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What in the world are you talking about? You control the camera with either the right stick, or mouse. In at least 1 of those situations you have to click it to lock...
Locking worked better in DS2 because the bosses were all just dudes in armor, and not overly large most of the time. DS3, just like DS1 and Bloodborne have much more creative boss designs that don't always play nicely with the camera.
My problem precisely is camera control in non-locked environment. The difference is fast and easy to test by launching SOTFS. Killing boss like fume knight with dark souls 3 camera control sound nightmare if you don't use lock-on.
This has nothing to do with how bosses look like or worked in ds2.
If you run sideways and try to keep camera in 90 degree angle the camera force pivots to direction you are running. This was mild enough in ds2 which allowed you to keep that 90 degree angle.