DARK SOULS™ III

DARK SOULS™ III

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terrorinsc Jun 15, 2016 @ 7:48am
Hollow gem scaling?
Has anyone learned the math for this gem concerning damage scaling with luck? Is it like other gem infusions where different weapons scale better or less?
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Showing 16-30 of 30 comments
Skeleton Witch Jun 16, 2016 @ 3:20am 
It's dependant on the weapon, just like any other infusions, I'm doing a luck character right now, certain weapons benefit a bit, others lose out on AR, I don't know exactly this is calculated but it doesn't seem like it's always a low D.

Either way, they don't seem to benefit so much that it's worth it, it's just a few more points of AR in cases where it's better than other infusions, it feels like a bit of a waste of levels overall.
Mazzle Dazzle Jun 16, 2016 @ 3:47am 
The dark sword scales very well, I would try it with another type of weapon.
TheMetalCorpser Jun 16, 2016 @ 11:15am 
Originally posted by Hezz:
~snip~
Then why bother listing your first initial sentence? We all know wikis are up for public edits but stating it like you did usually hints at some disdain or dislike of people believing in their info. My mistake on the presumption then.

Actually if I recall correctly all the other infusions have their data already and have for quite some time. Not for all weapons mind you but the basic info for how they work or what they will add on. And those who do normally edit the fextra may not have put the effort/time into doing it yet. I could be wrong as I haven't played DS3 in a while let alone checked the fextralife wiki in some time.

"then how could you possibly expect people to have all the Hollow scaling data up?"
Pretty sure I expected the hardcore PvPer's who use that type of build would have started to put information of it up. That is a pretty normal assumption to make after how long the game has been out. Besides that I've got every single weapon in the game on two different characters the only thing is that mine aren't up to +10/+5 yet. So I couldn't say the max gain or whatnot from hollow infusion up to max on the weapon. I could give basic info if need be.

And yeah poison does suck in this entry too bad it isn't like DS2 poison.

Originally posted by  WraithGear:
also never go above 35 luck for hollowing as 40 is the hard cap, and hollowing gives you +5 luck anyway
I thought the hard cap was 30 or was that the soft cap?

Originally posted by  WraithGear:
no need to be like that. i get the feeling that hes not that into fextralife, lol. if he was he would know its got gaps, and missinformation cropping up now and again. I don't think he ment to be antagonistic.
I'm aware it does have gaps but I assumed after all this time the information would have been filled in by hardcore DS fans. Normally it doesn't take this long for the information to get onto fextralife.
Thor Odenson Jun 16, 2016 @ 11:18am 
Hard cap is 99, soft cap for weapon scaling seems to be 40, casting seems to be 60. Some stats have more then 1 "soft cap" Like Vigor, at 27 is the first and 49 is the second
TrueArchery Jun 16, 2016 @ 11:19am 
The softcap is 40.

But every Hollow-infused +10 weapon gives you +5 Luck when you got like 15 hollwing-points. So if you've a Hollow O&U + Hollow Caestus both +10, you've effectively 40 Luck even though you only leveled it to 30.
Last edited by TrueArchery; Jun 16, 2016 @ 11:20am
TheMetalCorpser Jun 16, 2016 @ 11:25am 
Originally posted by Thor Odenson:
Hard cap is 99, soft cap for weapon scaling seems to be 40, casting seems to be 60. Some stats have more then 1 "soft cap" Like Vigor, at 27 is the first and 49 is the second
The hard cap is maxed? I don't recall a hard cap ever being max.
Last edited by TheMetalCorpser; Jun 16, 2016 @ 11:25am
Thor Odenson Jun 16, 2016 @ 11:29am 
Soft cap - You can go past it, but at a diminished rate

Hard cap - Any points past a certain number give you zero bonus

While you can go beyond 40 you get very little in return for most scaling.

You can not go past 99, even at 99 and an item that gives you + to that stat stays at 99. The returns for most scaling might be so low that you do not see a change in AR but i know for a fact some weapons keep increasing all the way to 99.
TrueArchery Jun 16, 2016 @ 11:37am 
Originally posted by Thor Odenson:
Soft cap - You can go past it, but at a diminished rate

Hard cap - Any points past a certain number give you zero bonus

While you can go beyond 40 you get very little in return for most scaling.

You can not go past 99, even at 99 and an item that gives you + to that stat stays at 99. The returns for most scaling might be so low that you do not see a change in AR but i know for a fact some weapons keep increasing all the way to 99.
All weapons get additional AR up to 99 and you'll notice it for every single one.

It's usually just 59 wasted points. There's another softcap at 60, but usually leveling another stat (like Dex or Str) will grant better results than increasing this one further. (speaking for physical damage only weapons)
Last edited by TrueArchery; Jun 16, 2016 @ 11:38am
terrorinsc Jun 16, 2016 @ 1:35pm 
Originally posted by Hot Tramp:
It's dependant on the weapon, just like any other infusions, I'm doing a luck character right now, certain weapons benefit a bit, others lose out on AR, I don't know exactly this is calculated but it doesn't seem like it's always a low D.

Either way, they don't seem to benefit so much that it's worth it, it's just a few more points of AR in cases where it's better than other infusions, it feels like a bit of a waste of levels overall.
I have a feeling the typical "super infusion" weapons[weapons who seem to scale awesome with infusions] benefit the most from hollow infusion.

