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Which makes it all the more sadder. Also aggrevating. Which is why, in subsequent playthroughs I give Anri her 'happy' ending by helping her beat Aldrich.
I mean yeah, Anris questline is sorrowful, but it's not you, who triggered the sadness. And because of that you can't really feel the weight of it.
We are talking about games. We play games, because the interactivity gives more to us than watching something passively. And in DS1 you got that with the NPC questlines. I like the DS3 questlines, because there are so much to do, so many paths, but feelingwise DS1 did it better.
I agree. I do feel some detachment to the NPCs by definition because outside of standard co-op, there is no real way to save them and give a truly happy ending. But because this is a dark fantasy, the amount of emo needs to be on par with the dark themes in the nearly non-existant storyline presented in the games.
And hopefully, especially in the darky Londor DLC, there will be some more NPC questlines worthy. I know they wen't for something different in DS3, and I don't really mind that, but they should also know why DS1 was that great, and use it in DS3 as well.