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or just use hyper armor weapons and ignore parry fishers with em since most of thier 2handed attack are very hard to parry or not parryable at all.
jumping attack are useless since they are way to slow and telegraphed to punsih the fishers. they also seem to have zero tracking.
but on its own, its kinda lol
At the moment, Hornet Ring is an issue because it can be exploited far too easily to deal one-shot levels of damage. (Most of you will likely be most familar with this with Yhorm's Great Machete, which kills anyone with a parry in PvP.)
That means either Hornet Ring gives too big a damage increase, or Yhorm's GM is OP, and honestly, I feel like it's a mix of both.
I know people will always find a way to make cheesy one-shot builds, but the fact that this one is so easy to do means the PvP scene is absolutely inundated with people using the exact same one-shot build, which is a problem.
ok