I am willing to bet damage wise astora's greatsword scales awesome, and I bet the weapon that benefits the most weapon and bleed damage wise is that great corvian scythe. at least if you wish an S scaling. I notice certain weapons have good all around A scaling also and might benefit from the infusion. just my theory.
 WraithGear Jun 16, 2016 @ 1:53pm 
Unless you put a sharp infusion on the Corvian sythe, it only gets an A, and if you put Hollowing on it it goes down to a high B.

The STR will be a C, and the hollowing scalling will be worse then STR at around... a low D.

and before yes i ment that 40 is the soft cap, as afterward you are looking at 1 ar every 3-5 levels
Last edited by  WraithGear; Jun 16, 2016 @ 1:54pm
terrorinsc Jun 16, 2016 @ 2:07pm 
Originally posted by  WraithGear:
Unless you put a sharp infusion on the Corvian sythe, it only gets an A, and if you put Hollowing on it it goes down to a high B.

The STR will be a C, and the hollowing scalling will be worse then STR at around... a low D.

and before yes i ment that 40 is the soft cap, as afterward you are looking at 1 ar every 3-5 levels
Oh I'm talking about the infusion damage. I have a dark corvian scythe, and it scales pretty good..[too bad it seems like dark damage does crap damage on everything]
Hezz Jun 16, 2016 @ 3:09pm 
Originally posted by UnbornCorpser:
Originally posted by Hezz:
~snip~
Then why bother listing your first initial sentence? We all know wikis are up for public edits but stating it like you did usually hints at some disdain or dislike of people believing in their info. My mistake on the presumption then.

My initial sentence was a mere statement, a fact, in case you weren't aware on what Fextralife is. Saying what something is doesn't automatically mean I don't like it.

Sure, the general gist of what every infusion does is available, like if you infuse something with Sharp you can be pretty sure that it'll get lowered base AR, lowered Str scaling, and increased Dex scaling, but all weapons react to infusions differently. Astora Greatsword is a fantastic example of this. It performs wonderfully with infusions. It even gets an S scaling on wisdom when infused with Lightning (of course doesn't mean Lightning is its best infusion, but that's not the point i'm making), whereas the Drakeblood sword, a greatsword that already has lightning damage on it and thus would be one of the few weapons where additional lightning scaling would be a good idea, only gets a B scaling, and Flamberge gets a crappy C scaling.

It's the same with Hollow infusion. Every weapon reacts differently to it, every weapon gets a different scaling with Luck when Hollow infused. As someone above mentioned, Astora Greatsword would probably be a great Hollow infusion, since it does so good with all the other infusions. Throw on some Carthus Rouge and you're not only hitting hard but bleeding as well. Meanwhile, Flamberge, while it would benefit from the bonus Bleed build up, probably isn't going to hit as hard because it generally doesn't do very well with most infusions.

The difference between Hollow and other infusions is, Hollow scaling is completely hidden from view. So, you can't just test one weapon, see how much Luck increases your damage per level when Hollow infused, and say "All Hollow weapons get a C scaling" or something. You would have to go through with this massive undertaking with every single weapon, at every single weapon level, in order to get the data Fextralife is missing on it. And given that people haven't even done that with the other infusions on most weapons, I think you've greatly overestimated how much these "hardcore pvpers" actually contribute to Fextralife :p
TheMetalCorpser Jun 16, 2016 @ 4:24pm 
Originally posted by Hezz:
The difference between Hollow and other infusions is, Hollow scaling is completely hidden from view. So, you can't just test one weapon, see how much Luck increases your damage per level when Hollow infused, and say "All Hollow weapons get a C scaling" or something. You would have to go through with this massive undertaking with every single weapon, at every single weapon level, in order to get the data Fextralife is missing on it. And given that people haven't even done that with the other infusions on most weapons, I think you've greatly overestimated how much these "hardcore pvpers" actually contribute to Fextralife :p
Wouldn't it be easier to crack into the game's code and see how everything gets affected by hollow infusion?
Hezz Jun 16, 2016 @ 9:51pm 
Originally posted by UnbornCorpser:
Originally posted by Hezz:
The difference between Hollow and other infusions is, Hollow scaling is completely hidden from view. So, you can't just test one weapon, see how much Luck increases your damage per level when Hollow infused, and say "All Hollow weapons get a C scaling" or something. You would have to go through with this massive undertaking with every single weapon, at every single weapon level, in order to get the data Fextralife is missing on it. And given that people haven't even done that with the other infusions on most weapons, I think you've greatly overestimated how much these "hardcore pvpers" actually contribute to Fextralife :p
Wouldn't it be easier to crack into the game's code and see how everything gets affected by hollow infusion?

You'd think, but if it were that simple, we'd probably know what poise did by now.
TheMetalCorpser Jun 16, 2016 @ 9:56pm 
Originally posted by Hezz:
You'd think, but if it were that simple, we'd probably know what poise did by now.
Pretty sure it's been proven it doesn't do squat but that's for another discussion.

Well if they don't go that route of cracking into the game then I doubt the information for hollow infusions for all weapons will ever get posted if they haven't already.
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Date Posted: Jun 15, 2016 @ 7:48am
Posts: 30