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Which is why I said PvP is complementary to the game. But don't pretend like PvP provides infinite longevity. It get's just as tiresome. Besides, multiplayer isn't a prerequsite for a game to endure.
I love the PvP as well. Maybe you ought to read before you comment?
Your lack of reading comprehension astounds me - that's if you even read my post in its entirety. You may be shocked to know that I agree with you. Like I said, PvP is COMPLEMENTARY to the Souls experience, but not the be all end all.
Dark Souls 3 is a deeply flawed game and has quite rightly deserved to get ♥♥♥♥ on in some regards, but judging it strictly as a PvP game is where the issue is.
pvp is a large focus point.
facts stated below
arenas in all dark souls games (25 Oct for ds3)
pure pvp focused area, with pvp only rewards
all covenants are pvp based, meaning you can't get all weapons and spells without pvp
best spell buff in the game (dmb) is pvp based
2 zones dedicated to covenant invasions
npc invasions are there to give pvp like simulations even when in offline mode
weapon balance patches take place due to pvp
a good percentage of Ingame items are pvp only, such as lloyds talismans and duel charms
certain npc questlines require pvp participation, such as Leonhards quest line requires red eye orb invasions.
it's more than complimentary it's a big part of the game.
They got it right in DS2 but they messed up in Bloodborne and the same happening again in DS3 is unforgivable. I was disappointed with Bloodborne's pvp but still had hope in DS3 but what I got was a disappointing pve and a horrible pvp.
That said 3 definetly has it's flaws in that respect, I'm not even talking about balance or poise, I'm ok with those for the most part, but matchmaking needs some changes, as an experienced solo host I like beeing invaded, but given that matchmaking now favors hosts with summons that doesn't happen as often as I (and many other peoplr) would like.
in the first your are very exposed to ganking and that's normal. it only gets annoying when the host summons phantoms, but it's still ok. the problem is another. dedicated ganking. if i go and place a red sign, i'm asking the host's permission to fight him/ another red. and don't say: "you should excpect that" no. those aren't noobs that need 999999 phantoms to win a decent battle, those are people with some excperience in the game. they are like the people descripted in aldriches rings: "pleasing themselves with their victim screams". they do that just to be annoying. and don't tell me that's okay. the only "good" type of ganking is cosplay ganks. i would love to see less carthus curved swords and more black knights. then everyone has their own opinion. i agree with PVE being the major focus, but PVP was also inportant in the devs eyes. why i say this? simple. the red sign is found in the painted world of ariamis in DS1 with a description which talk about "honorable invaders". the painted world isn't a DLC area. it's in the main game. also except less people getting angry about honor when the DLC hit. there is going to be a PVP arena, so (unless you can heal there ( worst decision possible)) then nobody will complain
By saying it was complementary, I didn't imply it was a negligible part of the game. The mixture of PvE and PvP amplifies the nature of the game, without a doubt.
But the game, at it's core, is a PvE rpg experience. i don't mean to downplay the PvP by any means.
However, the 'facts stated' can be willingly ignored to progress through the game, especially if you play offline. The core game cannot.
And the weapon balance and arenas implemented are, I would argue, a type of appeasement to the very same attitude I'm criticizing. The arenas in particular, are intented to divorce the honorable, balanced, and fair dueling from the PvE aspect of the game.