DARK SOULS™ III

DARK SOULS™ III

Statistiche:
Help allocating stats for PVP Darkmoon Blade character.
I finally farmed Darkmoon Blade. So now I am trying to figure out where to best reallocate my stats. Basically this is a PVP build that I change slightly for Co-op. Here is a brief overview of my character stats and equipment.

Starting Class = Knight
Current Level 120

Vigor = 27
Attunement = 10
Endurance = 20 (I think)
Vitality = 15
Strength = 30
Dexterity = 30
Intelligence = 9
Faith = 40
Luck = 7

Weapon 1 = Refined Zweihander (for switching to on parry)(over 700 DMG buffed)
Weapon 2 = Refined Falchion (about 550 buffed I think)

Shield = Simple Buckler (for FP regen)
Chime = Yorshka's Chime (maxed) (I think under level 60 there is probably a better chime/talisman?)

RIng 1 = Ring of Steel Protection
Ring 2 = Lingering Dragoncrest Ring (this is to extend my darkmoon blade length, so I can recast after it runs out, as I carry no blue flasks)
Ring 3 = Hornet Ring
Ring 4 = Favor and Protection (this is a placholder ring, trying to decide what to get, as my stamina is low)

OK, so basically I am trying to decide whether it would be more beneficial to up my faith to 60, and lower my strength and dex to 20 each, or leave as is. Or maybe pump close to 40 each in Strength and Dex, and lower my faith accordingly to just enough to cast Darkmoon blade.

I am up to changing the refining on my weapons, but only if I can still buff them, as this build is a darkmoon blade build. I also have no desire to change weapons. I know the Zweihander isn't the best weapon, but it's a lot of fun to use, and I love the move set. The Falchion may not be one of the best weapons in the game either, but I could argue that it's pretty darn good, and better than any of the katanas. I personally think it's one of the best weapons in the game, and the 2 handed moveset is great, and fast.

I am also willing to change my rings, but the hornet ring is staying.

I would love some tips to make me more powerful, and if possible keep my vigor the same.

I am torn on what to do regarding the stamina. I don't think taking from my attack power and dumping in endurance will help me more than the slight power boost. I am really considering making this a level 125 character and pumping 5 more in endurance so I can get another swing off.
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You're going to have some conflicts. First of all, you MUST have 60 faith, or your darkmoon blade won't matter, and may aswell be another buff. In addition to that, Magic Clutch ring to buff the DMB buff, obviously. Replace the lingering ring. Its a min long buff and thus doesn't need to be extended. The other reason you won't need it extended is because you need at least 12 attunement. That will give you 103 attunement which means you get 2 buffs per. I'd alott 4 ashen estus which as a result gives you 6 DMB buffs which is enough for any invasion setting unless you're running alot.

Steel protection is fine to buff out the magic clutch neg effects, Favor is fine to give you a bit more hp and stam since your hp is really low, and means you'll be getting one-shot by other players with the hornet ring. I would work to get those +2 rings though for a little bit more on your favor, and steel.
On a side note, that class is horrible for the build you want. You're wasting 5 points alone in vitality. And you should use other weps. I'd suggest astora's greatsword as your beefy twohand and maybe a light straight sword like sunlight which gives you an additional buff for overkill.

Edit: Your stamina is fine, you just need to learn better management. It isn't about swinging the most and spamming. Ultra greatswords are about finding the right time to counter attack or trading when most beneficial.
Ultima modifica da Analyst; 14 giu 2016, ore 13:00
Messaggio originale di Twitch.Tv.Nijnij:

Steel protection is fine to buff out the magic clutch neg effects, Favor is fine to give you a bit more hp and stam since your hp is really low, and means you'll be getting one-shot by other players with the hornet ring. I would work to get those +2 rings though for a little bit more on your favor, and steel.

That's a big lie. First of all. Clutch rings and Ring of Steel Protection percentages aren't correct. For the clutch ring you get 10% more dmg overall, but only get like 6% more magic dmg. It's almost suicide to use as a meele. The Ring of Steel Protection +2 only negates about 4% dmg. It's useless in pvp. You won't even last a hit more on a high level. Using both of them is..... not worth the 2 slots. Lingering Crest Ring will also be pretty much useless.
FAP is fine, but only if you use +2 to get more end. Also do not use prisoner chain or you will die even faster.

