DARK SOULS™ III

DARK SOULS™ III

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Fast 25 abr. 2016 às 18:10
Whats the worst designed boss in YOUR OPINION?
And why?
Última alteração por Fast; 25 abr. 2016 às 18:10
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A mostrar 91-105 de 254 comentários
Fullmetal 25 abr. 2016 às 19:15 
But trying to not deviate from the topic, i think the worst boss was wolnir and the skeletons. They didn't feel challenging neither for the way you should approach them, nor in the technique needed to do that.
Clover 25 abr. 2016 às 19:16 
Originalmente postado por Fullmetal:
And, on top of the message itself having a content COMPLETELY different of what is available to players, there is that ^.
There is a developer message too on Ancient Wyvern that mentions the plunging thing, I can't recall where I found it but I know it didn't have the icon for a player message. They have a ton of messages in Dark 1 and Dark 2 as well.

Edit: I guess the idea is to make sure that secrets always have hints even if player messages aren't around to give the hints. Which is fantastic game design really.
Última alteração por Clover; 25 abr. 2016 às 19:18
Player117 25 abr. 2016 às 19:16 
This is probably why I did not regret my first blind playthrough.

When I first met DotD, I thought it was going to be Prowling Magus and Congregation 2.0 and decided to hit the mobs and turns out that it didn't work. When I kill the "possessed" mob, it damages the boss, which surprises me and make me went "what?". Still an easy boss fight, but the fact that the hordes constantly hurling fireballs at me made me feel in pressure.

High Lord Wololonir sp00k'd me the first time, and I died to him since I did not realize that his bracelets are not only for fashion. The fact he constantly cornered me makes me feel under pressure to destroy the bracelets quickly. Yes, that kind of feeling is the same like when the first time I fought Four Kings. But yeah, he is easy, I give you that.

I regret to look up the guide for Siegward's quest. Yhorm is really an aggressive giant and hits like a train, and I only did miniscule damage to him. Well, he's a giant, afterall; powerful enough to become a vanguard of a city. If I didn't do Siegward's quest, I probably danced to stay alive against Yhorm. I don't know, but I will feel fighting an Aggressive Vendrick without giant souls, which probably a good challenge.

I do agree some of the bosses felt a bit underwhelming, even in solo.
Mepho 25 abr. 2016 às 19:17 
Originalmente postado por Sev:
"They were easy" is subjective. That's what an OPINION is, and believing something was easy is absolutely a legitimate factor in forming a negative opinion about a boss in the souls games if the boss itself offers nothing else to counteract that belief. For example. Iudex Gundyr is easy, yet I thought he was a fantastic first-boss and have no issues with him at all.
Still design is an objective thing while difficulty (in the way its being put here) is subjective, so you're both right and wrong.

He's saying that the design is objectively good (the Yhorm example fits quite nicely, with the storm thingy AND the possibility of fighting him regularly), and the topic itself says "worst designed boss" not "your favorite" or "most hated".

To answer your quote, I could tell you that I feel Iudex Gundyr (not champion, mind you) is quite on the bad side because I think the black smudge is derpy AF. It spams, it's seemingly random, its hitbox is absurdely big and tends to mess with the camera.
Which is even a dodgy argument, since it's not a Gundyr specific issue, but more with the design of the sludge itself (which is even worse on the trash mobs imho).
Kabraliah 25 abr. 2016 às 19:18 
Originalmente postado por hype:
Originalmente postado por Fullmetal:
And, on top of the message itself having a content COMPLETELY different of what is available to players, there is that ^.
There is a developer message too on Ancient Wyvern that mentions the plunging thing, I can't recall where I found it but I know it didn't have the icon for a player message. They have a ton of messages in Dark 1 and Dark 2 as well.
Developer messages have a bell icon, player messages have a dragon icon :)
Fullmetal 25 abr. 2016 às 19:18 
Originalmente postado por hype:
Originalmente postado por Fullmetal:
And, on top of the message itself having a content COMPLETELY different of what is available to players, there is that ^.
There is a developer message too on Ancient Wyvern that mentions the plunging thing, I can't recall where I found it but I know it didn't have the icon for a player message. They have a ton of messages in Dark 1 and Dark 2 as well.

