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Edit: I guess the idea is to make sure that secrets always have hints even if player messages aren't around to give the hints. Which is fantastic game design really.
When I first met DotD, I thought it was going to be Prowling Magus and Congregation 2.0 and decided to hit the mobs and turns out that it didn't work. When I kill the "possessed" mob, it damages the boss, which surprises me and make me went "what?". Still an easy boss fight, but the fact that the hordes constantly hurling fireballs at me made me feel in pressure.
High Lord Wololonir sp00k'd me the first time, and I died to him since I did not realize that his bracelets are not only for fashion. The fact he constantly cornered me makes me feel under pressure to destroy the bracelets quickly. Yes, that kind of feeling is the same like when the first time I fought Four Kings. But yeah, he is easy, I give you that.
I regret to look up the guide for Siegward's quest. Yhorm is really an aggressive giant and hits like a train, and I only did miniscule damage to him. Well, he's a giant, afterall; powerful enough to become a vanguard of a city. If I didn't do Siegward's quest, I probably danced to stay alive against Yhorm. I don't know, but I will feel fighting an Aggressive Vendrick without giant souls, which probably a good challenge.
I do agree some of the bosses felt a bit underwhelming, even in solo.
He's saying that the design is objectively good (the Yhorm example fits quite nicely, with the storm thingy AND the possibility of fighting him regularly), and the topic itself says "worst designed boss" not "your favorite" or "most hated".
To answer your quote, I could tell you that I feel Iudex Gundyr (not champion, mind you) is quite on the bad side because I think the black smudge is derpy AF. It spams, it's seemingly random, its hitbox is absurdely big and tends to mess with the camera.
Which is even a dodgy argument, since it's not a Gundyr specific issue, but more with the design of the sludge itself (which is even worse on the trash mobs imho).
Yes, I mentioned that earlier. There is one saying "plunging attack". I actually saw that when i first fought him (i have the urge to read every message for the lolz)
See, and I was initially mad that Champion Iudex appeared, thinking it was just going to be a copy&paste of Iudex Gundyr, but I was happily surprised and found him to be one of the most fun bosses in the game.
Pontiff, despite being the level of difficulty that I want out of these games, I found hard to like due to the clone mechanic. Having already fought the Sage with its clones, the Cursed Greatwood with all its adds in phase 1, the Abyss Watchers with the clones in phase 1, the mob of deacons and the add waves during the fight with High Lord Wolnir, I was more or less sick of everything feeling like a bunch of ganksquad fights. Phase 1 Pontiff had me excited, finally, a good 1 on 1 against a quick and legitimately threatening boss. Then the clone comes out and I just sigh.
If you mean across the whole series, Blue Smelter Demon is the worst boss in every regard.
Across the whole series, nothing will ever topple Old Monk.
I have to agree somewhat. Im on newgame +++++ and his HP was so retarded that it takes 9-14 of these hits. If you dont use the ability it would take you like 20-30 mins of pure smacking him with a +5 or +10 weapon.
Still, Pontiff is one of the bosses that pumped me up in my first walkthrough.
Have you both forgotten about the Bed of Chaos?
I do realize not every boss is that way in DS2.