Chloranthy ring is always nice. Also the +5 stat rings always help out with dmg or getting to caps. Obscuring Ring is only nice, if you do not use DMB as people then can see flying buffed swords. You could use the rings which raise miracles dmg. Dunno if it works for buffs though.

40 faith does not really matter. You could also just go for 30. The difference is negliable.
Below 29 faith you should use the Priests Chime. The Cleric Sacred Chime is best for 30 Faith till 37. Then comes the canvas talisman from 38 till 41 faith and then the Sacred Chime again from 42 to 49 faith. Yorshka is the best good after 55 faith. Just so you know.

Put 10 points from Fth into Vigor.

Swap R. o. Steel Protection with Life Ring.
put them all into luck so that you get summoned once in a hwile
Messaggio originale di Dura:
Messaggio originale di Twitch.Tv.Nijnij:

Steel protection is fine to buff out the magic clutch neg effects, Favor is fine to give you a bit more hp and stam since your hp is really low, and means you'll be getting one-shot by other players with the hornet ring. I would work to get those +2 rings though for a little bit more on your favor, and steel.

That's a big lie. First of all. Clutch rings and Ring of Steel Protection percentages aren't correct. For the clutch ring you get 10% more dmg overall, but only get like 6% more magic dmg. It's almost suicide to use as a meele. The Ring of Steel Protection +2 only negates about 4% dmg. It's useless in pvp. You won't even last a hit more on a high level. Using both of them is..... not worth the 2 slots. Lingering Crest Ring will also be pretty much useless.
FAP is fine, but only if you use +2 to get more end. Also do not use prisoner chain or you will die even faster.

Chloranthy ring is always nice. Also the +5 stat rings always help out with dmg or getting to caps. Obscuring Ring is only nice, if you do not use DMB as people then can see flying buffed swords. You could use the rings which raise miracles dmg. Dunno if it works for buffs though.

40 faith does not really matter. You could also just go for 30. The difference is negliable.
Below 29 faith you should use the Priests Chime. The Cleric Sacred Chime is best for 30 Faith till 37. Then comes the canvas talisman from 38 till 41 faith and then the Sacred Chime again from 42 to 49 faith. Yorshka is the best good after 55 faith. Just so you know.

You're trying to sit here and tell me most of the rings don't matter except FAP, and you want him to waste spots putting on +5 stat rings. And what are you on about with the Ob ring? You don't run around buffed, period. It last for a MINUTE, so why would you do that. Once you're IN RANGE, you buff, so it works just fine. Disregard you can tell me of these percentages you likely read on some random.thread, but don't even know if buffs can be seen behind one of the most used rings in game.

All that aside, the nail in the coffin is that you're trying to tell this person that 40 or 30 faith is fine on a build that REVOLVES around it. Not to mention ALL MAGIC SOFTCAPS start at 60ish. Don't come here spewing your regurgitated nonsense that you haven't actually tried and read in random threads and tell someone who USES this build as one of his main ones.

Why don't you go find the spreadsheet and look at the difference between 30 and 60 is, and tell me how much it doesn't matter while he's doing SPLIT damage between physical and magic which has to go through TWO thresholds for calculation. Lmao.

Edit: And for the record, even with the percentages being wrong, it is STILL a buffer.

For the other guy who mentioned the life ring, while the life ring +3 is good, it won't lessen your damage overall. So you'll be taking alot more damage with 200ish extra hp, which is one straight sword hit.
Ultima modifica da Analyst; 14 giu 2016, ore 13:29
Messaggio originale di Twitch.Tv.Nijnij:
Messaggio originale di Dura:

That's a big lie. First of all. Clutch rings and Ring of Steel Protection percentages aren't correct. For the clutch ring you get 10% more dmg overall, but only get like 6% more magic dmg. It's almost suicide to use as a meele. The Ring of Steel Protection +2 only negates about 4% dmg. It's useless in pvp. You won't even last a hit more on a high level. Using both of them is..... not worth the 2 slots. Lingering Crest Ring will also be pretty much useless.
FAP is fine, but only if you use +2 to get more end. Also do not use prisoner chain or you will die even faster.

