage? Serious about one shorting people with it while only using two rings too.

Note that FTH casters using spears at range are basically the same as spell casters so a similar stat investment is fair. Further note that spears are shotguns at melee and that the talismans and way miracles work basically tell you to be a tank and go close range. Also, who needs four rings to move around all the time.

Heck, I only ever leave three constants cause there's nothing else I want and the fourth is depended on mood
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Date Posted: May 14, 2016 @ 3:15pm
Posts: 28