DARK SOULS™ III

DARK SOULS™ III

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terrorinsc Jun 15, 2016 @ 7:48am
Hollow gem scaling?
Has anyone learned the math for this gem concerning damage scaling with luck? Is it like other gem infusions where different weapons scale better or less?
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Showing 1-15 of 30 comments
 WraithGear Jun 15, 2016 @ 8:20am 
From what I saw with testing on warden twin swords it's the equivalent to LOW D scaling. The scalding is 3 way however so it gets bonus from a three way quality build with STR/DEX/LUCK
TheMetalCorpser Jun 15, 2016 @ 8:49am 
Usually the fextralife wiki for Dark Souls 3 has all this information. You might get your answer faster if you research on there.
 WraithGear Jun 15, 2016 @ 12:31pm 
The funny thing is that the wiki's ( and especially fex ) do NOT have ANY info reguarding this.
TheMetalCorpser Jun 15, 2016 @ 1:55pm 
Originally posted by  WraithGear:
The funny thing is that the wiki's ( and especially fex ) do NOT have ANY info reguarding this.
Are you sure?
terrorinsc Jun 15, 2016 @ 1:59pm 
well on any of the weapons pages they don't show scaling for luck at all, just str/dex/in/fth
TheMetalCorpser Jun 15, 2016 @ 3:02pm 
Originally posted by terrorinsc:
well on any of the weapons pages they don't show scaling for luck at all, just str/dex/in/fth
That is odd usually all the info is on fextra. Well...I suppose google/bing might have some links related to the detailed info on it. Give it a go and let us know if you find something.
 WraithGear Jun 15, 2016 @ 11:43pm 
i personally had to test it because i could not bing up anything. and like i said before, it seems that the scaling is equivlent to low D on the warrdens. Its not great, but you factor in that you will get more damage with a 3 way quality build then with other build types, though not by too much.

the real benefit shows when you are interested in inflicting bleed with an inate bleed weapon, as the bleed stack speed, and bleed damage are both based on your luck anyway. And hollowing will let you resin with carthus rouge, wich itself gives around 40 flat bleed. Infusing with blood will not let you resin it.

TL:DR if you want to burst damage with an inate bleed weapon, hollow infusion is the best. otherwise you should stick to just STR and or DEX, and pump that 30 points into survivability/staying low level.
Last edited by  WraithGear; Jun 15, 2016 @ 11:44pm
Hezz Jun 15, 2016 @ 11:49pm 
Originally posted by UnbornCorpser:
Originally posted by terrorinsc:
well on any of the weapons pages they don't show scaling for luck at all, just str/dex/in/fth
That is odd usually all the info is on fextra. Well...I suppose google/bing might have some links related to the detailed info on it. Give it a go and let us know if you find something.

Fextralife is a wiki, and the info is based on the public editting pages. All the easy stuff will always be well-documented (and policed for trolls), but things like Hollow scaling isn't as simple, as the stats for hollow scaling are all completely hidden, which means only dedicated testers are going to get the info based on AR per point.

Doing this for every single infuseable weapon in the game is quite a big undertaking, so I wouldn't expect that info to be filled in for a long time.

I'm fairly certain Hollow infusion depends on the weapon, though. Some weapons will get better scaling than others, just like with every other scaling stat, even to the point where you can replace points normally put into Str or Dex with Luck. It's most often used with Bleed weapons, since Bleed buildup scales with luck, but can be useful with non-bleed weapons, too. YMMV.
Last edited by Hezz; Jun 15, 2016 @ 11:50pm
TheMetalCorpser Jun 15, 2016 @ 11:52pm 
Originally posted by Hezz:
Fextralife is a wiki, and the info is based on the public editting pages. All the easy stuff will always be well-documented (and policed for trolls), but things like Hollow scaling isn't as simple, as the stats for hollow scaling are all completely hidden, which means only dedicated testers are going to get the info based on AR per point.

Doing this for every single infuseable weapon in the game is quite a big undertaking, so I wouldn't expect that info to be filled in for a long time.

I'm fairly certain Hollow infusion depends on the weapon, though. Some weapons will get better scaling than others, just like with every other scaling stat. It's most often used with Bleed weapons, since Bleed buildup scales with luck, but can be useful with non-bleed weapons, too. YMMV.
Are you seriously saying that fextralife is constantly manipulated or screwed with? Since DS1 I've used their work and it's always been right. Wiki's are fair game to edits but they can ban IPs from incorrect editting or trolling. Not only that but they can reverse changes.

You should read Wraith's post above then.
 WraithGear Jun 15, 2016 @ 11:54pm 
when attempting to infuse with hollow, you get a preview vs, other infusions, and hollowing is up there with a 40/40/40 build, but not by much on any weapon to normally warrent the 30 points unless you were also bleed stacking. You can check it out too @ Andre.

for the warden twinblades, i did the maths to make sure for every point of luck. but after i got my info i stopped there. i found that STR/DEX gave between 2-4 points of AR, but luck gives 1-2 with a very rare 3 for a couple of levels

also never go above 35 luck for hollowing as 40 is the hard cap, and hollowing gives you +5 luck anyway
Last edited by  WraithGear; Jun 15, 2016 @ 11:58pm
Hezz Jun 16, 2016 @ 12:08am 
Originally posted by UnbornCorpser:
Originally posted by Hezz:
Fextralife is a wiki, and the info is based on the public editting pages. All the easy stuff will always be well-documented (and policed for trolls), but things like Hollow scaling isn't as simple, as the stats for hollow scaling are all completely hidden, which means only dedicated testers are going to get the info based on AR per point.