Chloranthy ring is always nice. Also the +5 stat rings always help out with dmg or getting to caps. Obscuring Ring is only nice, if you do not use DMB as people then can see flying buffed swords. You could use the rings which raise miracles dmg. Dunno if it works for buffs though.

40 faith does not really matter. You could also just go for 30. The difference is negliable.
Below 29 faith you should use the Priests Chime. The Cleric Sacred Chime is best for 30 Faith till 37. Then comes the canvas talisman from 38 till 41 faith and then the Sacred Chime again from 42 to 49 faith. Yorshka is the best good after 55 faith. Just so you know.

You're trying to sit here and tell me most of the rings don't matter except FAP, and you want him to waste spots putting on +5 stat rings. And what are you on about with the Ob ring? You don't run around buffed, period. It last for a MINUTE, so why would you do that. Once you're IN RANGE, you buff, so it works just fine. Disregard you can tell me of these percentages you likely read on some random.thread, but don't even know if buffs can be seen behind one of the most used rings in game.

All that aside, the nail in the coffin is that you're trying to tell this person that 40 or 30 faith is fine on a build that REVOLVES around it. Not to mention ALL MAGIC SOFTCAPS start at 60ish. Don't come here spewing your regurgitated nonsense that you haven't actually tried and read in random threads and tell someone who USES this build as one of his main ones.

Why don't you go find the spreadsheet and look at the difference between 30 and 60 is, and tell me how much it doesn't matter while he's doing SPLIT damage between physical and magic which has to go through TWO thresholds for calculation. Lmao.

Edit: And for the record, even with the percentages being wrong, it is STILL a buffer.

For the other guy who mentioned the life ring, while the life ring +3 is good, it won't lessen your damage overall. So you'll be taking alot more damage with 200ish extra hp, which is one straight sword hit.

So you buff in range where the enemy can see you and then get rushed by them. Fine by me.
You do realize that if you invade with that build, you should run around buffed. Then rebuff when you can. Else you may just get rushed and die. No host with 2 phantoms will wait till you are ready. They mostly do not care. You become visible while buffing, being buffed or even using a bow/consumable.

And for the rings:
Check reddit. Check youtube. Test it yourself. I also tested it.

Here is a video for you. There is a lot of it.
https://www.youtube.com/watch?v=xJympDSm9ZE

Also at 30 faith you still deal a lot of dmg with DMB. You do not need to go to 60 faith to make it viable.
Messaggio originale di Dura:
Messaggio originale di Twitch.Tv.Nijnij:

You're trying to sit here and tell me most of the rings don't matter except FAP, and you want him to waste spots putting on +5 stat rings. And what are you on about with the Ob ring? You don't run around buffed, period. It last for a MINUTE, so why would you do that. Once you're IN RANGE, you buff, so it works just fine. Disregard you can tell me of these percentages you likely read on some random.thread, but don't even know if buffs can be seen behind one of the most used rings in game.

All that aside, the nail in the coffin is that you're trying to tell this person that 40 or 30 faith is fine on a build that REVOLVES around it. Not to mention ALL MAGIC SOFTCAPS start at 60ish. Don't come here spewing your regurgitated nonsense that you haven't actually tried and read in random threads and tell someone who USES this build as one of his main ones.

Why don't you go find the spreadsheet and look at the difference between 30 and 60 is, and tell me how much it doesn't matter while he's doing SPLIT damage between physical and magic which has to go through TWO thresholds for calculation. Lmao.

Edit: And for the record, even with the percentages being wrong, it is STILL a buffer.

For the other guy who mentioned the life ring, while the life ring +3 is good, it won't lessen your damage overall. So you'll be taking alot more damage with 200ish extra hp, which is one straight sword hit.

