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Heres the thing okay. Yes it's an eye sore.
Do you really want to see dev time put into removing durability for no reason when it already doesn't matter? Do you really want online maitenance and a patch for something that already doesn't matter?
Should really think about these things before demanding stuff. You could be costing everyone and yourself time for no reason. Could even have broken patches to change something that already doesn't matter.
You dont NEED to use cheat engine. You can use healing ring and krabs.
Dark Souls 2, on PC, would take 5 minutes or less when swinging at corpses (most weapons). (This was eventually changed, not in a patch, but a re-release of the game known as Scholar of the First Sin because ♥♥♥♥ existing customers)
Dark Souls 3 is kinda in-between? I think it strikes a good balance? The main issue I have is that resting at a bonfire repairs your weapons and armour to 100% durability, this did not happen in Dark Souls 1 and 2 (It was introduced in Scholar of First Sin I think). In PvE there is no reason to carry repair powder or visit the blacksmith to repair stuff in DkS3.
DS2 the durability was borked because of that 60fps bug and it only was fixed after the game was ported to ps4/xbone(From showing their expertise yet again)
Lowest durability I have had in DS3 is with my Zwei. Was farming for wolfblood grass and after 2 hours I noticed it was half way :D
It was broken even in Scholar. Remember console players started ♥♥♥♥♥♥♥♥ about it and THEN From grew a brain and decided to fix.