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Durability is at it's core and within the borders of current implementation a purely annoyance mechanic, adding nothing to actual combat experience. Just another meter to keep an eye on and pop a repair powder when it gets low.
The whole 'WA use FP' thing to me looks like 'We can't make WA spamming balanced, so we'll just put a use limit on them'.
It encouraged players to use more than one type of weapon; instead of using that same singular weapon over and over again (which really encouraged weapon variety).
Making weapons use up durability for special attacks was a standard set by Dark Souls 1, which was applied to a varied selection of weapons that included the Crystal Ring Shield, Moonlight Greatsword, Dragonslayer Spear, Stone Greatsword, et cetera.
It's the same thing for Weapon Arts in Dark Souls 3.
We're going to end up switching back to our Simple weapons when FP runs low.
That, or we're going to go ahead and drink up on Ashen Estus when it gets low, while switching to our own Ashen Estus rings at the same time to prevent it from going to waste.
That is if we decide to actually invest in Ashen Estus, and not stick to Simple infusions.
Most of the time though, it's never worth giving up Real Estus over Ashen Estus.
Due to how Dark Souls 3 had adopted Bloodborne's standard of maximum capacity, we would have even more reasons to support the allowance of having a bunch of weapons like Axes, Hammers and the likes to use up Durability; because of the fact that we can't stock up on 99 repair powders anymore; unlike the way we were allowed to before.
Durability inside of Dark Souls 3 is worthless, and there's no threat of weapon-breakage.
Even in Dark Souls 1 with me reaching end-game, I got a warning for my Estoc.
And I ended up very rarely, if ever, using WAs in PvE, precisely because they are limited in the number of uses from bonfire to bonfire, and I can't use them freely - so I end up oversaving them in usual gameplay and only occasionally using them purely for style points. If they were to consume durability as well as FP, I think I would never used them at all.
So... if we were to implement that, what exactly would stop people from buying storage capacity of Repair Powders and spamming them to get a shitload of WA uses per restock as you still get like 20 of Powders in your pockets? As the Powders are independent of Estus, it will be basically free, as farming souls is not a problem - only an additional chore that would have to be performed a bit more frequently.
If we instead cut the amount of Repair Powders that you can carry, you'll end up with the current situation for people who don't allot Ashen Estus. Very small limit on amount of uses per restock + risk of having to spend a bit more souls on repair if carelessly overused instead of just not working. That might lead to people not using WAs even in duels due to the necessity of constant restocks.
And... you just rested at the bonfire and fixed your Estoc, right? I'd rather do without the risk of breaking weapon that brings nothing to the actual combat and is only something to check on between engagements.
I think WAs should not use anything other than stamina, but be balanced so that they will be punishable if spammed carelessly in PvP and will be of situational use in PvE. Like the transformation attacks and transformed L2s, if we refer to BB - a special attack with special properties, but not limited in the number of uses if you have the stamina (and if it won't kill you in some cases).
Dark Souls 2 had also emphasized on damage types, between physical types.
Slash attacks, Thrust attacks and Strike attacks.
You're already going to stock up on different equipment due to these factors.
Similar to how people would also carry around different elementally infused weapons, or
having different weapons infused with either Bleed or Poison.
It mutually promoted using different weapons, while off-setting durability.
Although, I can't deny that forcing people to stock up a ton of repair powder, or piling up a bunch of weapons can be a total hindrance.
I'd disagree that gaining Upgrade Materials is as tedious though.
The Bellkeeper covenant gives you Shards, Chunks, and maybe Slabs.
I'll address more on that later on.
The only time and places that anyone uses Weapon Arts in Dark Souls 3 is in PvP.
That, or sometimes in rare moments against certain bosses.
Thank Goodness though that the MLGS' weapon art doesn't use durability.
There's actually a few good points being made here.
Firstly, I'd agree that the stock count of Repair Powder is too high.
I myself would vouch for the stock count to be lowered down to 5.
They should only be as much as Resins, Charms, and others.
One objection I'll have to make is that they're very easy to get.
You're going to end up having a ton of souls anyway, especially in NG+.