So you buff in range where the enemy can see you and then get rushed by them. Fine by me.
You do realize that if you invade with that build, you should run around buffed. Then rebuff when you can. Else you may just get rushed and die. No host with 2 phantoms will wait till you are ready. They mostly do not care. You become visible while buffing, being buffed or even using a bow/consumable.

And for the rings:
Check reddit. Check youtube. Test it yourself. I also tested it.

Here is a video for you. There is a lot of it.
https://www.youtube.com/watch?v=xJympDSm9ZE

Also at 30 faith you still deal a lot of dmg with DMB. You do not need to go to 60 faith to make it viable.

Yes, I buff in range. If they're close enough to see me with OB ring, that's enough space to buff and not get hit. Most of the time in an invasion, you won't get the chance to rebuff unless the host is scared. Also, I've watched all of his videos, and in that video specifically, he made ALOT of mistakes and didn't calculate the Steel protection ring. He did it with armor on and it was calculated in addition to what he already had it which made it seem really low. IT gives you about 7 in all physical if I recall from PROPER testing while naked which is the PROPER way to calculate. And 7 is very significant. But thank you for proving my point of getting all your information from ONE source, the source that messed up and admitted to it.

Also, the example he used for the clutch was the magic with Moonlight greatsword. You get much more AR with a refined greatsword buffed because it has better base AR to stack with. If you want okay damage, you're going to lose most fights. We're not looking at tolerable damage. You go for softcaps which is the highest point you get before diminishing returns where it doesn't become worth it to level up that stat. Basically you're putting him in a situation where he'll lose to every other DMB player because he'll have to hit as much times as a normal sword, while we'll be 2-3 shotting him at most.
Messaggio originale di Twitch.Tv.Nijnij:
Messaggio originale di Dura:

So you buff in range where the enemy can see you and then get rushed by them. Fine by me.
You do realize that if you invade with that build, you should run around buffed. Then rebuff when you can. Else you may just get rushed and die. No host with 2 phantoms will wait till you are ready. They mostly do not care. You become visible while buffing, being buffed or even using a bow/consumable.

And for the rings:
Check reddit. Check youtube. Test it yourself. I also tested it.

Here is a video for you. There is a lot of it.
https://www.youtube.com/watch?v=xJympDSm9ZE

Also at 30 faith you still deal a lot of dmg with DMB. You do not need to go to 60 faith to make it viable.

Yes, I buff in range. If they're close enough to see me with OB ring, that's enough space to buff and not get hit. Most of the time in an invasion, you won't get the chance to rebuff unless the host is scared. Also, I've watched all of his videos, and in that video specifically, he made ALOT of mistakes and didn't calculate the Steel protection ring. He did it with armor on and it was calculated in addition to what he already had it which made it seem really low. IT gives you about 7 in all physical if I recall from PROPER testing while naked which is the PROPER way to calculate. And 7 is very significant. But thank you for proving my point of getting all your information from ONE source, the source that messed up and admitted to it.

Also, the example he used for the clutch was the magic with Moonlight greatsword. You get much more AR with a refined greatsword buffed because it has better base AR to stack with. If you want okay damage, you're going to lose most fights. We're not looking at tolerable damage. You go for softcaps which is the highest point you get before diminishing returns where it doesn't become worth it to level up that stat. Basically you're putting him in a situation where he'll lose to every other DMB player because he'll have to hit as much times as a normal sword, while we'll be 2-3 shotting him at most.

https://youtu.be/Xk3r5ujuuPY

What is 417/400 again? Sorry. My calculator does not work. You are wrong on many, many parts. It does not matter. Think carefully. If you have armor on, the overall dmg is only a tad bit smaller. The effect of the ring stays the same. It's not like he took the armor off and had only the ring on. And then tested with armor on and the ring off. Duh.

I played with DMB myself. You do not need 60 faith to make it viable. Sure. It is not "as strong" as with 60 faith. But with 60 faith you have less str/dex or other stats. The overall dmg will be the same. And with 30/30 str/dex it is actually worth using. You will deal at least more than with pure 40/40 stats. Going for 60 faith and taking away 20 or 30 stats from somewhere else will make it actually worse in terms of surviablity. You are so wrong on many parts. While you raise your DMB dmg you decrease your physical dmg. And then you have the same AR. Then the only difference will be if the enemy has less magic resitance than physical resistance.

