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Αναφορά προβλήματος μετάφρασης
i havnt played ds2 or bloodborne just watched a bit of it but it seems like they got lazy and stuck with bloodbornes combat style, fast and ♥♥♥♥♥♥♥♥
This is the first souls game I have played through 5+ times without taking a real break away from the game, Dark Souls 2 I only finished once and couldn't push myself through Scholar of the First Sin cause I found Dark Souls 2 to be mechanically quite horrible.
I will say one thing though, lore wise I am still favouring Dark Souls 1, gameplay I favour Dark Souls 3. Dark souls 2? Eh... No thanks, I am not just saying that cause I am a huge Dark Souls 1 fan blindly by nostalgia (otherwise I wouldn't consider 3 better than 1 mechanically)
Generally the combat feels more fluid and intuitive to me.
A few things I am really bothered by in Dark Souls 3.
1: Fanservice, too much of it. I am not too bothered by it as I am a mechanically focused gamer when it comes to video games, but it did make me less interested in the games lore.
2: Not enough weapon and armor variety, I feel very limited in my fashion souls when it comes to my options.
3: the freakin netcode.. nuff said.. xD
A few things I think Dark Souls 3 made far better.
1: I enjoy the higher pace of the combat, more focus on positioning and spacing.. It was always important, but I feel like Dark Souls 3 made it far more important. Little addendum to this, I enjoy the introduction of the weapon parts, the greater range of attacks for each weapon allows more mix ups and more varied gameplay which also increases the pace a bit as it allows you to be more aggressive.
2: I am actually happy with how poise works (if it works in any way, seen enough videos and tests to say it does work but meh I haven't done any testing myself so I can't be 100%).
Again its encouraging spacing and positioning a lot more, cause if you get hit, you are staggered, so utilizing range of your weapon becomes extremely important and its gotten rid of the havel mages and it kind of helps with the fashion souls in my opinion.
3: I think they did an amazing job setting up the world and playing with the players expectations by rampant fan service early on to an almost cringeworthy degree, only to tie most of the lore up as the game went on and have it make sense in most regards.
A lot more things I enjoy and dislike about the game, but in the end this is the most important things to me.
Thank you for putting your time and effort into your post, and I'm glad I got to read it! Take care, friend. :)
Limiting spells to a finite number of casts simply felt bad. As a player who wants to live by throwing fireballs, you only have so many before you had to head back to the bonfire. This essentially tethered you to bonfires like a leesh, gating your exploration and overall fun factor as a magic class.
I realize these games are primarily melee games with ranged/magic as a side dish, but I would also argue that these games are about playing how you want, otherwise we wouldn't have those charming invaders with the pickaxes who just 'mine for ore' instead of fighting you.
Bringing back the mana bar has allowed me to thoroughly enjoy the more powerful spells available to pyromancers, like Chaos Orb, as a fun main weapon rather than something that takes up 2 spells slots yet only gives me 3 casts or worse. Adding to this, the weapon arts are a great addition to the weapons and do well to include the mana bar in non-magic builds.
I don't put any stock into "build variety" complains when historically everyone ran flavor of the month builds in every Souls game anyways. Sure, maybe you are the guy who really branched out into many build types, but I bet my balls you encountered the same pvp builds again and again regardless of the game you played.
My only complaint about Dark Souls 3 is they made the dark hand suck more than it already did. Totally unnecessary.
Oh, and the twinkling dragon stones are all flash and no function. Two second cast times are pretty silly for an item that forces you to be naked and have no resistances to anything.
PS. No, I wasn't one of those guys one shotting bosses with firestorm in Demon's Souls, ruining the fun for everyone else.
Dark Souls 2 was harder without a doubt, but that was in my opinion cause the entire game was built to bum rush you with more and more enemies, while Dark Souls 1 and 3 does this occasionally.
to me it felt like it happened non stop in Dark Souls 2 which was not to me an enjoyable form of difficulty, it was just infuriating.
When I play Dark Souls 1 and 3 I generally feel like if I died, it was cause I made a mistake, in Dark Souls 2 it didn't feel like that half the time to me at least.
I admit I do favour quicker weapons but I have been delving into the heavier weapons a bit and I honestly still find them very effective. They are definitely harder to use than in Dark Souls 1 and 2, there is no doubt about that.
But I am not considering that a bad thing, people who really know how to utilize the hyper armor on them can be just as effective as they were in DS1 and 2.
It raised the skill cap a fair bit and it definitely made heavier weapons higher skill ceiling weapons than faster weapons.
Not saying you rock full havels, just saying.. Praise the freakin sun for them no longer existing..
And I get that its difficult to wear some of the heavier armors without some investment, either through ring slots or stats.. I know the problem myself, not cause I wear heavy armor but cause I have this obsessive need to be below 30% encumberance cause I am a stamina regen addict.. Kind of one of my gripes with the game, its borderline impossible to find an armor set that lets me be below 30% without heavy stat investment + rings.
gotten to the point where I have had to give up my quest for below 30% cause the investment is simply too high for the tiny gain.
I never liked the idea of being able to poise through attacks, it felt silly to me.. As someone who has been hit in the chest with a longsword while wearing plate armor, you will stagger.
I am not saying Dark Souls should be realistic cause well, have you seen some of the weapons in those game? Sweet hell....
However I do think a better system would be to have poise decrease how much you stagger, not keep you from staggering.
I haven't done the math on any numbers for this or if it would even work for Dark Souls 3, but that would be my opinion without doing the math.
but for the sake of throwing a suggestion out there with some semi random numbers thrown in there.
Make it similar to Dark Souls 2, but instead of having half stagger/full stagger/ No stagger in attack animation if poise left unbroken, then simply have every 5 points of poise decrease the stagger time by 1 frame for example, the numbers are as I said just made up on the spot and as such are not balanced but just as an idea.
On a last note on the whole difficulty thing I talked about earlier in the post.
I don't play Dark Souls games for the difficulty itself, I play it for the generally fair gameplay (PvP excluded cause well they never did balance PvP in any of the souls game properly, they try I gotta give them that though).
I enjoy difficulty a great deal, as long as its fair difficulty.
And by fair difficulty I do not mean that its not too difficult, the game can kick my ass none stop if it pleases, as long as it does it cause I made the mistakes that causes it to kick my ass.
Which is why in spite Dark souls 2 was more difficult, it was not as rewarding to me.
Damn this post became a lot longer than I planned, also just a final note I am not attacking anyones opinions in this post, just expressing my own and why I feel the way I do. obviously OP gets that, but I know how passionate people gets about Souls games and someone is bound to get defensive cause of my opinions cause they disagree so strongly with me that their emotions gets the better of them.
Not trying to diminish anyone elses opinions on the matter.
The fact that DS3 suffers from it more doesn't really make a difference; it's still heavily present in all the games. Gimping yourself is just another way to have fun in a Souls game.
Whatever i really miss the sound of walking from my heavy equipment