DARK SOULS™ III

DARK SOULS™ III

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gackie Jul 20, 2016 @ 1:01pm
When Dark Souls III Made Me Cry. [SPOILERS]
Anri of Astora's questline finale is so sad and depressing. She kills the fiend she set out to destroy, but was taken by the grief of losing her friend, and after making a resting place for her companion, she went hollow. *tears up*
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Showing 1-10 of 10 comments
mlga91 Jul 20, 2016 @ 1:13pm 
Well, i actually stabbed her face with a ritual sword in anor londo, and i never followed her storyline on other runs.
gackie Jul 20, 2016 @ 1:14pm 
Originally posted by mlga961:
Well, i actually stabbed her face with a ritual sword in anor londo, and i never followed her storyline on other runs.
I suggest you don't. Tears ahead.
Captain Striker (Empo) (Banned) Jul 20, 2016 @ 1:29pm 
I thought she was killed by that Cameleon pilgrim. After all, Yuria seems to indicate that Anri is actually groomed to that fate. As in, manipulated by Yuria to the point of turning hollow quicker.

Which makes it all the more sadder. Also aggrevating. Which is why, in subsequent playthroughs I give Anri her 'happy' ending by helping her beat Aldrich.
Last edited by Captain Striker (Empo); Jul 20, 2016 @ 1:30pm
gackie Jul 20, 2016 @ 1:33pm 
Originally posted by Captain Striker:
I thought she was killed by that Cameleon pilgrim. After all, Yuria seems to indicate that Anri is actually groomed to that fate. As in, manipulated by Yuria to the point of turning hollow quicker.

Which makes it all the more sadder. Also aggrevating. Which is why, in subsequent playthroughs I give Anri her 'happy' ending by helping her beat Aldrich.
No, that's a different storyline, this one requires you to kill the pilgrim.
Captain Striker (Empo) (Banned) Jul 20, 2016 @ 1:41pm 
She went hollow after you beat Aldritch in her world? Because killing that chameleon pilgrim voids the wedding because Anri is kept alive to go to aldrich....it's almost like she's Lucatiel's reincarnated. Since we've already had that tragic person goes hollow storyline, I find the Anri storyline lack impact.
Last edited by Captain Striker (Empo); Jul 20, 2016 @ 1:42pm
gackie Jul 20, 2016 @ 1:43pm 
Originally posted by Captain Striker:
She went hollow after you beat Aldritch in her world? ....it's almost like she's Lucatiel's reincarnated. Since we've already had that tragic person goes hollow storyline, I find the Anri storyline lack impact.
Lucatiel isn't the only one to do that. Siegmeyer and Solaire did that before her.
Hunubul Jul 20, 2016 @ 1:45pm 
I tought a few DS1 NPC quest were sadder. I'm talking about the Crestfallen knight, who finally had enough courage to do something and went hollow that instant. Or Onion Knight, who is not hollow because he has challanges before him, but you solve all of them (you help him) and because of that he went hollow.

I mean yeah, Anris questline is sorrowful, but it's not you, who triggered the sadness. And because of that you can't really feel the weight of it.

We are talking about games. We play games, because the interactivity gives more to us than watching something passively. And in DS1 you got that with the NPC questlines. I like the DS3 questlines, because there are so much to do, so many paths, but feelingwise DS1 did it better.
Hunubul Jul 20, 2016 @ 1:48pm 
Originally posted by Captain Striker:
She went hollow after you beat Aldritch in her world? Because killing that chameleon pilgrim voids the wedding because Anri is kept alive to go to aldrich....it's almost like she's Lucatiel's reincarnated. Since we've already had that tragic person goes hollow storyline, I find the Anri storyline lack impact.
Well I don't think it lacks impact because of that, see post above, and this one is different, because of lore. There are other feelings present, like revenge, and feeling meaningless or sad, depending on you telling where Horace is or not. Feelingwise you have many path ahead of you, but I still think it lacks impact, but because of different reasons, as I said, see my post above.
Captain Striker (Empo) (Banned) Jul 20, 2016 @ 1:52pm 
Originally posted by Ponion:
I tought a few DS1 NPC quest were sadder. I'm talking about the Crestfallen knight, who finally had enough courage to do something and went hollow that instant. Or Onion Knight, who is not hollow because he has challanges before him, but you solve all of them (you help him) and because of that he went hollow.

I mean yeah, Anris questline is sorrowful, but it's not you, who triggered the sadness. And because of that you can't really feel the weight of it.

We are talking about games. We play games, because the interactivity gives more to us than watching something passively. And in DS1 you got that with the NPC questlines. I like the DS3 questlines, because there are so much to do, so many paths, but feelingwise DS1 did it better.

I agree. I do feel some detachment to the NPCs by definition because outside of standard co-op, there is no real way to save them and give a truly happy ending. But because this is a dark fantasy, the amount of emo needs to be on par with the dark themes in the nearly non-existant storyline presented in the games.
Hunubul Jul 20, 2016 @ 1:56pm 
Originally posted by Captain Striker:
Exactly. And as I don't think they did it wrong in DS3 (well it's less darky, but that in itself is not a problem), but that's exactly why DS2 NPC questlines were awful. At least in DS3 you have some emo endings for some NPCs.

And hopefully, especially in the darky Londor DLC, there will be some more NPC questlines worthy. I know they wen't for something different in DS3, and I don't really mind that, but they should also know why DS1 was that great, and use it in DS3 as well.
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Date Posted: Jul 20, 2016 @ 1:01pm
Posts: 10