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That's retarded
In this game magic is slow, has no tracking and you cast it really slowly as well, and if you dont have 60 int you deal no damage. I had a full mage in DS1 for pvp and never had a problem with it being bad. Had a pyromancer in DS2 and had no problem with magic as well.
Is was just too OP in DS1/2
In other news, anymore else think that the Crystal Chime is retardedly OP? It has stupid scaling on Int/Faith and is a dual-casting chime, which means I can cast Miracles and Sorceries. The only downfall is the lack of Dark damage, but you can ignore that damage branch completely now without gimping yourself.
give that a go
Timming pyromancies in this game is an art form in itself. Then you realize you barely do any dmg for all that effort, when the other guy just has to poke you with FUGS for half hp.
Not to mention how hybrid weapons have to undergo double resistance/absortion checks vs pure melee's single check.
DS2 was flawed, but it was vast and flushed out. I bet the DLC for DS3 will literally be stuff cutout, that didn't make the cut.
i can't ♥♥♥♥♥♥♥ hit anyone with this miracle, or sunlight spear, sage ring is not helping either
By the way did they actually announce a DLC or are people just assuming there will be one?
I haven't looked into it yet