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Since poise wont work in PvP melee tanks are not really viable... the only thing you could go for is some sort of hyperpoise weapon but in that case you kinda depend on mindgames in battles.
13 damage difference at the cost of ring slots and stats. Might aswell just put those extra points into damage or vigor and wear light armor.
If you really want to laugh at Estoc users, parry them to show how easy it actually is to counter that ♥♥♥♥.
This is the wrong way to go about it, especially if we're talking 'pvp meta 120sl lololol'. Fact of the matter is that Vitality lets you pick one, maybe two, categories to go balls deep in, with varying benefits. Ultra weapons for hyper armor and damage trading, armor for tickle-me-elmo straight swords, and greatshields for lolololcounterplay, or even just 'I want fast roll in medium armor'.
Vitality grants an enormous amount of damage reduction by itself, while the armor is icing on the cake if you can wear it. Armor and vitality cover for mistakes / game latency issues. People who don't put more than a few points into vitality are the ones who die in a single weapon art, or a bad Ultraweapon read. This is because the flat defense formula was a little less straightforward than we assumed, and then absorption compounds onto that.
Ever wonder why that guy in dancer armor can take so many hits? Vitality. Ever wonder why you die in a single weapon art while yours tickles them? Vitality. Heavy armor is such a waste, how could anyone wear it? VI TAL I TY.
Vitality is what you invest in for the Parry / Damage Trade approaches to melee. Yes, you can go 'lol one shot parry' builds, but the moment you !@#% up, you die. You can still wtfrekt someone with a parry with a few less points in the Quality STR/DEX set up and more into vitality, while not being punished so hard when the other guy out mindgames you.
In damage trade scenarios (More popular in duels than invasions), you're essentially taking a hit to give one, and Vitality can greatly cut the amount you take, especially on light weapons, while armor is more noticeable on heavy.
Seriously. You may not be 'edgewalk into everything and take like 2% health every hit' tank anymore, but the game pace has changed and what it means to be a beefcake has also changed. Being able to afford taking 2-3 extra -ultra swings to the face- is what makes you a tank, not -ignore the other players input because your number is high enough-.
Vitality is a good stat. It's hampered more by the low SL meta than an ything else, because it really shines with high vigor, and in the 120 meta you can't really get both without being Vanilla WoW prot paladin threat level.
As a side note: Ever wonder why Darkmoon Blade hurts so much? Largely due to the low flat magic resist score. if you're a quality/divine buffer set up, odds are your intelligence is like, baseline, and unfortunately vitality -does not- help with that.
Also, because we all love our anecdotal evidence.
I know for a -fact- some of you out there have swung straight swords, or similar powered, weapons at a variety of people. You've hit anywhere from 220-350 on a damage range. Care to guess why?
VITALITY.
The difference between someone wearing full Havel's and someone wearing the Master's set won't be very big. The difference between someone bare-ass naked and someone wearing the Master's set would be incredible. Having any empty slot actually INCREASES the damage you take, but the actual defense given by the armor isn't what's making the difference.
Heavy armor barely gives any more damage reduction than light armor; it's just not worth it. Definitely have SOMETHING in every armor slot, but don't bother going for anything heavy.
Especially without poise, there's just no point to doing it.
If you want to be tanky, level a lot of Vigor and use something with hyperarmor, like an UGS.
There is no poise tanking; there is only hyperarmor during attacks with big weapons, and poise has literally zero effect on hyperarmor. Even in full Havel's, you'll be staggered by a ♥♥♥♥♥♥♥ Dagger, unless your hyperarmor is active.
there's no poise.
flat damage scales as you level up, no matter much which attribute you invest.
shortly, no!
Fastroll and Iron Flesh. Possible or not?