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Otherwise, use the sunlight straight sword for sacred oath buff and for a weapon buff use Carthus Arc
EDIT: You can't infuse the Executioner's Greatsword but at +10 it has a B scaling in strength giving you around 260 AR * sacred oath buff (1.1) = 286
That's without scaling and resin though
Carthus arc doesn't require much investment right? Do you know if anyone figured out the exact amount of AR each buff yields? Also unfortunately the executioner greatsword can not be infused. it can however be buffed. I shudder to think how beastly this weapon would be if it could be infused lol!
Another of my character mains the astora greatsword. it's a great weapon. :D
I never really considered resins.
That is a great idea actually. is lightning still great to use of the elementsdue to lower defense, or is dark?
On my buff build (granted, it's *way* higher than you're going to be, at 196), I primarily use Lightning Weapon because I specialize in Faith. It wrecks more bosses than you'd expect, with the only ones I've seen that have a heavy resistance to it being Nameless King and Dragonslayer Armor. Everything else, massive damage.
Also, if you're willing to grind out Moonbro/Bluebro, you can also get Darkmoon Blade, which adds the same amount of damage to your weapon as Lightning Weapon, but it's Magic-elemental, giving you a fair bit of versatility if you go Faith.
That said, they both require a fair investment into Faith itself, with both being usable starting from 30, so it's up to you.
Carthus Flame Arc is also a solid choice, but it's overall weaker in terms of added damage, with the tradeoff being it requireing lower stats to use (also Pyromancy Flames not having a real high Spell Buff).
If you're willing to spec into Int though, you can get (Great) Magic Weapon really early on, and both of those add a fair bit of damage even at their base requirement with an unupgraded staff.
One thing to note about Sacred Oath though, it's *not* a weapon buff and as such, it does not do the same thing as weapon buffs. Instead, you gain a flat 10% damage to whatever weapons you're carrying at the time (which is, at high level play, weaker than whatever bonus a weapon buff will give you). That said though, it does stack with every other buff, aside from the SSS weapon art.
In fact, Faith is the best magic discipline to go with for buff builds, because (Weapon Buff) + Deep Protection + Sacred Oath give you a massive damage output. Do note that to get good damage out of weapon buffs, you need a good catalyst like Yorshka's Chime +9 (for high level Faith) or the Canvas Talisman +9.*
As an example, with my buff build, using Anri's at 40/40 Str/Dex, 60 Fth, 40 Lck, its base AR is 492. Once I add Lightning Blade, Deep Protection and Sacred Oath, the AR rises to 830+. Insanely good for PvE, you can stomp bosses incredibly easy with this.
*Chimes at +10 don't give more spell buff, so it's useless to upgrade them that high.
Wow, amazing advice, thanks man! With my point spread, I will be right at level 69. I am considering using blessed weapon buff. I figured, a 7% increase to a high damage heavy hitting weapon will give it quite a bit of good damage don't you think? I would only have to throw a priestess ring on to cast it.
But having 15 faith also opens up deep protection for me too. Decisions decisions. I am shocked deep protection stacks with sacred oath.
If you start as a Knight, you only need to invest a mere two Soul Levels (to bring Faith and Intelligence up to 10 each) in order to use it.
In addition, Fire seems to be the best element in terms of PvE: outside of Smouldering Lake there is nothing resistant to it, while there are plenty of things weak to it and even have special interactions with it (the stunlocking of Pus of Man when hit with Fire comes to mind).
You'd be better off with either Carthus Flame Arc or (Great) Magic Weapon.
Considering you're keeping yourself at a low level, having enough FP will be problematic. Even at 30 Attunement, you wouldn't have enough FP to do more than 2 full rounds of buffing (with my setup I can't even do more than 1 round), so you might want to add the Lingering Dragoncrest Ring (+X) to your build to help buffs last longer.
You'll probably need the Deep Ring/Saint's Ring/Darkmoon Ring, just to have some extra utility.
Stick with regular Magic Weapon until you get Crystal Magic Weapon which is a worthy upgrade.
Oh and don't be too quick to poo-poo Blessed Weapon: the 7% (I think it is 7%) base AR it provides is equal to quite a lot of STR/DEX levels. Plus as it adds raw AR, it adds physical damage rather than split damage which is another advantage in itself.
I can see that Blessed Weapon has its niche utility, it just never really felt worth using to me since other weapon buffs tend to outdo what Blessed Weapon does.
I never said it was
The general consensus of the player base thou...