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I don't know whether in both 1h and 2h or in which one if only one, but I definitely know that you can combo it somehow.
Why does R1 combo into R2? The speed is exactly the same as R1->R1. It only combo the animation (what is amazing, thanks for the data). Explanation? ^_^
And i really hate 1H.. yea, rolling attack is fast (though if the enemy parries it's easy to parry) and the R2 has some dead angle, range etc, but still... 1H moves looks so bad and feels bad, while 2H moves feels amazing
Why do so many weapons have a R1>L2>R1 true combo? Same question. Nobody knows.
-Damage is comparable to straight swords while having better range.
-Weapon arts are garbage, both pontiff and regular ones.
-First R2 is actually faster than a regular R1.
Imo they aren't bad weapons, it's just that their weapon arts completely suck.
Ehm yeah, but explain the combo meaning. If R1>R2 speed is nearly the same as R1>R1, where's the combo, other than visual? Maybe R2 does a bit more damage and... yea... maybe some weapons dont combo R1>R2 because R2 is too slow, but even if they combo, is R2 damage so diferent from R1, being uncharged?
And yes, think about the fact why the first is called "light" and the second "strong" attack.
- Yea, that's good. Bad only 10% of players uses shields..
- But attack speed is totally worse and range is nearly the same. And nope, they dont have better damage. Straights have better damage. Base of scythes sucks, if i'm right...
- I want to think neck swipe is not garbage. I discovered the hyperarmor, and maybe if a headshot can lead to an R1>R1...
- Are you sure? Maybe a 5% faster, but i dont feel it... (2H ofc) and R2 range... feels like 70% worse than R1...
Corvian scythe 40/40
Normal: 409
Refined: 463
Morion blade: 397 being a lot faster and cheaper, nearly less range. And when low health, +20% damage buff
Dark sword
Normal: 437
Refined: 494
Yea, scythe damage rocks against straight swords
-Attack speed is worse but still decent and the range is noticably better as I always outrange straightsword users, well unless you don't make use of your entire range. Also I didn't say they have better damage, I said comparable damage, don't twist my words :P
-I want to think that as well, but landing a headshot is all about luck and even if it lands the damage isn't that great, I hope that weapon art gets a rework soon (same about pontiff one for that matter) :/
-Yup 100% sure, I played a lot with scythes. Range may be worse but it's not really meant to be used for range attacks in first place. It's easier to hit people with the blade up-close using the R2.
They just could buff the battle art and a bit the damage, totally...
Gogogo, more discussion and tips, scythes are secretly op, i'm sure!
About bleed, with bleed infusion it gets 57 bleed damage at 40 luck, 47 if hollow. Its kinda the highest bleed you can get without using the cheap twinweapon bleed, and its not that bad, i managed to do a lot of bleeds at high level, cause 57 bleed per hit totally wins against the depletion rate, that is like 90% of bleed bar depleted in 43 seconds (some random test) so bleed is okay at high level. At low level, my level, with only 40 damage, it sucks, cause its hard to win against depletion per second.
It does not matter the bleed resist, its just a matter of time. The important thing is to win against the depletion per second, thats why bleed sucks at low level, even if the enemy have less bleed resist, its harder to win against the depletion rate
http://darksouls3.wiki.fextralife.com/Carthus+Curved+Greatsword
Hyper armor in R1 and R2, unparryable R2, an useful battle art, when bleed INFUSION has 54 bleed at 30 luck... while CORVIAN SCYTHE, the weapon MADE TO BLEED, has only 57 at 40 luck... and this spin battle art helps to bleed. And more damage... nothing else to say, im really thinking about dropping the scythe and going for this. Ill farm it and do some testings...
The jump attack is by far my favorite the times when people move to the side and get hit my the blade as it extends behind you top stuff.