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After having finished the game a few days ago, I agree with your points. Although, I did have a friend who's beaten DS3 many times guiding me through the game, telling me where to go and giving me tips for (most) bosses.
I definitely think the endgame bosses and DLC bosses were good. Lothric (the boss, not the location) was kinda gimmicky, but in a good way. I had to die once before I learned I had to kill Young Prince even if I killed the Older Prince already, since he just respawns. Nameless King was really good (except for the camera) and the buildup to that boss was amazing. The final boss was really, really cinematic (but kind of a pushover lol I beat him first try and still had half my flasks). Slave Knight Gael was probably my favorite one, though. He was tough, but it was very fair. I never got stunlocked or one-shot, with enough practice and skill I was able to overcome him with the build I enjoyed using.
And finally, I sadly have to agree with your last paragraph. All making this post has taught me is that a good chunk of the Souls community are rude, egotistical, narcissistic arseholes who would rather invade a low level player with a broken build rather than actually play the damn game right (not all of the community is like that, ofc. There have been many nice people in this thread. This is simply an observation of the majority, not naming names).
You know, the point of me replying in detail to your lies is not exactly to change your mind: you're either a troll and a great one at that, very convincing - or an idiot. You choose which fits you best. The point is to make sure your lie-spewing doesn't go just accepted in this thread.
You are getting combo-ed from full hp to zero by pontiff sulyvahn, while having 40 vigor for a midgame boss (40 vigor is a good level of vigor - in fact, it's what most of us have in the DLC lol). I'm sorry, I know that I'm not the best, but for you to struggle with a mid-game boss with end-game stats means you do in fact suck. Let's not ignore your great claims about it being impossible to dodge out of said combos. That is a literal lie....
Now, my point about pointing out how you beat the entire game in 55 hours is two-fold: you cannot seriously struggle the amount that you did (dude, pontiff sulyvahn is my bane and i had like 20 vigor the first time i beat him - and i suck) with ENDGAME stats. How could you have beaten the endgame bosses and the DLC bosses so quickly and yet struggle with having twice more hp than your average player when facing pontiff sulyvahn? You're either going to have to admit that you're lying about getting combo-ed to death (by the way, your earlier claim was that you were 'getting one shot' with maximum vigor - that's somehow an even dumber claim dude) or.....yeah that's pretty much it. There's no alternative to that. You lied. I would totally forgive it since you've admitted you were ranting about Midir (which you claimed is absurdly unfair - yet another stupid claim). However, you've doubled down on your most absurd statements.
Why do you keep saying I suck, as though that's an insult? I have literally described myself as being bad - why would you think that would be a gut punch to me? That's a very weird tactic to use lol. Surely if i'm providing you with ammunition, then it can't be as potent as you might think it is. I'll let you think about that one.
And again: I don't care if you cheated, had souls dropped to you, what have you. That was never the point. I'm pointing out your lies. You are not getting one shot by pontiff sulyvahn with max vigor (or 40 vigor, or whatever else you want to make up lol). There is no way you're struggling with endgame stats against a midgame boss and yet steamrolling the rest of the game faster than the average player beats the base game.
What on earth does 'excessive' mean in a video game? Do I still have fun playing the game in question? Yes. Playing 500 games for 20 hours each or playing a few for a few hundred hours each...is one more 'worthy' than the other? Is it bad to watch a lot of one tv show versus watching a bit of a lot of them? I'm legitimately at a loss as to what you could possibly be trying to argue by pointing out my playtime, which I have brought up myself multiple times. Do you want me to be...ashamed of it?
OK, so now let's look at the opinions I have shared (my profile is public, unlike you, you coward lol). I have criticized combat, yes. As a whole. You don't see me criticizing things like 'this boss one shots me with endgame stats and it's so unfair'.
For example, in Hollow Knight, what do I criticize? I criticize the spammy nature of certain levels. However, you don't see me saying that a boss is one shotting me. And I am also not making stuff up. I am giving my opinion on the game. Nowhere do I say that the game is bad BECAUSE it's hard (which you are doing, you genius) - I give my opinion on the game. My review is clearly stated as an opinion. Moreover, I'm not going to the hollow knight discussion board and LITERALLY MAKING SH*T UP lmfaoooo. Do i really need to explain the distinction to you?
Stop resorting to the well of calling me bad, as though it's supposed to turn the spotlight away from your lies: I have no issues admitting I am bad. I have said this MULTIPLE TIMES, in replies addressed directly to you. Jesus dude. Be coherent.
You are literally making stuff up and you're doubling down: you bet your a*s i'm calling you out, as are tons of people. Because you're an idiot lol
I have a VAC ban (it's not called a steam strike, you illiterate troglodite lmao), yes. From 5 years ago. In a game that works with valve. Namely, not a single RPG or souls-like that I own. What's your point again? I have 1300 hours in ds3, does this prove I cheat in ds3? If so, explain that logic.
You have nothing to prove to me....and I never said you did? You are a terrible liar, literally making stuff up and I will keep pointing them out, even though most are too smart to fall for your crap, You suck at dark souls. It's fine, embrace it. You don't like it? F*ck off and go play something else lol.
Calling out a community after lying about the concerned game and doubling down on said lies is akin to punching someone on the street and then complaining to bystanders when the guy attacks you back. You're a hell of a weirdo.
