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the real benefit shows when you are interested in inflicting bleed with an inate bleed weapon, as the bleed stack speed, and bleed damage are both based on your luck anyway. And hollowing will let you resin with carthus rouge, wich itself gives around 40 flat bleed. Infusing with blood will not let you resin it.
TL:DR if you want to burst damage with an inate bleed weapon, hollow infusion is the best. otherwise you should stick to just STR and or DEX, and pump that 30 points into survivability/staying low level.
Fextralife is a wiki, and the info is based on the public editting pages. All the easy stuff will always be well-documented (and policed for trolls), but things like Hollow scaling isn't as simple, as the stats for hollow scaling are all completely hidden, which means only dedicated testers are going to get the info based on AR per point.
Doing this for every single infuseable weapon in the game is quite a big undertaking, so I wouldn't expect that info to be filled in for a long time.
I'm fairly certain Hollow infusion depends on the weapon, though. Some weapons will get better scaling than others, just like with every other scaling stat, even to the point where you can replace points normally put into Str or Dex with Luck. It's most often used with Bleed weapons, since Bleed buildup scales with luck, but can be useful with non-bleed weapons, too. YMMV.
You should read Wraith's post above then.
for the warden twinblades, i did the maths to make sure for every point of luck. but after i got my info i stopped there. i found that STR/DEX gave between 2-4 points of AR, but luck gives 1-2 with a very rare 3 for a couple of levels
also never go above 35 luck for hollowing as 40 is the hard cap, and hollowing gives you +5 luck anyway
Don't be an ass. I never said that. What I said is Fextralife is editted by the public, meaning anyone can put what they want up there. I ALSO said that it's also regularly policed for trolls, meaning that if someone DOES put up a load of crap, it will be reverted back to what it was before, and the troll will be dealt with.
Stop putting words in my mouth and actually READ what I said. You said it was weird that Fextralife doesn't have any info on Hollow scaling, and I told you WHY it doesn't have any info on Hollow scaling: Fextralife relies almost entirely upon the public to post up their data, and Hollow scaling is a very hidden stat that requires significant testing on every single infuseable weapon to get any kind of hard data on it, meaning it's going to be one of the last things to be filled out on Fextralife.
Hell, you still see ENTIRE WEAPONS that don't have any data for them. Weapons that are deemed weak and useless have next to no data for them on Fextralife. For example, check out Rotten Ghru Spear. That weapon only has ONE table with reasonable data in, and that's Regular, and THAT isn't even completely filled in up to +10. You can't even look at the "Max" overview table because that isn't filled in at all either. The reason why is because it's a Poison weapon, and Poison weapons are, by and large, considered useless. I've personally used the Ghru Spear in a Hollow build, it's actually a pretty decent weapon, but you wouldn't know that by trying to look it up on Fextralife, because there's next to no data for it.
If entire weapons have that much missing data despite how easy it would be for any dedicated person to GET that data, then how could you possibly expect people to have all the Hollow scaling data up?
Get Luck stats to 30... Then hollow infuse shield n weapon... both hollow gear in each hand give free 5 Luck each. Total 40 Luck there. Not sure how good is Hollow build, but my Hollow Great Scythe strike better than normal or sharp infused. May be coz Luck boost the bleed?... While in this build you also have high item discovery stats... along with Gold Serpent Ring and Symbol of Avarice, you can farm those hard to earn tongues, grass, dregs and Concord kept more easily. Cheers~~~
... yes the hollowing infusion will give you better AR with 40/40/30 then normal sharp, but its not a lot more. like i said its like getting a low D scalling in luck. The bleed is not factord into the AR, but luck boosts the bleed number, and the higer the bleed number the faster the bleed stacks on enemies, and the more damage the bleed effect causes.
for best results you should only use hollowing with weapons with inate bleed, otherwise i would recomend the refined/heavy/sharp infusions, and spend the levels on other things, or to stay low leveled
This unique weapon is amazing with luck scaling, showing that not all weapons are the same.
I have a Luck based build, I love it for the fact i can get my str and dex to 20 each and just hollow everything for the luck scaling. It is very clear to me some weapons scale way better then others. Like how Chaos scales, some get C scaling, some even get up to A scaling.