Doing this for every single infuseable weapon in the game is quite a big undertaking, so I wouldn't expect that info to be filled in for a long time.

I'm fairly certain Hollow infusion depends on the weapon, though. Some weapons will get better scaling than others, just like with every other scaling stat. It's most often used with Bleed weapons, since Bleed buildup scales with luck, but can be useful with non-bleed weapons, too. YMMV.
Are you seriously saying that fextralife is constantly manipulated or screwed with? Since DS1 I've used their work and it's always been right. Wiki's are fair game to edits but they can ban IPs from incorrect editting or trolling. Not only that but they can reverse changes.

You should read Wraith's post above then.

Don't be an ass. I never said that. What I said is Fextralife is editted by the public, meaning anyone can put what they want up there. I ALSO said that it's also regularly policed for trolls, meaning that if someone DOES put up a load of crap, it will be reverted back to what it was before, and the troll will be dealt with.

Stop putting words in my mouth and actually READ what I said. You said it was weird that Fextralife doesn't have any info on Hollow scaling, and I told you WHY it doesn't have any info on Hollow scaling: Fextralife relies almost entirely upon the public to post up their data, and Hollow scaling is a very hidden stat that requires significant testing on every single infuseable weapon to get any kind of hard data on it, meaning it's going to be one of the last things to be filled out on Fextralife.

Hell, you still see ENTIRE WEAPONS that don't have any data for them. Weapons that are deemed weak and useless have next to no data for them on Fextralife. For example, check out Rotten Ghru Spear. That weapon only has ONE table with reasonable data in, and that's Regular, and THAT isn't even completely filled in up to +10. You can't even look at the "Max" overview table because that isn't filled in at all either. The reason why is because it's a Poison weapon, and Poison weapons are, by and large, considered useless. I've personally used the Ghru Spear in a Hollow build, it's actually a pretty decent weapon, but you wouldn't know that by trying to look it up on Fextralife, because there's next to no data for it.

If entire weapons have that much missing data despite how easy it would be for any dedicated person to GET that data, then how could you possibly expect people to have all the Hollow scaling data up?
Last edited by Hezz; Jun 16, 2016 @ 12:10am
 WraithGear Jun 16, 2016 @ 12:11am 
Originally posted by Hezz:
no need to be like that. i get the feeling that hes not that into fextralife, lol. if he was he would know its got gaps, and missinformation cropping up now and again. I don't think he ment to be antagonistic.
evil_apai Jun 16, 2016 @ 1:03am 
Hollow Weapon have hidden scaling with Luck along with the default scaling of the weapon, and slight lower AR...

Get Luck stats to 30... Then hollow infuse shield n weapon... both hollow gear in each hand give free 5 Luck each. Total 40 Luck there. Not sure how good is Hollow build, but my Hollow Great Scythe strike better than normal or sharp infused. May be coz Luck boost the bleed?... While in this build you also have high item discovery stats... along with Gold Serpent Ring and Symbol of Avarice, you can farm those hard to earn tongues, grass, dregs and Concord kept more easily. Cheers~~~
 WraithGear Jun 16, 2016 @ 1:08am 
Originally posted by evil_apai:
Hollow Weapon have hidden scaling with Luck along with the default scaling of the weapon, and slight lower AR...

Get Luck stats to 30... Then hollow infuse shield n weapon... both hollow gear in each hand give free 5 Luck each. Total 40 Luck there. Not sure how good is Hollow build, but my Hollow Great Scythe strike better than normal or sharp infused. May be coz Luck boost the bleed?... While in this build you also have high item discovery stats... along with Gold Serpent Ring and Symbol of Avarice, you can farm those hard to earn tongues, grass, dregs and Concord kept more easily. Cheers~~~

... yes the hollowing infusion will give you better AR with 40/40/30 then normal sharp, but its not a lot more. like i said its like getting a low D scalling in luck. The bleed is not factord into the AR, but luck boosts the bleed number, and the higer the bleed number the faster the bleed stacks on enemies, and the more damage the bleed effect causes.

for best results you should only use hollowing with weapons with inate bleed, otherwise i would recomend the refined/heavy/sharp infusions, and spend the levels on other things, or to stay low leveled
Thor Odenson Jun 16, 2016 @ 1:54am 
Anri's straight sword
This unique weapon is amazing with luck scaling, showing that not all weapons are the same.

I have a Luck based build, I love it for the fact i can get my str and dex to 20 each and just hollow everything for the luck scaling. It is very clear to me some weapons scale way better then others. Like how Chaos scales, some get C scaling, some even get up to A scaling.
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Date Posted: Jun 15, 2016 @ 7:48am
Posts: 30