DS3 has a lot of buffer on rolls. If you roll before an attack perfectly "too late" you usually auto roll right after the hit stun is over.
Say you get roll caught by Pointiff, and you were trying to mash roll to dodge that attack. (Trying to get back-to-back rolls but getting caught after the first). You will auto roll after, decreasing the control you have over the next attack. He might do a short quick swing or a long one, depending on his combo. This intentional inconsistency may be messing with you.
As for arenas, I believe they are more than fair.
-Pointiff requires a lot of diagonal rolls, which is very good in the cross-section of the "t" in his arena. You don't need much space for him, as he alternates between two states at distance: slow movement and ready to combo, or fast moving distance attack. Knowing which state he's in, based off his last attack, allows the player to run away need be, and allows you to get healed off easily. Why fight him in the bench area, when there's the obvious choice of the open arena.
-Dancer's Beyblade attack spins many times, but when she is close to you after spinning, say, three times, she ends the spins. This lets the player run away when they see the predictable wind-up and make some space for her to spin, and roll into her finisher, letting them heavily punish. It's not the arena, but rather the strategy.
-Dragon Slayer Armour's arena is long AF, and he doesn't have much range. The bad point here is his travel moves lack luster. Plus you have the bonus of the fountain thing in the middle. The only hard spacing part of this fight is the butterflies in phase 2.
We aren't saying that you should "git gud" and become the SL1, fists only, NG+7 chad, either. We're just saying that those people, who HAVE played the game like that, have fact-checked your statements. They have many notches on their belts. You have a single one: "I beat this game, insulted the players, and wrote a ♥♥♥♥♥♥♥ forum and steam review." You are embellishing your ineptitude as "BS game design" and blaming the game where it's not to blame.
now, i never took any sort of mental enhancement drug, besides the caffeine in my good ol' cuppajoe, but i remember when in the 90's, i beat super ghouls and ghosts on the hardest difficulty without dying or getting hit and i recorded it on a VHS tape, of which i no longer have it. . and when i fored up the game a couple years ago, i was struggling with normal mode.
dunno, maybe i just needed to relearn it and get all that memorization down.
honestly, i think ghost and goblins/ghouls and ghosts were the first "soulslikes", what with the giant bosses, the 1-2 hit deaths, the repetitive trial and error gameplay that sends you far back to a checkpoint after each death. . and the fact that it doesn't respect your time by making you play through the game a second time to see the "true" ending.
Of the DS3 bosses, iirc only four have a legitimate stage hazard (DSA and falling off the bridge, the Gundyrs and the open side of their arena, A. Wyvern and some places to fall off). The vast majority have large boss areas of sufficient size to roll many times in any one direction, and in many cases the boss room is enormous and almost entirely open (Sage, Vordt, Greatwood, Watchers, SoC, ODK, NK, both Gundyrs, Midir, DP, Gael, Friede). Even being very generous and agreeing that stuff like TP or Yorhm might be constricted by pillars, that's 13/25 of the bosses with almost inarguably sizable enough arenas.
In more than a thousand hours of play, I've run into two issues with boss room boundaries that aren't the result of my own poor positioning: that Nameless's has invisible walls that you can run up against before realizing they're there, and that Wolnir can crawl all the way up to the end of the room and trap you in unavoidable damage with his fog cloud attack if you're really, hilariously badly struggling to DPS him.
Outside of Curse inflicting ones, there isn't a single attack (some attack chains might be able to do this, but I doubt even that unless you're talking like eating the entire length of Dancer's spin combo or something equally absurd) that can oneshot a player through max vigor and Smough's on the first NG cycle. Limit Breaker has a video where he is hit by Midir's laser/flames, which I believe is the strongest single hit a player can take, and demonstrates that it is even possible to survive the most powerful "attack" (and this is a real stretch for a definition of attack; it's a bunch of summoned enemies attacking together) in the game by blocking with a buffed shield.
Can you provide any examples (preferably footage of the combo in question) of a boss where you must wait thirty seconds for an attack? If you provided it earlier in the thread, I apologize, for I could not find it.
Positioning is an important skill in Souls combat. It is reasonable to expect that players be able to mind their positioning and not place themselves in a corner or into a situation where their only option is to move into a corner when boss rooms are as large as they are. Even those boss rooms with pillars require multiple rolls in a row to move between them; the player has the space to not stand adjacent to one.
When these games receive critical acclaim with each release and fans continue to enjoy the bosses, it stretches my imagination to conceive that they might be categorically abusive or crappy. Even if I can't say why, the mere fact that these bosses are overwhelmingly enjoyed suggests that players at least do not find them abusive.
This isn't to say that every boss is perfect or even good, but that if they were all or mostly bad people wouldn't play these games.
These are valid points. The FROM camera has habitually had issues with fast moving or very large opponents, and elitism-borne reactionary rejections to criticism and complains are legitimate problems with the game and community respectively.
Edit: forgot you could fall off the map in the Ancient Wyvern's boss fight. Amended my first paragraph.
i would pay to see you play the game, fly high brother
but
"they nailed it a few times"
I mean, if they "nailed it a few times", they must have "some" idea, no?
Bruh I don't read that weeb ♥♥♥♥ lmao, its from the game Hollow Knight. It's Troupe Master Grimm