DARK SOULS™ III

DARK SOULS™ III

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Discussion about scythe performance
It's know that they are one of the worst weapons, but they should still be okay if FROM did not patch them after buffing THEIR shield penetration two times, but instead buffed AR and hyperarmor skill of FIST and CLAWS, and i'm having trouble landing hits... so, for all the scythe PRO's, or people that want to help and enter into them... discussion about scythe performance.

- Pontiff: we can exclude the weapon art. It's totally useless. It builds like 30 frost per hit, compare that to bleed weapons that can bleed 60-90 per hit... and what do you get? An small effect.

- Neck swipe: Any info or tests? I'm noticing that it grants HYPER ARMOR, but ONLY right after the attack starts, not while charging... maybe it has something to do with poise? This needs more testing. Also the effects. ♥♥♥♥♥♥ damage, medium damage if headshot, but that builds up more bleed and, maybe, stuns the enemy so he can be hit instantly with an R1->R1?

- Damage sucks compared to speed and stamina cost, and range is nearly as a straightsword, nothing else to say...?

- Moveset. Here is where the scythe can shine.
->->-> 2H roll R1 and 2H roll R2 have the exact same starting animation, so you can trick parries and rolls. Unless they always roll away. I have trouble catching people...
->->-> Any secret about tracking? I do chargeds 2H R2, they roll through me, but the attack never hits... i have to unlock it?
->->-> R1's are so predictable and slow...
->->-> Running and jumping attack sucks, or its only me?
Last edited by Raziel Lewach; Jun 14, 2016 @ 1:10pm
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Showing 1-11 of 11 comments
TrueArchery Jun 14, 2016 @ 1:10pm 
R1s combo into R2s.

I don't know whether in both 1h and 2h or in which one if only one, but I definitely know that you can combo it somehow.
Raziel Lewach Jun 14, 2016 @ 1:12pm 
Originally posted by TrueArchery:
R1s combo into R2s.

I don't know whether in both 1h and 2h or in which one if only one, but I definitely know that you can combo it somehow.

Why does R1 combo into R2? The speed is exactly the same as R1->R1. It only combo the animation (what is amazing, thanks for the data). Explanation? ^_^

And i really hate 1H.. yea, rolling attack is fast (though if the enemy parries it's easy to parry) and the R2 has some dead angle, range etc, but still... 1H moves looks so bad and feels bad, while 2H moves feels amazing
TrueArchery Jun 14, 2016 @ 1:16pm 
Originally posted by DarkK Raziel:
Originally posted by TrueArchery:
R1s combo into R2s.

I don't know whether in both 1h and 2h or in which one if only one, but I definitely know that you can combo it somehow.

Why does R1 combo into R2? The speed is exactly the same as R1->R1. It only combo the animation (what is amazing, thanks for the data). Explanation? ^_^

And i really hate 1H.. yea, rolling attack is fast (though if the enemy parries it's easy to parry) and the R2 has some dead angle, range etc, but still... 1H moves looks so bad and feels bad, while 2H moves feels amazing
I don't know why. It's just like that.

Why do so many weapons have a R1>L2>R1 true combo? Same question. Nobody knows.
Alcatraz Jun 14, 2016 @ 1:17pm 
-Penetrate shields.
-Damage is comparable to straight swords while having better range.
-Weapon arts are garbage, both pontiff and regular ones.
-First R2 is actually faster than a regular R1.

Imo they aren't bad weapons, it's just that their weapon arts completely suck.
Last edited by Alcatraz; Jun 14, 2016 @ 1:18pm
Raziel Lewach Jun 14, 2016 @ 1:18pm 
Originally posted by TrueArchery:
I don't know why. It's just like that.

Why do so many weapons have a R1>L2>R1 true combo? Same question. Nobody knows.

Ehm yeah, but explain the combo meaning. If R1>R2 speed is nearly the same as R1>R1, where's the combo, other than visual? Maybe R2 does a bit more damage and... yea... maybe some weapons dont combo R1>R2 because R2 is too slow, but even if they combo, is R2 damage so diferent from R1, being uncharged?
TrueArchery Jun 14, 2016 @ 1:22pm 
Originally posted by DarkK Raziel:
Originally posted by TrueArchery:
I don't know why. It's just like that.

Why do so many weapons have a R1>L2>R1 true combo? Same question. Nobody knows.

Ehm yeah, but explain the combo meaning. If R1>R2 speed is nearly the same as R1>R1, where's the combo, other than visual? Maybe R2 does a bit more damage and... yea... maybe some weapons dont combo R1>R2 because R2 is too slow, but even if they combo, is R2 damage so diferent from R1, being uncharged?
Alca just said that the R2 is faster than the R1, for scythes only. I personally didn't notice it so I had no idea why before reading the post above, but I did notice the R1>R2 combo so that explains it.

