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What.
Lothric Castle
Pus of Man - same one in High Wall of Lothric
Hollow Soldier - same one in High Wall of Lothric
Hollow Assassin - same one in High Wall of Lothric
Lothric Knight - same one in High High Wall of Lothric
Winged Knight - same one in High Wall of Lothric
Boreal Outrider Knight - same one in Road of Sacrifices
Mimic/Crystal Lizard - these are basicly everwhere so it dose not count
Lothric Wyvern - same one in High Wall of Lothric but this time there is 2 and you can kill them.
Pus of Wyvern - first "new" enemy in this area? which is not that new. is just a pus that cant walk around.
Consumed King's Garden
Pus of Man - same thing than the one we find in High Wall of Lothric but you have to kill them in thier pus form
Rotten Slug - same one from Farron Keep
Consumed King's Knight - same one in the Cathedral of the Deep
Hollow Slave - same than the one Undead Settlement
Serpent-man - most people meet this serpant man first in this place but still there is a ton of it in Archdragon Peak
Lothric Priest -same as the Grave Warden (the first enemy in the game) they got a better sowrd and cast spells more often
Grand Archives
Hollow Soldier - same one in High Wall of Lothric
Hollow Slave - same than the one Undead Settlement but thier weapon is on fire
Lothric Knight -same one in High Wall of Lothric
Gertrude's Knight - same than Winged Knight
Boreal Outrider Knight - same one in Road of Sacrifices
Crystal Sage - same as the boss fight but no illusion and it teleport around the area.
Grand Archives Scholar - this one is the same as the Devout of the Deep in Cathedral of the Deep but they have wax on thier head and use sorceries instand of fire ball.
Clawed Curse - the second new "enemy" in this area you cant kill it . is more like a environmental hazard but we never saw this befor.
Man-grub - same one in Cathedral of the Deep there is only one of it.
Gargoyle - same one in Profaned Capital but now he have a skull head
Corvian - same one in Road of Sacrifices
Corvian Storyteller - same one in Road of Sacrifices
Lion Knight Albert - enemy version of Albert in High Wall of Lothric
King's Black Hands Kamui - enemy version of a King's Black hand
Kriemhild - enemy version of heysel like npc (is basicly a caster but as we have see many caster invader or heysel as a summon depending on your side quest line)
Concution .there is no new enemy type in this area beside of the Clawed Curse which can be hardly consider as a enemy they are like explosive barrels or fall damage means if you do the right thing it wont hurt you.
Quote. I think I've felt the same way you described.
I agree. I usually thought that Weapon Durability is a key mechanic in a Rpg Game.
Like Oblivion and Skyrim. Oblivion is an Rpg, Skyrim is much more similar to an Fps.
Dks2 Durability was kinda frustrating, but at least gave me a nostalgic feeling of good Rpgs. Dks3 have seems to have included durability only for the joy of having it on the menu screen.
Dude, I said it was frustrating. I knew the durability bug, so calm down.
I wasn't praising a bug, I just said that I like when armors, Weapon, and shields can actually break sometimes... So chill.