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번역 관련 문제 보고
So you asked for more than one invader and you call that a gank? for PvP you can invade all the time, or you just think that invader are too underpowered?
I encounter so many people having their 2 phantoms with them. Talking about "fairness" lel.
Good input. I'll see you out of this discussion about the problem then, since you have nothing to do with it.
sorry but no, it was never the point of a Souls Game to be played PVP. Its not really a PVP Game, it only as has aspects and possibilities to do PVP because it is a mechanic that is bound into the lore and point of the game.
There is ONE person who has a world. Its his/her world and no one elses world. Its like a parallel universe, each person gets his/her own picture of it.
Every other person is only a weak reflection of itself in the world of someone else. Its not your world, its someone elses, thats why you only get a smaller portion of the benefits and options in that world.
You cant affect the world (open doors), you cant interact with NPCs or kill them, you cant heal as much because you are less powerful there, you dont get item drops and so on.
Thats the point.
The point of the game is not to play PVP. The point of the game is PVE with PVP mechanics to make it harder and insert complexity to the game.
Every advantage in Souls games comes with a trade off. Having more health because you are human and not hollow and being able to summon support with Phantoms comes with the trade off of making enemies harder and allow evil phantoms to get into the world to kill you.
It is the very point of any Souls game to be an annoyance, a disturbance, a threat to the progress, not the main enemy.
It was never intended for a souls game to make the invaders a main enemy in the normal progression of the game, thats simply not the point. If you still think that, then you didnt understand how the game works and should work.
But with Demons Souls it became instantly clear what the purpose of invaders is.
The thing is this, you dont even have to fight to beat the enemy when you invade. The point is not to rush for the host and go full nuts, its also likely he/she will die through the threats of his/her world anyway.
What your quest is, is to make this progression so hard and punish the host so much, that he/she runs out of ressources and so dies "naturally". Your goal is to have him/her use as many estus possible so he/she runs out of it and dies faster due to other enemies.
Doesnt mean you cant or shouldnt go full nuts. I just say it isnt needed and that this is the point.
An Invader is an additional threat in this world of the host, nothing else. Its not the main enemy and shouldnt be, an Invader should more or less just be another NPC you have to fight or another monster. All the bigger enemies get all the same benefits the Invaders get. A Cathedral Knight can also heal himself, use miracles, can do some decent fighting and so on.
As an invader you should not get more benefit than a random big creep in the world, the only difference is your skill and patience.
Im not saying Invading is totally balanced. It can be that there are nuances that need tweaking and should be tweaked, thats not the discussion.
The discussion is see is that some try to make this game a PVP game where the only point is to fight invaders, which never was and shouldnt be the point. That invaders should be as strong as the world host or nearly as much, which is not the point and shouldnt be the point. Not only because it doesnt fit into the lore anyway.
Also the complaints come off as the inability to play proper PVP and use the ressources given. You have a whole map with threats and creeps all over the place, traps, platforming passages and maybe even a second invader to help you. As an Invader you need to use all those tools, not only your fighting skill and the hope to outlevel the host with better weapons and a bit higher stats.
I have seen many thinking they are super fancy strong and fail with their invasion so heavy in such an easy environement as the Farron Swamps because they went directly for the host.
But i have also seen people using everything possible and waiting for their chance when the host has a problem or runs into a situation that is overwhelming.
Thats your goal, to find the point to engage, not to make a duel. Thats why they introduced the PVP arenas. Which is where the classical PVP duel type of game should stay.
With invading a world you become a hunter, not an even foe.
TLDR:
It was ever the point that the Host is in a total advantage over all phantoms, because it is his/her world and not theirs, they are only weaker reflections of themselves in that world and so shouldnt be allowed to have the same strength.
You become a hunter that needs to use all ressources you can get and not a duelist and even foe in that world. You are yet only something like an other mob in this world, only that you are to control this mob and not the AI. Its like playing a Cathedral Knight or a Black Knight. They have the same advantages, can heal themselves and so on. They only dont get the same freedom and skill a player has, the principle stays the same.