You also should understand that "having more AR" does not mean that the effect of something actually changes. Right? The effect of something does not change even if you use something with more AR. Should I repeat myself? I guess twice should be enough for you to understand that 6% is still only 6%.
Messaggio originale di Dura:
Messaggio originale di Twitch.Tv.Nijnij:

Yes, I buff in range. If they're close enough to see me with OB ring, that's enough space to buff and not get hit. Most of the time in an invasion, you won't get the chance to rebuff unless the host is scared. Also, I've watched all of his videos, and in that video specifically, he made ALOT of mistakes and didn't calculate the Steel protection ring. He did it with armor on and it was calculated in addition to what he already had it which made it seem really low. IT gives you about 7 in all physical if I recall from PROPER testing while naked which is the PROPER way to calculate. And 7 is very significant. But thank you for proving my point of getting all your information from ONE source, the source that messed up and admitted to it.

Also, the example he used for the clutch was the magic with Moonlight greatsword. You get much more AR with a refined greatsword buffed because it has better base AR to stack with. If you want okay damage, you're going to lose most fights. We're not looking at tolerable damage. You go for softcaps which is the highest point you get before diminishing returns where it doesn't become worth it to level up that stat. Basically you're putting him in a situation where he'll lose to every other DMB player because he'll have to hit as much times as a normal sword, while we'll be 2-3 shotting him at most.

https://youtu.be/Xk3r5ujuuPY

What is 417/400 again? Sorry. My calculator does not work. You are wrong on many, many parts. It does not matter. Think carefully. If you have armor on, the overall dmg is only a tad bit smaller. The effect of the ring stays the same. It's not like he took the armor off and had only the ring on. And then tested with armor on and the ring off. Duh.

I played with DMB myself. You do not need 60 faith to make it viable. Sure. It is not "as strong" as with 60 faith. But with 60 faith you have less str/dex or other stats. The overall dmg will be the same. And with 30/30 str/dex it is actually worth using. You will deal at least more than with pure 40/40 stats. Going for 60 faith and taking away 20 or 30 stats from somewhere else will make it actually worse in terms of surviablity. You are so wrong on many parts. While you raise your DMB dmg you decrease your physical dmg. And then you have the same AR. Then the only difference will be if the enemy has less magic resitance than physical resistance.

You also should understand that "having more AR" does not mean that the effect of something actually changes. Right? The effect of something does not change even if you use something with more AR. Should I repeat myself? I guess twice should be enough for you to understand that 6% is still only 6%.

Gawd, this is funny. I actually laughed at that first line. This is the equation for the ring of protection. "1 - ((1 - (currentAbsorption/100)) * (1 - X))" So, that means, the lower your current absorption is, the harder the hit you take from the division of 100. X is 0.1 for Normal, 0.13 for +1 and 0.15 for +2 for the respective X's.

If I told you that there was a huge bee outside with a huge stinger, and it was going to sting you no matter what, and you had the option of putting on up to three t-shirts (in this case they're the ring of protection) even if you found out they didn't help as much, would you rather go out with NO shirt on, or 3 shirts on to minimize the sting/chance of death if you're allergic.

As for less str/dex, that doesn't matter. I have a build that has 30/30 str/dex with 60 faith, and its good, the catch is, it isn't his class, but his class is simply bad for this build because all of the wasted points. ALSO, there's a item for low stats, and its called the raw gem, and it actually works very well. I ALSO have another build that uses a raw Astora's straight sword that gives about 322ish AR, with 60 faith still and all you need is the stats to equip which is 10/10 str/dex. With the buff at 60, it gives about 632 AR, which is obscene for how quick you can swing a straight sword in this game, and that AR only goes up pending what he wants to use, like an Ultra Great which he seems keen on.

And on a side note, str/dex does not make you survive, skill does. In my build, I have a slight bit more hp than him, so it isn't an issue, but you doing more damage isn't what'll make you live, because if someone is better or a reactive player, you won't be landing damage often. As for having more AR, the more you have, the less it diminishes through absorption.