I was able to buy 600 of each elemental Resin type, no farming required.
As I said before though, there are plenty of other weapons that shouldn't be dependent on using up Durability for Weapon Arts, like the Stance WA.
Anyways, I do agree on the point about the limitation leading to people not using WA's (even in duels) due to the fact that constant re-stocking of Repair Powders required.
Perhaps that the strongest point of having Ashen Estus in PvP is use within duels.
However, I do have two suggestions to help counter these issues.
Firstly, the death of an enemy phantom or invader should refill durability.
Secondly, items would be re-stocked upon enemy phantom or invader death.
These two concepts are based off of receiving Estus over enemy player deaths.
The Durability-refill part would especially negate on having to rely on Repair Powder, if you're actively either doing duels in Fight-Clubs or getting invaded.
Dark Souls 1 rarely ever has moments of durability problems.
That time my Estoc was beginning to wear down up to Kiln was the only time that a "normal weapon" was wearing down under "normal circumstances".
Sometimes, I did make plenty of uses with 99 repair powders on the MLGS.
Other times, it's going to be one of those big ol' Squidbillies inside of Lost Izalith.
Having the Durability mechanic is one of the greatest ways to off-set spamming.
I'd like to clarify that I wouldn't have the FP meter around, at all.
This is to clear the possible confusion WA's using up both Durability and FP.
Anyways, I'd agree on having some WA's not using anything other than Stamina.
There's actually a decent amount of WA's that should only use stamina to begin with.
Weapon Arts like Stance, Charge, Shield Splitter, and others like them.
They should essentially be treated as a moveset extention, like the Majestic Greatsword.
There's actually a funny way to balance the Stance Weapon Art based on this.
I think you might like it yourself since you too, are looking for ways to incorporate WA's that only use Stamina, and balanced so they can be punished if spammed carelessly in PvP while also being of useful in numerous PvE situations.
For this example, I'd like to take the StraightSword / GreatSword stance skill.
While holding down L2, you can either tap or charge R1/R2.
If you tap R1, it would be about as effective like without having FP.
If you charge R1, then it would have the same power as having FP for proper use.
You can apply the same concept to the R2 functions of the weapon.
Due to how predictable it can be to charge attacks, it would be fair.
Perhaps much more fair than the system we currently have, perhaps.
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There really is a Linux, and these people are using it, but it is just a part of the system they use. Linux is the kernel: the program in the system that allocates the machine's resources to the other programs that you run. The kernel is an essential part of an operating system, but useless by itself; it can only function in the context of a complete operating system. Linux is normally used in combination with the GNU operating system: the whole system is basically GNU with Linux added, or GNU/Linux. All the so-called "Linux" distributions are really distributions of GNU/Linux.
Spell-casts are reverted back to its classic form with DS1/DS2.
Additionally, each spell will have its own durability meter.
It means that you can still have Simple infused weapons to regenerate at least one spell.
I think that this might be a little more balanced, too.
>Casters now need both attunement and faith/int but still have a maximum number of casts.
t.qualityshitter butthurt after losing to a wizard/pyromancer
1) Remove Ashen Estus and make FP regenerate at a slow rate, with the rate being a set % of the FP maximum per tick instead of set FP amount. That will prevent excessive WA and spell spam without making them limited per restock (and make WAs useful in PvE, as FP will recharge fast enough to recover between engagements if you're playing at a normal pace), and investment into ATT will be more worthwhile, as it will boost your effective FP recovery rate too.
2) Instead of the current Estus allotation system, make player have the same max number of Estus charges that can be used as either normal or Ashen Estus. So, for example, out of 5 Estus you have you can heal once, restore FP twice, heal once more - and after this you will still be able to either heal or restore FP once, but not both.
If you want to put a limit on something, forcing players to farm/stock on an item (that I assume can be used without any limits other than just running out of them) doesn't seem like a good way to go about it to me. But hell, I hate using any kind of non-autorefill (Estus-like) consumable in any game, no matter how easy it can be to get or what benefits it can give me, and I don't even really know why, so maybe I can see your point if you explain the idea behind it in more detail.