You are only and should only be one threat out of many, a disturbance and annoyance, not the main foe or main focus of the game. You are there to make the progression harder for the enemy (host) and wait for your moment to make him/her pay with his/her life.
It isnt and shouldnt be about PVP, PVP is only one aspect out of many to create a trade off to the benefits of having more lives and coop allies. PVP should not work in a way that the invader is able to beat 4 enemy players at once and easily and so get super powers to stop them all.
Its your goal to kill one player, you have several options and ressources to accomplish that goal, often you only need time to wait for your victory as the world kills the host anyway through the many threats. Its your ability to watch for the right moment to engage and make progression harder. Not stop progression in one go.
However I would like to point out that the invasion and summon mechanics are part of the lore, and the fact that invaders are indeed another human being with skill far above the hollowing NPCs means they should be a significant threat. This by far does not mean they should be a bossfight in themselves but if you think you can rightly argue that the current situation is not heavily in favor of the host, so much so that invading is pointless because you can't really even touch them, then you're unaware of how multiplayer in any sense should work.
An invader is supposed to be a random chance encounter for a host, which signifies an extreem threat that needs a great deal of caution to take care of. Yes they should make it difficult for the host. You even said so yourself and that isn't the argument.
The point is that the host has so much in their own power against a red phantom that the red phantom can't even be an annoyance. They might as well not even be there.
You're immediately prioritized to worlds where they already have phantoms (not in the process of summoning, not able to summon, but ALREADY HAVE)
You're only able to heal half as much, yet you have to deal with three times the damage you would normally take.
You can't even rely on using the environment and enemies because the host can use an item that turns them against you.
And I'm sorry but yes, the point of Dark Souls is PVP because PVP is tied into the lore. The world is in chaos and people shift in between worlds all the time, sometimes being hostile. To say "Its about PVE not PVP" is not even quantifiable really, because PVP is PART of the PVE. Its PART of the world and the difficulty and the game as a whole, and it shouldn't feel like the invader is being punished simply by doing something in the game (invading).
Yet with the current state, it definitely feels like a punishment. It feels like the developers are slapping you on the hand saying "Shame on you for trying to play the game this way. We'll make the host near unstoppable to all but the absolute best of the community because you shouldn't be invading."
The host is the master of that world, he has the ability to use all the ressources in this world to get to the end of a level, no matter whether you invade him or not. You as an invader have limited ressources. But you can and have to use these ressources strategically to achieve your goal. When you dont do that, you fail. Easy thing. That you as an invader have to adapt to every new player and his world is a gameplay mechanic and the competence you need to be good at it. That you as an invader have different and quite many options but also problems you can use or have to face against is a mechanic that makes this interesting.
The Souls games are done in exactly this fashion and it should stay this way, it literally is quite perfect.
Invasions are only one gameplay aspect in Souls Games not even a big one. Its neither a main mechanic, nor is it the most important one. Its ONE mechanic and is bound into many other mechanics and aspects. So ofcourse it is bound to rules of all the other mechanics.
The problem i see is, that people try to cut PVP out of the mix and see it as a single mechanic and gameplay aspect. It doesnt work this way. PvP only works in the context of the other gamemechanics and aspects and so also is influenced by all these things.
Not only covenants, but also progression in the hosts game world, his equipment, the many different items or spells a player can use to change the rules (for example stop the usage of magic or estus), the enemies in the game, the bosses and areas, players, coop phantoms and so on.
All these things are either ressources or problems but they are ever giving rules to the invasion.
In detail there can occur problems that make it inbalanced.
The problems you describe in your OP are no problems but proper balancing and should stay this way.
I take one point out of it: The estus usage amount.
Why would you get as many estus as the host?
You are a phantom, a weak version of yourself, and its his world. You should be less powerful there as it is not yours. Simple as that. Why should an image of a person be as strong as the real version?
