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1000-damage absorption-percentage reduction. It means like if you have 150 damage absorption and 36% damage reduction, than it would be (1000-150)-36%, which means 544 damage + same for lighting, means (500-150)-36%=224.
While if you would have pure 1500 physical damage, it would be (1500-150)-36%, which is 864.
544+224 = 768 or pure 864. The thing is, you would never find a armor that reduce damage mroe than like 20% and probably enemy is wearign some light armor with good magical defences.
(damage-damage absorption)-damage reduction = final damage.
For elemental just add it to physical.
depends on the target defence value. let's say they have 150 flat defence, 10% absorption.
600-150=450-10%=405
resins actually fall BELOW the defence value, and have a mechanic applied so they bypass some of the defence ( to stop attacks reaching 0 damage) but in my testing an average resin adds about 5-10 damage max.
so 415 for 600+resin build.
550-150=400-10%=360
200-150=50-10%=45
so that's 405
typically at endgame, where most players have 140 odd defence, and most spellbuffs like dmb and lightning blade add 240AR, you get around 60-70 points of extra damage via the spell buff per hit. for a 60 point stat investment.
pure damage is always always superior.
more the point of don't invest stats in buffs as the short duration+ possible loss of damage isn't worth it.
there's maybe 3 weapons in the game that might benefit from it?
like sellswords dex+faith using dmb.
but most weapons scale far higher as a quality, or even higher as a hollow infused hyper quality build.
like you could use the Greatsword UGS, and get 550 AR +220 from dmb.
or go hyper quality and get 670 pure physical AR. which will ultimately do far more damage.
only if you HAVE to, like a chaos infused weapon for pyros. but even then there's better options imo
what about the cap for defence/absorption?
as far as I've seen/understood, as absorption levels increase (by wearing heavier armor) the amount you actually get (in stat screen and calculated) decreases. but it also becomes less effective the lower the AR of the attackers.
that's why (against the same target) the fume ugs with say, 630 pure AR will only do 400 per swing, yet a 400 AR straight sword will do 300 per swing?
also why resins that add 90 AR will still add 8-10 damage against a target with 140 flat defence.