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The run back encourages you to not die in the first place.
The first step to getting good is ambition.
Don't want to run back? Get better at not dying.
Does the run to Dancer really encourage me to not die? Of course not.
The one to Twin Princes definetly does and this is a good thing I wish it was more consistant.
There should consistanly, either make them annoying/difficult or not.
This is the answer I agree with, and I wish the runs had more consistant length and difficutly.
From is wasting my time by making me play this game, such a bad design. Where is my beat a game button, ♥♥♥♥♥♥♥♥♥...
Some people just baffle me, OP probably wonders why he has to shoot people in Counterstrike too. I mean they could just spawn him at the bombsite with bomb hand, such a bad design...
EDIT: It's a design choice, you don't have to like it.
No matter your choice or need it does slow your pace of just wanting to attempt a boss, which may have also been by design, it gives players time to reflect on what they could do better, and it gives you a chance to prepare differently. If you died and spawned at the fog gate most players would just walk back in without hesitating and potentially without learning anything too.
But yeah it can feel like a time waster sometimes, more so to veteran players than newer ones.