Not only that but i call it out as your incompetence to use the ressources you have. There are several ways to cut the estus usage out of the host so he cant use it. Not only with proper fighting but also with items you can use to cut it off.
When the amount of estus is too less for you as an Invader, than you are simply too bad to win there.
You only need estus to heal when you were bad at fighting and lost health. You only need estus when your opponent is stronger than you. Infact i call out that Invasions not only are much much easier than before in history of the series, i also call the opposite and think that the amount of estus an invader gets is too many. So often i slap ther butts down to 10 health and they roll away and heal back up while i lost no health. I was better, i deserve to win, and to now get back to the point i made, in other Souls Titles it was that way because there you got NO estus anyway. No way to heal except you used spells or wasted expensive items.
I don't like it when I fight 3 guys at the same time, get some of them low, and they just take turns with one or two mashing r1 on me so I gotta keep dodging while the guys that got low heal themselves full again. They should be dead if they keep getting hit. Basically the invader can't make mistakes while fighting, but they can keep making mistakes and keep getting away with it. This was also the case in previous titles, but in this it's way out of proportion and people who are grossly incompetent can still be highly succesful since it's a struggle to kill anyone off from the gank.
The game is too forgiving with this, and it hurts invasions the most. If estus wasn't so ridiculously quick, invasions would be a whole lot faster and not degenerate into 30minutes of playing chicken with some crossbow hollow.
What you call out is how it should be. A threat but not a big threat. About the priority of connecting invaders with other player worlds i can only say i experienced both in an equal way. I got many invaders into my world (for example yesterday in the swamps) while i was alone or had only one coop player. But i also had many invading into worlds with 3 or 4 players. So i call it out to be kind of equal. Yet it doesnt change that it is up to you to win there. You say you have to face 3 times as much damage than otherwise. But thats the point, yo ustill dont understand it right?
The point of the whole invasion is that you have to face more. If it was red phantom and only the human player it wouldnt be even. Why? The trade off of the Souls games is the following:
you are going through the game as a hollow with less health and no help, just you on your own, but also nothing can enter your world.
You decide you need help from others and more health, but now others can get into your world and make it harder.
Its simple math.
The game doesnt need to be fair for you as an invader, it needs only to do this trade off.
This game focusses on the main character, which is the one player in human form ,the host.
When you enter the world, the whole plot and game only focusses on this one player, not you as an invader. You are nothing, just a disturbance. You can be as deadly as the weakest enemy, or a miniboss, you can be as deadly as the poison in swamps or a platforming passage, or a campfire.
Anything in Souls can kill you, from a snail to a campfire to a dragon. And you as an invader tend to be inbetween as one other threat to the main character.
The game doesnt need to be fair for you as an invader, it needs to do the trade off for the main character. You argue as someone who thinks as if you are the main person in an invaded world, but you are not, get away from this thought, it was never intended to be this way.
This is not a game where all players in a world playing multiplayer are equally strong. Theres only one strong player in a session and thats the main character.
I agree that there might be a misbalance, but again, people need to remember that this isnt about invasions. Coop players need estus because they have a much tougher task to accomplish. Get through a level and beat a boss. You on the other side only need to kill one player. As an invader you dont have to face real threat compared to them. Differently said, try playing each level without the use of even one estus. Its hard. Then also invaders getting in and you still cant use an estus? And then still beat a boss? I dont think that would be balanced.
The point of invasions also is, that you must not beat the host player. It is intended to make it harder for the host player. Because many invaders can get in. When you as an invader dont achieve the goal of killing him,l bad for you. Thats YOUR goal. The goal of the whole game isnt that YOU kill him but someone out of many, or something.
The only goal the game has is to kill the player. This might be due to invader nr1. or invader nr. 6. Your goal is to kill him, sure, but also you goal is to make him weaker for the next invader. People tend to forget that. And when you look at it from that perspective, invaders are too strong.
Co-op is completely broken as far as I'm concerned. Everything becomes a non-challenge, majority of bosses included.