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Im happier that the default strategy for killing him isn't cheesing him off the map. Actually fighting the boss means I actually have to learn the fight, aside from trying to get him to fall off the map.
Nope they both were intended, I was really impressed when I first knocked the iron golem off the room in DarkSouls 1 because he has a proper animation for falling off, not like most enemies which just slide to their death.
Agreed, only increase in ease has been due to my own increase in skill in my experience.