DARK SOULS™ III

DARK SOULS™ III

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Purpose of Cathedral Levers?
Hey guys.

What is the purpose of the cathedral levers? There is one with gameplay implications, namely the whole shtick with Patches and Siegward ( did you know that Patches gets new dialogue if you've killed the giant before he lowers you down? )

But there are two others. For the one on the ground level in the corner, I always assumed that you're supposed to trap the giant that blocks the boss path by kiting him there and then shutting the area off - only the giant doesn't really want to move.

Best guess for the first lever you encounter between the pillars is that it's supposed to block the other giant between them somehow so you can safely loot the sludge area in front of the big green door, but again, killing the giant is way easier.

So, is there any gameplay from those 2 levers I missed? Or are they just in to pander to some kind of symmetry?
Last edited by grandma_moses; Aug 3, 2016 @ 4:44am
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Showing 1-10 of 10 comments
[Jintoro] Aug 3, 2016 @ 4:52am 
I think they link different areas together enabling shortcuts similar to the one that patches lowers. Not sure though.
Slug Camargo Aug 3, 2016 @ 5:19am 
Both giants actually do follow you to those spaces, you just have to keep them very very close while leading them so it takes some patience; the moment you get too much distance they start throwing sludge and eventually fall back to their resting spots.

Not much of a point, really, unless you want to loot the areas without having to deal with them, or maybe if you have trouble fighting in the mud.


Originally posted by Spacecadett:
I think they link different areas together enabling shortcuts similar to the one that patches lowers.
Nope. Actually they just connect to walls and railings. There is one that connects to a deceptively enticing ledge, but if you try to walk over it you will slip and fall.
Last edited by Slug Camargo; Aug 3, 2016 @ 5:21am
Fawkzi Aug 3, 2016 @ 5:31am 
They raise the "gates" The one patches tricks you with is basicall a short cut to Rosaria's chamber bonfire but the others are just there for...honestly no idea.
Last edited by Fawkzi; Aug 3, 2016 @ 5:31am
grandma_moses Aug 3, 2016 @ 5:37am 
Originally posted by Fawkzi:
the others are just there for...honestly no idea.

Exactly. Strange.
Skeleton Aug 3, 2016 @ 7:28am 
Originally posted by grandma_moses:
Exactly. Strange.
They block off the giants.
Paradox Dec 4, 2016 @ 8:09am 
As far as I can tell they do nothing. The giants do not pursue you. If you stray from them, they will simply fling ♥♥♥♥ at you (literally). They also do not connect any areas.
Slug Camargo Dec 5, 2016 @ 5:20am 
Originally posted by Paradox:
As far as I can tell they do nothing. The giants do not pursue you. If you stray from them, they will simply fling ♥♥♥♥ at you (literally). They also do not connect any areas.
First off, fine necro, skeleton!

Anyway. Again, the giants do follow you, you just have to be very patient and have them follow you slowly, step by step. If you get too far away they'll resort to poo-flinging and eventually they'll go back to sleep.

Exhibit A - The second giant trapped on the other side of his fence:

http://steamcommunity.com/sharedfiles/filedetails/?id=770715997
Last edited by Slug Camargo; Dec 5, 2016 @ 5:21am
Hunubul Dec 5, 2016 @ 6:04am 
When you get trapped with the 2 giants, and you have those walls up, you can safely run away from giants. But it's not necessary then either, because you can just run to the boss/wherever you want without dying.
Fawkzi Dec 5, 2016 @ 6:07am 
Originally posted by Slug Camargo:
Originally posted by Paradox:
As far as I can tell they do nothing. The giants do not pursue you. If you stray from them, they will simply fling ♥♥♥♥ at you (literally). They also do not connect any areas.
First off, fine necro, skeleton!

Anyway. Again, the giants do follow you, you just have to be very patient and have them follow you slowly, step by step. If you get too far away they'll resort to poo-flinging and eventually they'll go back to sleep.

Exhibit A - The second giant trapped on the other side of his fence:

http://steamcommunity.com/sharedfiles/filedetails/?id=770715997

I just keep a dagger handy to use the weapon art to get through slow areas like swamps and sludge. Actually turns out faster than sprinting in most cases so the giant in the big pool of sludge on your way to the deacons has never posed much of a problem for me. I get the idea of trapping them and it is a very good idea, they just kind of made it pointless when you have the daggers weapon art handy.
Slug Camargo Dec 5, 2016 @ 12:42pm 
Originally posted by Fawkzi:
I just keep a dagger handy to use the weapon art to get through slow areas like swamps and sludge. Actually turns out faster than sprinting in most cases so the giant in the big pool of sludge on your way to the deacons has never posed much of a problem for me. I get the idea of trapping them and it is a very good idea, they just kind of made it pointless when you have the daggers weapon art handy.
You can even kill them in the sludge without much of a trouble too, they don't have a lot of health and their attacks are slow and heavily telegraphed. So yeah, the gates are pretty useless.
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Date Posted: Aug 3, 2016 @ 4:43am
Posts: 10