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Fordítási probléma jelentése
Havent played the first one, I know I should. Its in my library since months, untouched.
I played alot of DS2 and I have to agree that the first time I enter Heides Tower, I was amazed by the view. That map is so beautifull. But like you said, damn short and linear. But to me, most disappointing area was Shaded woods. Fighting lions...wth ?
In DS3 my least favorite area is Farrons Keep. That whole poisoned water area makes me turn off my game each NG+. Its not making the game more difficult, its only making it more annoying. I guess that no matter the game, I will always hate water maps.
Other than that, I can't really think about an area I don't properly enjoy navigating every single time in that game, let alone one that disappointed me. Maybe the basin and the woods. I do like them, but it's the one part of the game I don't enjoy as much as the rest. The Crystal Caves too. It's a beautiful place, but it's an ass to travel through.
DS2 - As for you, pretty much the entire game was a disappointment when it comes to the world. Hell, one of the four properly pretty areas (Shrine of Amana) is ruined by pure gameplay bullshitting.
But for me, the absolutely worst part hands down is Drangleic Castle: It should've been the Anor Londo Moment of DS2, it does look pretty amazing from the outside (missing DoF and lackluster rain effects notwithstanding), but once you get inside you're treated to the worst case of empty, small square rooms with ridiculously small tiled textures in a game that suffers from those issues all the time. Plus the layout is complete balls, it doesn't make any sense, it's a pain in the ass to navigate, and it just doesn't look like a real place, where people would've lived at some point. When you run into a painting haging on a wall, which should've been a normal sight, it stands out like a sore thumb being just so logical, against all the nonsense around. The absolute nadir is the throne room, the place where the royalty would display all their might for visitors and residents to admire is a sorry-ass backroom that looks more like an empty warehouse than anything else.
To add insult to injury, Drangleic Castle is the one area where the SotFS edition not only doesn't improve at all, it actually makes matters even worse, just throwing random enemies without reason or rhyme all over the place --I mean, they put a ♥♥♥♥♥♥♥ (rehashed) horse inside a main hall!
DS3 - Profaned Capital was a disappointment for me as well, largely because it's way too small; but what little there is, I did love to bits: The visuals, the enemies, the traps, even the admittedly gimmicky boss was cool as it gave Onionbro's quest an awesome climax. If it had been larger and had a more complex layout (I'm thinking Undead Settlement-style), and a building distribution that made it look like an actual city, it would've been one of my top-3 areas of the game.
That said, the one area that was a massive, unforgivable disappointment for me was actually the Kiln: It's basically a short, narrow path leading up to a boss fog, and that's that. The Kiln in the first game opened with the simple yet amazing void with the ghostly knights, then the blown up path that was a gorgeous sight and an actual challenge to traverse, and only then, the boss fight. And the fact that both share the same name makes it so much worse.
The actual arena where you fight SoC is great, though.
Dark Souls 1:
Darkroot Garden, home of the Giantdad (I hate that meme)
Dark Souls 2:
Forest of Fallen Giants mainly for that repeating floor texture where the fire salamaders reside
Dark Souls 3:
Irithyll Dungeon. Took the rough design of Tower Of Latria from Demon's but forgot what made that area terrifying
Gonna add some best as well because who needs negativity, right?
Best
Dark Souls 1:
Painted World. Nice change of scenery and beautiful area
Dark Souls 2:
Dragon Aeirie. Stepping into that area and seeing the dragons flying overhead is still amazing
Dark Souls 3:
The butresses leading up to Anor Londo. Cheesy as it sounds, seeing those Silver Knight Archers felt like being home...A home of torture...A home of pain and abuse
Like living with Josef Fritzl :^)
This and this SO MANY TIMES.
But like I said, what can you expect from a game that wants you to seek the 4 most powerful souls of demons in the land to get over some pile of rubble...
In DS1 it was to open a magnificent door to the kiln of the first flame
Same with DS3.
But DS2? Open a door to a stupid shrine because there is rubble in the original pathway, so if the rubble wasn't there... then... what?
I hope Bloodborne is ported to PC someday or that I get someone with a PS4 to borrow to play it, all the visuals I saw looked STUNNING ,like places I really want to explore.
DS1- Ash Lake
It's so tiny with such a great covenant and potential, but it's really only there for the dragon covenant.
DS2 the whole game was a ♥♥♥♥♥♥♥ disappointment.
DS3 the smoldering lake is surprisingly empty for its large size...
Oooooh
You reminded me of Smoldering Lake, that's how forgettable it is ...
I thought I was going to get to go through Ruins of Lost Izalith or something, I was VERY EXCITED when things came up on my screen "SMOLDERING LAKE"
and excted to find the spider lady... but yeah, it was disappointed as hell, I thought it was going to be a revised version of Lost Izalith from DS1... but no, just a generic cave / maze... zzz....zz.z...zzzz and a Balista that makes no lore sense what so ever... zzz.z..z.z
I think the Demon Ruins / Smoldering Lake in DS1 was better.
Does Anor Londo trigger you?
It triggered me, its basically "Super Mario Souls" with the cathedral and the palace.
Dks2: shrine of Amana
Dks3: all of them dragon peak
DS2: Bell areas, because PvP sucked ass there, the area before Najka because it was small, wtf with lions and boring, Brightstone Cove Tseldora because I hate spiders and it was unnecessarily long and boring, Drangleic castle cuz, boring empty and illogical. I wouldn't say EVERY area sucked in DS2 tho.
DS3: Profaned Capital, as said in OP, and I found Anor Londo to suck too. There is an awesome fight, the whole area is epic, BUT it's one of the smallest areas. Everyone forgot the Aldritch bossfight because the whole area is just as small as the Profaned Capital. And the silver knight farming...................................................................................
The fact that that is a serious complaint is kind of hysterical.
Well it is...some areas are so geographically wacky it breaks the immersion, something Souls is rather good at setting.
Well, instead of illogical I should've used the world inconsistent.