An example is, if someone has high magic resistance, and physical which is easy with two pieces of a cloth, like karla's pants and clandestine top/or a good cloth hat. So, lets say your dmb is low which it will be from NOT using the clutch and LOW stats. And you're hitting someone who has decent stats, I have about 600ish AR going through two resistances (physical and magic) which will make me hit about 350ish average. How much do you expect to hit for? You'll prolly be getting about 100-200 more ar, and the 200 is being very generous, but since I haven't tested faith that appallingly low, I'll make up a good number for you. So we'll use the same sword using around the same math. So benefit of the doubt to give you more than I'm sure you'd be getting in the first place, we'll put your at about 500 with split damage going through the same two resistances. That'd give you about 100 less damage against players for about 250 (rounded up to be nice). A normal straight sword+10 with refined on a melee class hits for about 220-240ish.

So, you're hitting like a normal sword with split damage as opposed to a melee class hitting pure physical through one resistance. What's the point of using DMB? You'd not have to buff at all and still do the same damage and not risk a situation with an aggressive opponent that doesn't let you rebuff.
OK, so I took some of the advice here. I figured might as well reallocate since I still had 4 left. Made a huge difference. The clutch ring does make a significant difference, so thanks for that info. I was trying to dark clutch ring because I though that was what stacked with DMB.

Here is what we have now.

Starting Class = Knight
Current Level 120

Vigor = 27
Attunement = 10
Endurance = 12
Vitality = 15
Strength = 35
Dexterity = 35
Intelligence = 9
Faith = 60
Luck = 7

Weapon 1 = Refined Zweihander
*** UNBUFFED = 535 DMG
*** BUFFED WITHOUT CLUTCH = 769 DMG
*** BUFFED WITH CLUTCH = 804 DMG
*** BUFFED 2 HANDED W CLUTCH = 838 DMG

Weapon 2 = Refined Falchion
*** UNBUFFED = 402 DMG
*** BUFFED NO CLUTCH = 636 DMG
*** BUFFED W CLUTCH = 671 DMG
*** BUFFED 2 HANDED W CLUTCH = 695 DMG

Shield = Simple Buckler (for FP regen)
Chime = Yorshka's Chime +9 ( PLUS 10 IS ONLY ONE MORE POINT)

RIng 1 = Ring of Steel Protection
Ring 2 = Magic Clutch Ring
Ring 3 = Hornet Ring
Ring 4 = Favor and Protection


So, I basically sacrified all my endurance in favor of more stats that will make me stronger. With the FAP ring I can still swing my Falchion quite a few times, and save room for a roll. So I am OK with that as my Falchion is my main weapon. Zweihander is more for crowd control hit n runs, and switching to on parry.

The difference in damage thus far is pretty significant. I am happy with the outcome thus far, but will continue to hunt down the + rings to become stronger. I may also toy with my stats a bit more, but really I don't miss the endurance too much since I normally do weild the falchion.

That's a pretty mighty Falchion. I more than happy of the outcome.

Thanks everyone!
Ultima modifica da Gargamel; 14 giu 2016, ore 17:25
Messaggio originale di Dura:
https://www.youtube.com/watch?v=xJympDSm9ZE
This guy who made the video doesn't have a basic understanding of what he is talking about.

First of all, the rings don't increase/decrease the damage you get, they increase/decrease absorbtion. It's a stat, a percentage damage reduction that works BESIDES the flat damage reduction. When you change the rings you can see how absorption changes, and the percentages will add up. Because the clutch rings actually decrease absorption by 10, and steel protection increases it by more than 10.

You shouldn't believe everything you see in a video. The in-game descriptions are more reliable. And those say that, for example: "Increases physical damage absorption." Which is a stat, everyone knows that.



This guy is just stupid, and sprouts his ♥♥♥♥. Don't watch his videos.
Messaggio originale di Kip_Dynamite:
OK, so I took some of the advice here. I figured might as well reallocate since I still had 4 left. Made a huge difference. The clutch ring does make a significant difference, so thanks for that info. I was trying to dark clutch ring because I though that was what stacked with DMB.