And yes, think about the fact why the first is called "light" and the second "strong" attack.
Last edited by TrueArchery; Jun 14, 2016 @ 1:23pm
Raziel Lewach Jun 14, 2016 @ 1:22pm 
Originally posted by Alcatraz:
-Penetrate shields.
-Damage is comparable to straight swords while having better range.
-Weapon arts are garbage, both pontiff and regular ones.
-First R2 is actually faster than a regular R1.

Imo they aren't bad weapons, it's just that their weapon arts completely suck.

- Yea, that's good. Bad only 10% of players uses shields..
- But attack speed is totally worse and range is nearly the same. And nope, they dont have better damage. Straights have better damage. Base of scythes sucks, if i'm right...
- I want to think neck swipe is not garbage. I discovered the hyperarmor, and maybe if a headshot can lead to an R1>R1...
- Are you sure? Maybe a 5% faster, but i dont feel it... (2H ofc) and R2 range... feels like 70% worse than R1...

Corvian scythe 40/40
Normal: 409
Refined: 463

Morion blade: 397 being a lot faster and cheaper, nearly less range. And when low health, +20% damage buff

Dark sword
Normal: 437
Refined: 494

Yea, scythe damage rocks against straight swords
Last edited by Raziel Lewach; Jun 14, 2016 @ 1:26pm
Alcatraz Jun 14, 2016 @ 1:36pm 
Originally posted by DarkK Raziel:
Originally posted by Alcatraz:
-Penetrate shields.
-Damage is comparable to straight swords while having better range.
-Weapon arts are garbage, both pontiff and regular ones.
-First R2 is actually faster than a regular R1.

Imo they aren't bad weapons, it's just that their weapon arts completely suck.

- Yea, that's good. Bad only 10% of players uses shields..
- But attack speed is totally worse and range is nearly the same. And nope, they dont have better damage. Straights have better damage. Base of scythes sucks, if i'm right...
- I want to think neck swipe is not garbage. I discovered the hyperarmor, and maybe if a headshot can lead to an R1>R1...
- Are you sure? Maybe a 5% faster, but i dont feel it... (2H ofc) and R2 range... feels like 70% worse than R1...

Corvian scythe 40/40
Normal: 409
Refined: 463

Morion blade: 397 being a lot faster and cheaper, nearly less range. And when low health, +20% damage buff

Dark sword
Normal: 437
Refined: 494

Yea, scythe damage rocks against straight swords
-Doesn't matter how many people use shields, it's stil an advantage over other weapons, even if a niche one.

-Attack speed is worse but still decent and the range is noticably better as I always outrange straightsword users, well unless you don't make use of your entire range. Also I didn't say they have better damage, I said comparable damage, don't twist my words :P

-I want to think that as well, but landing a headshot is all about luck and even if it lands the damage isn't that great, I hope that weapon art gets a rework soon (same about pontiff one for that matter) :/

-Yup 100% sure, I played a lot with scythes. Range may be worse but it's not really meant to be used for range attacks in first place. It's easier to hit people with the blade up-close using the R2.
Last edited by Alcatraz; Jun 14, 2016 @ 1:39pm
Raziel Lewach Jun 14, 2016 @ 1:41pm 
Well, i just fought and totally outranged a greatsword (i think it was not an ultra), it was so nice... but only the R1's...

They just could buff the battle art and a bit the damage, totally...

Gogogo, more discussion and tips, scythes are secretly op, i'm sure!

About bleed, with bleed infusion it gets 57 bleed damage at 40 luck, 47 if hollow. Its kinda the highest bleed you can get without using the cheap twinweapon bleed, and its not that bad, i managed to do a lot of bleeds at high level, cause 57 bleed per hit totally wins against the depletion rate, that is like 90% of bleed bar depleted in 43 seconds (some random test) so bleed is okay at high level. At low level, my level, with only 40 damage, it sucks, cause its hard to win against depletion per second.

It does not matter the bleed resist, its just a matter of time. The important thing is to win against the depletion per second, thats why bleed sucks at low level, even if the enemy have less bleed resist, its harder to win against the depletion rate
Raziel Lewach Jun 14, 2016 @ 3:40pm 
Im starting to get tired of TRYING to make scythe work... then I found...

http://darksouls3.wiki.fextralife.com/Carthus+Curved+Greatsword

Hyper armor in R1 and R2, unparryable R2, an useful battle art, when bleed INFUSION has 54 bleed at 30 luck... while CORVIAN SCYTHE, the weapon MADE TO BLEED, has only 57 at 40 luck... and this spin battle art helps to bleed. And more damage... nothing else to say, im really thinking about dropping the scythe and going for this. Ill farm it and do some testings...
Disharmony Jun 14, 2016 @ 6:55pm 
Scythes just need a practical weapon art there fine otherwise not top teir but definitely useable.

The jump attack is by far my favorite the times when people move to the side and get hit my the blade as it extends behind you top stuff.
Last edited by Disharmony; Jun 14, 2016 @ 6:59pm
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Date Posted: Jun 14, 2016 @ 1:08pm
Posts: 11