DARK SOULS™ III

DARK SOULS™ III

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Merilirem 15 JUN 2016 a las 15:15
Anyone else think the game would be more fun without flasks?
I just think the way the game is, it would be perfectly fine for any decent player without any flasks or 1 flask. Now sure you can play without them on your own terms, but i mean if no one had those flasks. THe ability to heal this much is part of souls games, but it does cause alot of carelessness and makes fight between people far less fun for the most part.

So i would personally enjoy a game like this without all this free healing and fp. It would certainly make those items which restore far more valauable. Though i do understand some things would need minor tweaking, i just think it would be a fun game. Its not like souls games were ever hard enough that we needed the flasks. A flaskless mode/version would be cool, though im fairly sure it would never be popular enough to be feasible.

I hope someone makes a soulslike game without all this potion healing one day.
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Jestrom 15 JUN 2016 a las 15:22 
no
there was this hardcore challenge in ds2 where you had to complete the game without resting at a bonfire, it was pretty much an estusless run unless you died, or you could also do the nodeath nobonfire run at the same time.

I would change "minor tweaks" for "numerous tweaks" also.
T.O.H 15 JUN 2016 a las 15:29 
Watch out people, we got a hollow here. Someone get the Asylum Key...

But seriously, something like this certainly wouldn't be popular enough in the vast majority of the gaming community in Dark Souls, people will get careless or mistakes will be made just because of some other reason. And seeing how even if you get super tanky, it won't keep you protected from multiple boss strikes that you fail to move out of the way quick enough. (And we all know how viable heavy armor is in here.)

But not to fear, there is a game that is sorta like what you are wanting. I can't exactly remember its name (I'll look it up later) where its Souls like, and it more or less has 1 healing item that regenerates.
Jamison Wolf 15 JUN 2016 a las 15:30 
Maybe also play blindfolded and both hands tied on your back? Or simple: Permadeath! :)

I get it, when you play it very long you get very good at fighting everything - or perhaps you have superhuman reflexes. Maybe you should take a break, instead of hopeing for a change, that only a very, very minor portion of the playerbase would accept (and that only on YT, for a show off - in real life, they would throw there controller every freakin' minute at a wall).

I guess, when Demon's Souls had that feature, we never had heard of Dark Souls - because it would be never made.

Anyhoo, good luck. There was once a Mod for Dark Souls 1, where all Enemys where Hunting you right from the start - they where pulling like a magnet into you direction. That was some crazy stuff - very funny, maybe try that. ;)
Merilirem 15 JUN 2016 a las 15:57 
Im not into making it harder, i just meant it would feel better without flasks. I also did notssay they should add this into the game, and it would also only require a few tweaks, since i can do it now fine. I was just saying that if dark souls had been made without 15 flasks, i would have enjoyed myself more and that a game with dark souls level difficulty would be fine without the flasks and if anything the flasks cause unnatural things to happen when balancing the game. I mean in the end death means almost nothing in DS3. Its easy to get embers and you can fight without them, recovering souls is nice, but failure just means a few lost souls.

Death is not to be feared, only embraced and learnt from.
Raziel Lewach 15 JUN 2016 a las 16:21 
We should ONLY have 1 flask, infinite charges, but they become a lot harder to use, like you have to charge and heal every half of a second, or like Stormruler, charge for some seconds to use it, so you really have to time them so u dont get punished, both PVE and PVP.

Two flasks, Estus and Ashtus. 1 of every, infinite, but hard to use.

That, or make health and FP restore automatically and slowly after X seconds of not receiving damage, or something like that, so you can totally remove estus
Última edición por Raziel Lewach; 15 JUN 2016 a las 16:21
Just self-impose a rule. If you think you're going to get careless and use it, that's your own fault for being so weak-willed.
Merilirem 15 JUN 2016 a las 16:51 
Publicado originalmente por Bendis:
Just self-impose a rule. If you think you're going to get careless and use it, that's your own fault for being so weak-willed.

Its not about just ME using the flask, its fine in pve but then in pvp it becomes unfair, even if you can do it. PvP is sewn throughout the game, its practically part of the enviroment, which is one of the best parts of souls games. I don't need flasks to kill things, but i also don't find it fun to gimp myself. I like to play the game how its intended.

I do however have opinions on ways it would be more fun to me. No flasks was 1 of those opinions.

Publicado originalmente por DarkK Raziel:
We should ONLY have 1 flask, infinite charges, but they become a lot harder to use, like you have to charge and heal every half of a second, or like Stormruler, charge for some seconds to use it, so you really have to time them so u dont get punished, both PVE and PVP.

Two flasks, Estus and Ashtus. 1 of every, infinite, but hard to use.

That, or make health and FP restore automatically and slowly after X seconds of not receiving damage, or something like that, so you can totally remove estus

That solves nothing and just creates a similiar problems like in pvp you would get people running away or hiding and flasking, only now they could do it forever. A good player can always find an opening.

Health and fop restoration have their own problems. Depending on the amount it makes everyone immortal or causes them to sit around alot waiting for it to restore.

A small FP restore would be fine, like it everyone always had a simple weapon equipped. But it would have to be the same as that so people would not want to wait for restores. That however does have its own problems such as waits to heal full. Which can be overcome by simply putting a max amount on regeneration before returning to a bonfire. This would replace flasks and be agreeable on both hp and fp.
That's what summon duels are for. Unless you get an ♥♥♥♥♥♥♥ who chugs anyway.
Merilirem 16 JUN 2016 a las 1:25 
Publicado originalmente por Bendis:
That's what summon duels are for. Unless you get an ♥♥♥♥♥♥♥ who chugs anyway.

Missed the point a bit, but the "rules" of duels are open to players debate anyway. Ive had times when i fight a phantom and suddenly the host who summoned me jumps in and ganks me cuz his friend was about to die. There are no actualy rules in the game and thats fine. WHat im talking about is a different style of play where in no part of the game do you or anyone have more than 1 flask or 0. It serves a different purpose.
Papa 8Bit 16 JUN 2016 a las 1:31 
Estus on invading. Disable it
While pve I see no problem.
Lu2 16 JUN 2016 a las 1:42 
just make estusing harder / much longer
its easily spammable in pve and pvp

anyway you are not forced use estus flask you know? just unequip from inventory slot
Torch Hollow 16 JUN 2016 a las 1:47 
I think the speed of the estus/health refill is the problem,
I felt estus recovery is something DS2 got right.
Honestly one of the dumbest suggestions I have seen on here, and seeing that these are the Steam forums.. yeah. Estus is too fast, though, so I think that should be toned down a bit, but other than that... Just no.
Mazzle Dazzle 16 JUN 2016 a las 4:25 
This is a terrible idea. I play as a cleric so I can play through entire areas without an estus flask as well, but the idea is extremely limiting. It would make even more builds obsolete. It's a terrible idea all the way through.

Just accept the game for what it is like everyone else. It's still way better than its competition. If not why are you on its forums and playing it.
Última edición por Mazzle Dazzle; 16 JUN 2016 a las 4:26
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Publicado el: 15 JUN 2016 a las 15:15
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