Here is what we have now.

Starting Class = Knight
Current Level 120

Vigor = 27
Attunement = 10
Endurance = 12
Vitality = 15
Strength = 35
Dexterity = 35
Intelligence = 9
Faith = 60
Luck = 7

Weapon 1 = Refined Zweihander
*** UNBUFFED = 535 DMG
*** BUFFED WITHOUT CLUTCH = 769 DMG
*** BUFFED WITH CLUTCH = 804 DMG
*** BUFFED 2 HANDED W CLUTCH = 838 DMG

Weapon 2 = Refined Falchion
*** UNBUFFED = 402 DMG
*** BUFFED NO CLUTCH = 636 DMG
*** BUFFED W CLUTCH = 671 DMG
*** BUFFED 2 HANDED W CLUTCH = 695 DMG

Shield = Simple Buckler (for FP regen)
Chime = Yorshka's Chime +9 ( PLUS 10 IS ONLY ONE MORE POINT)

RIng 1 = Ring of Steel Protection
Ring 2 = Magic Clutch Ring
Ring 3 = Hornet Ring
Ring 4 = Favor and Protection


So, I basically sacrified all my endurance in favor of more stats that will make me stronger. With the FAP ring I can still swing my Falchion quite a few times, and save room for a roll. So I am OK with that as my Falchion is my main weapon. Zweihander is more for crowd control hit n runs, and switching to on parry.

The difference in damage thus far is pretty significant. I am happy with the outcome thus far, but will continue to hunt down the + rings to become stronger. I may also toy with my stats a bit more, but really I don't miss the endurance too much since I normally do weild the falchion.

That's a pretty mighty Falchion. I more than happy of the outcome.

Thanks everyone!

I'm really glad you listened to reason. I don't steer people wrong, and if I know nothing about the subject, I wouldn't even post. I grinded this game harder than any other Souls game, and tried from basic melee to casting, to luck and bleed. Poison is the only kind of bleed I hadn't tried because its bad.

Moving on, its good to know it worked out. You want the chime at +10 not only for the stats, but for the buff number, and even the slightest added may help. Just look up the slabs. The main ones people miss is the one before the twin princes fight, if you take that elevator before the boss down, get off and take the trick elevator like the one when you first meet Siegward, there's a slab down there. Or there's one if you trade your coiled sword fragment (the infinite homeward bone) to pickle pee, the bird. Or any of the other ones. It isn't 100% needed, but its nice.

The other thing is that you can afford to go 30/30 str/dex, which I would suggest. Stamina management is a thing, but you should still have a somewhat decent. And the 10 you get from going 30/30 will put you at 22 which is good. Or you can just settle at 19 which should give you 110 stam + fap gives you another 10, so 120 which is decent. And put the other 3 points into vigor for an even 30 because at low numbers, you see the best return on hp. Moving on, enjoy wrecking people!
Messaggio originale di Ponion:
Messaggio originale di Dura:
https://www.youtube.com/watch?v=xJympDSm9ZE
This guy who made the video doesn't have a basic understanding of what he is talking about.

First of all, the rings don't increase/decrease the damage you get, they increase/decrease absorbtion. It's a stat, a percentage damage reduction that works BESIDES the flat damage reduction. When you change the rings you can see how absorption changes, and the percentages will add up. Because the clutch rings actually decrease absorption by 10, and steel protection increases it by more than 10.

You shouldn't believe everything you see in a video. The in-game descriptions are more reliable. And those say that, for example: "Increases physical damage absorption." Which is a stat, everyone knows that.



This guy is just stupid, and sprouts his ♥♥♥♥. Don't watch his videos.

His narrated duels are good. He's good for watching pvp and learning pvp fighting tips, but that's about it. His testing always seems to forget something, so that's an issue. But yeah, I agree with you fully Ponion. Finally someone who doesn't just listen to anyone with a reddit thread/video online.
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Data di pubblicazione: 14 giu 2016, ore 12:35
Messaggi: 14