Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
FromSoft designed the game around 30fps. They optimized their engine to hit that, and anything higher than that from brute force PC hardware is just gravy. So if you want 60fps, you need a high-end Intel chip or to wait for Zen. Can't overcome programming that easily.
I messed with the settings a bit at the large bridge at the beginning of Irithyll. (which is one of the places where my fps drops from 60 fps.)
@ 1440p - 40 fps
@ 1080p - 40 fps
@ 720p - 40 fps
They rely on mult-threading to conpensate for lower core clock speeds.
Dark Souls 3 is almost single threaded code. My intel cpu gets one core used to 70% and the others are near idle at 30%
My gpu also has 8gb vram (laptop 980m) so thats not a limitation either. I get the same fps at 1080p max that I get at 800x600 low, which should remove any and all bottlenecks at such a paltry resolution. The game is just awful on a performance level. Asthetically speaking its the ps4 version.
In 4 months Fromsoft have done nothing to fix performance in this game (but have introduced some nasty macro stutters in some places) and the netcode/invasion/summoning system remains broken.
But Fromsoft have released patches I hear you say! All they've done is tweak weapon stats....
If u have an fx8350 or better u are not that bad. U can easily overclock them and get solid performance in most cases. I wouldnt adivise someone to buy an amd cpu but if u have one is not the end of the world.
Yes, the game should run w no problems and even at higher fps than 60 but we are talking about from software.. :(
Try overclocking ur cpu!
45-50fps at max settings and 1080p w this card (which is the minimum required 4 playing ds3) is very good.
10-15fps is weird, maybe using high settings instead of maxing out and try turning off motionblur "resolve" this problem.
U should get at least 30fps worst case..
Same problem as SenMithrarin85 in another discussion. If u have a good cpu, latest drivers, not overheating cpu/gpu, dont have a bad overclock and other games are running just fine the problem is nothing but Dark Souls 3. With 8gb of vram it is clear this is not the problem...
In my case and others the problem is really the vram, every time the game has a fps drop my vram max out. Obviously w poor game otpimization this problem gets worst.. :(
I did some more testing (this time at Dragon Barracks) and poor optimization is the only conclusion I can come up with.
Again I tested at 720p, 1080p and 1440p with minimum and max settings. CPU usage and the overall fps were pretty much identical regardless of the settings and resolution.
My main specs,
Intel Core i5 2400 @ 3.4GHz
2x4GB DDR3 Ram
R9 390
Windows 7 64bit
Here's the readings,
Core 1 - 65-80 % Core 2 - 30-45 %
Core 3 - 55-70 % Core 4 - 40-60 %
Fps - 40ish
As you can see, the game just can't utilize the hardware to its full potential in some PCs.
8GB DDR3 1600MHZ RAM
Windows 10 x64
ASUS P6T Motherboard
Geforce 560Ti 2GB = 40-60FPS at 1280x720, 20-35FPS at 1920x1080
Geforce 760 4GB = 40-60FPS at 1920x1080
Geforce 960 4GB = ~60FPS at 1920x1080 for most areas of the game
Minimum FPS depends on where you are in the game, it often hovers around 45-50FPS with a 560Ti or 760. The various video settings have barely any impact on the FPS.
There are a wide range of video driver releases from Nvidia that exhibit crippled performance for Geforce 400/500 video cards, they did eventually fix the issue though (So you didn't need to use ancient drivers anymore). With the buggy drivers you would see 10-20FPS regardless of resolution when using a Geforce 400/500 card.
As far as I can tell there MIGHT be some truth to the VRAM argument, on the other hand performance seems to increase with better more powerful video cards without needing a powerful/recent CPU.
Only 52.5% of the RAM is being used while playing DS3. And the CPU load readings don't show any sign of CPU being a bottleneck here. It's allowed to go 100% if needed via power settings since my casing has proper airflow and a beefy PSU to handle that.
Besides that doesn't explain why these fps drops happen regardless of settings and resolution. I do get 60fps in most areas though.
I mean unless you have some config issues or a ♥♥♥♥♥♥ up driver it's probably the rest of your rig (which barely meets minimums) causing the issue.
Resolution would help if it was a GPU issue. If it's having zero impact it's something else in your rig be it software or hardware.