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Here's an example. Try drinking estus, and then pressing roll immediately after you start drinking. In DS3, you'll roll, even though you pushed the button 4 seconds ago. It's not like this in any other From Software game.
You say "don't button mash." Yes, I agree. But in many cases this ridiculous buffer will kill you through no fault of your own. Suppose you try to dodge an attack but you dodge a millisecond too late and you're hit, hard. You will fall to the ground, you'll see the stagger animation for 4 or 5 seconds, and then when you FINALLY rise to your feet your character will complete the roll that you attempted ages ago, right into another attack, when you'd prefer to be blocking or doing some other action. It's absurd and I hope it's a bug because it makes the controls feel really sloppy and floaty. Dark Souls games are about precision and timing. This buffer sometimes makes me feel like I've lost control over the character. DS3 has the fast pace of Bloodborne and that buffer window should have a similar setting to Bloodborne.
The game keeps track of your next input when you launch an attack, for instance with the BKGA (which has very slow swings) if you input something while on the active frames of the attack (when you are in super armor), this input while be taken into account after the attack no matter what you do (except if you lack stamina). The same for the jump roll, the instant you get back to the ground if you input something, it will trigger after the roll. A BKGA attack and a roll are slow things in Dark Souls, that's why you think there's like 1 to 2secs buffer. If you play with a rapier, the attacks will be so fast you will barely feel your chained attacks are bufferized during the active frames (You still do by mashing R1).
So I don't think there's a fixed time buffer. More like: "while an action is active, your next input is kept, then triggered at the end of the action, so the longer the action takes, the longer your input will be in buffer".
It's very disturbing at first but you can turn it to your advantage.
Sorry for my bad English, it isn't my native language.