Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like nameless king's sword spear or sunlight warriors' sword.
The only high intelligence needed weapons is moonlight sword.
2nd, for now, miracles are much powerful than some magic now...but seems regulation 1.06 might buff magic.
You can get dark weapon pretty early on and with lightning weapon you have something for every enemy.
Replenishment is great for keeping your health topped off so you can make good use of the ring that boosts your damage at full health.
Just don't count on getting any work done with offensive miracles.
https://www.youtube.com/watch?v=6Cs3Pvmmv0E
For example, even with just 15 Faith, the "Needs 10 faith" Heal Aid spell gives me backover 170 HP right now. The proper "Heal" spell (15 Faith needed) gives even more, but needs more FP to use.
While it is a tiny heal that needs more castings, it is much more efficient to use it to top off your health between fights, and still have FP leftover for weapon arts and utility spells. Leaving you with more orange healing estus for during fights.
I would also take at least 10 int on the side, if you have any interest in the Spook Spell. Which is a combination Safe Fall (no damage so long as it is not an automatic death distance) and silence spell.
There is also a safe fall ring, but that is basically at the halfway point of the game and involves an NPC who gets mad at you if you ever Respec.
EDIT: Also, heads up. They changed it so Miracle attacks now only deal their proper damage at point blank melee range, and lose a TON of damage if you treat your thrown lightning spear as, well, a thrown spear...