Yes, I mentioned that earlier. There is one saying "plunging attack". I actually saw that when i first fought him (i have the urge to read every message for the lolz)
Hankino 25 abr. 2016 às 19:18 
Oceiros.... blind dragon shouting Ocelot and before that he turns in a normal dragon
Clover 25 abr. 2016 às 19:19 
Originalmente postado por ~ M ~:
Developer messages have a bell icon, player messages have a dragon icon :)
Yeah I honestly can't recall, I just remember that the icon was different. That's why I assumed it was a developer message because the ones in Dark 1 had a different icon as well.
SOLOMON 25 abr. 2016 às 19:22 
Originalmente postado por drnmontemayor:
Originalmente postado por Sev:

First of all, "I" didn't say they were easy. What I said was his list was BASICALLY the same as the one I made when I first completed the game, and if you actually responded to me like a decent person the first go around, I would have happily informed you that the Twin Princes was the only choice of his that I disagreed with because I actually enjoyed that fight and thought it was fine.

"They were easy" is subjective. That's what an OPINION is, and believing something was easy is absolutely a legitimate factor in forming a negative opinion about a boss in the souls games if the boss itself offers nothing else to counteract that belief. For example. Iudex Gundyr is easy, yet I thought he was a fantastic first-boss and have no issues with him at all.

Then I must have misread something, and in that end I agree about Iudex. Though I much prefer Champion. Champion is the only boss after NG+ that still is a challenge. Not Pontiff, not Nameless, Aldrich or whatever. Only Champion, though I restrain myself from parrying him too much. He isn't that much hard, just demands a lot of attention.

See, and I was initially mad that Champion Iudex appeared, thinking it was just going to be a copy&paste of Iudex Gundyr, but I was happily surprised and found him to be one of the most fun bosses in the game.

Pontiff, despite being the level of difficulty that I want out of these games, I found hard to like due to the clone mechanic. Having already fought the Sage with its clones, the Cursed Greatwood with all its adds in phase 1, the Abyss Watchers with the clones in phase 1, the mob of deacons and the add waves during the fight with High Lord Wolnir, I was more or less sick of everything feeling like a bunch of ganksquad fights. Phase 1 Pontiff had me excited, finally, a good 1 on 1 against a quick and legitimately threatening boss. Then the clone comes out and I just sigh.
Jork 25 abr. 2016 às 19:23 
Yhorm because he's an awful, lazy gimmick boss. Grab sword, charge, smack 5 times, oh boy he's dead. What a waste of a cinder boss.

If you mean across the whole series, Blue Smelter Demon is the worst boss in every regard.
Última alteração por Jork; 25 abr. 2016 às 19:24
Vezera 25 abr. 2016 às 19:25 
Originalmente postado por Jorkfriend:
Yhorm because he's an awful, lazy gimmick boss. Grab sword, charge, smack 5 times, oh boy he's dead. What a waste of a cinder boss.

If you mean across the whole series, Blue Smelter Demon is the worst boss in every regard.

Across the whole series, nothing will ever topple Old Monk.
Fast 25 abr. 2016 às 19:25 
Originalmente postado por Jorkfriend:
Yhorm because he's an awful, lazy gimmick boss. Grab sword, charge, smack 5 times, oh boy he's dead. Not fun.

If you mean across the whole series, Blue Smelter Demon is the worst boss in every regard.

I have to agree somewhat. Im on newgame +++++ and his HP was so retarded that it takes 9-14 of these hits. If you dont use the ability it would take you like 20-30 mins of pure smacking him with a +5 or +10 weapon.
Player117 25 abr. 2016 às 19:26 
Pontiff has that Darklurker mechanic; when he summons his Stand, he become slow and less aggressive. He will attack with the same attack after his Stand do so, which make him predictable. His Stand also do half damage.

Still, Pontiff is one of the bosses that pumped me up in my first walkthrough.
karl-emil 25 abr. 2016 às 19:27 
Originalmente postado por Stryke Blayde - ARC:
Originalmente postado por Jorkfriend:
Yhorm because he's an awful, lazy gimmick boss. Grab sword, charge, smack 5 times, oh boy he's dead. What a waste of a cinder boss.

If you mean across the whole series, Blue Smelter Demon is the worst boss in every regard.

Across the whole series, nothing will ever topple Old Monk.

Have you both forgotten about the Bed of Chaos?
Black Snake 25 abr. 2016 às 19:27 
Compared to Most of the other bosses in the Souls Series, Dark Souls 3 was so close to hitting this out of the park. The Bosses are fun but have a bit too little HP. Certain bosses should not be able to be staggered (Abyss Watchers). Also, when you fight co-op the bosses should get a bigger buff. In DS2 the bosses got 100% hp bonuses per player. And some bosses would go into phase 2 faster if you had more players. Where the hell is that mechanic in DS3? There were bosses like the Fume Knight, that I would wonder if summoning another player was smart, cause it would make the boss harder to focus on and if they died, you were stuck fighting a beefed up boss. Not here though. Summon and turn the game into easy mode.

I do realize not every boss is that way in DS2.
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Postado a: 25 abr. 2016 às 18:10
Comentários: 254