DARK SOULS™ III

DARK SOULS™ III

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Zelwy 2022 年 9 月 2 日 下午 6:08
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Seamless Co-Op Mod for DS3?
Hello, I think most people know the Seamless Co-Op Mod for elding ring, I wanted to ask if there is any group working in one for DS3 and if this game community would want to have one too.

some stuff it does:

-If a player dies, they will respawn in the same world at the last bonfire they rested at. The session will not be terminated.
-Defeating enemy bosses and clearing areas no longer sends co-operators home.
-All fog walls/barriers that usually restrict the multiplayer zone (along with their respective teleports) are gone.
-Game progression events completed in online play will also progress the game in your own world.

I am not sure of this one but I think you cant be invaded.
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目前顯示第 151-165 則留言,共 200
NIKFS 2022 年 11 月 11 日 下午 8:03 
jesus christ, if a mod comes out deal with it, if it doesnt deal with that

but the amount of taking the moral high ground on either side here is hilarious, keep doing it i guess :emofdr:
David Benioff 2022 年 11 月 11 日 下午 8:04 
引用自 That One Friend
引用自 ChainedScythe

You are a strange person who clearly doesn't think before typing, but then so am I. Let me put this in a way you will understand. It is my opinion that these games have these functions such as invasions, and embers and otherwise half the game because it was intended gameplay. Invaders are forced upon you. That is just how it is, especially if you are sailing smoothly through the game on your first run with a 4 man twink squad as it is a majority of the time.

I personally both invade and host, and yes, I kill plenty of noobs. However as anyone who has ever invaded me when I host (solo 90 percent of the time) would tell you, I love a good fight. Even when it's absolute tryhards. However, how do you think players become good at this game? Newsflash, everyone who invades and hosts and is good has played hundreds and hundreds of hours. They have been the noob watchdogs who think 20 vigor is enough at SL45. They have been twinks, they have been sh i tters. The only people complaining about this are people who would simply be better off not playing a difficult or competitive game. Souls either isn't for you, or you should play offline. Just my suggestion. People can hate whatever they want, at the end of the day they are missing out. I didn't like Ragnarok or Frontiers but I played both.

You clearly have no experience with noobs, or new people at this game. People are dumb and refuse to play as they should, instead wanting the carrot but not the stick. Either accept online and invaders. Don't accept it and play offline, or don't play the game.

yeah you're right you don't think before typing. it doesn't matter this late into the games life cycle if they're good or not, i think its high time for you type of people to put up your belt and stop lording the "git gud" mentality over people this isn't the same thing as an easy mode regardless of what you say, this is literally just making it where people aren't removed from the world when they die turning it into a true co-op instead of the archaic coop it has now. just because its a mechanic of the game doesn't mean a mod isn't allowed to change that and use its own servers. the game is near a decade old at this point, this mod would open the game up to so many more people that otherwise hate on the game calling it trash or too difficult BECAUSE of people like you unwilling to budge on mentalities like this. i got this game after roughly 1000 hours on xbox because i wanted to try out PC controls and potentially mods i DO have experience with the best and worst the souls community has to offer, and frankly since this idea is a mod no one has to accept anything you say, YOU have to accept PC will have mods and they will be on different servers or offline, deal with it there's no buts and or's here you just gotta deal with that reality.
Doesn't the mod remove invaders? So, you're playing in a world that was carefully crafted by Fromsoftware for one player (you could argue that the PvE in ds3 is super unfair, but that's besides the point) to provide a tough but fair challenge.
However, now, you're playing through with three overpowered phantoms who likely can heal you, deal tons of damage, and most importantly, you have a world designed for 1 being taken on by 4 people. The only thing that scales is the boss's hp, nothing else.
So yes, it is literally an easy mode, just not the same as the easy mode mod.
David Benioff 2022 年 11 月 11 日 下午 8:09 
引用自 NIK_F_S
jesus christ, if a mod comes out deal with it, if it doesnt deal with that

but the amount of taking the moral high ground on either side here is hilarious, keep doing it i guess :emofdr:
git gud
ChainedScythe 2022 年 11 月 11 日 下午 8:12 
引用自 NIK_F_S
jesus christ, if a mod comes out deal with it, if it doesnt deal with that

but the amount of taking the moral high ground on either side here is hilarious, keep doing it i guess :emofdr:

Apparently we are all 'toxic' so I wouldn't suggest you speaking about moral high ground in that case.
That One Friend 2022 年 11 月 11 日 下午 8:12 
引用自 David Benioff
引用自 That One Friend

the argument is flawed because this will only mean more purchases and a small portion of said people will try out the invasion system if they feel good enough. the game doesn't need to constantly stay alive it can safely die out or move like a wave dipping and rising periodically. Christ i just left high school when the Ringed City DLC came out. its had a long enough and prosperous life to be considered a success. if you want to continue playing it just get a group together don't force people to deal with your ♥♥♥♥ or anyone elses ♥♥♥♥ just because you want more precious hours with diverse interaction with randoms in the game that is nearing 10 years old. if it really matters to you that much you are wholly capable of drumming up a group of like minded people all invading and whatnot.

we are not trying to prove anything we are trying to stop your determent of additional people joining in and experiencing this game we love so much.
The game being old (2016 = 6 years old, not ten years lol) doesn't matter: hell, if that's how we're arguing, why not just say that the game is old enough so Bandai/From could just shut down the servers permanently? Companies like Activision do this after like 3 years for their COD games.
If such a mod existed near launch, we'd be having the exact same conversation - the game's age is irrelevant.

And people like (ignore pvp for a sec) enjoy helping *people*, not specific people. That's why people (go look at how active the starting areas are in ds2) place signs everywhere.
What sounds like a better idea? Having people coordinate through some third party site to coop or have people being able to find signs on the ground randomly that they can touch? Having everyone on the same servers makes it so that said servers are as active as they can be.

the issue being you SHOULDN'T be arguing against it, it doesn't effect you, it doesn't harm you. end of story at that point there should be no additional thoughts that come after that, and that's kind of what i am saying the game is old enough that fromsoft/bandai could fully cease servers permanently. hell people thought they did. the game is stagnant or dying because its being gate kept so heavily by ass hats like chainedscythe over here. its harms no one for someone to make a mod that uses steams built in matchmaking that doesn't effect bandai OR fromsoft whatsoever just like elden ring. its entirely reasonable to get on Reddit or here or anywhere else with an open forum and seek out to form a group hell that's literally what people already do for Xbox, they have groups of blues that join essentially a clan with each other through Xbox's groups framework. boohoo if you don't want to put out the minutes of extra work it'll take to get a summon sign or an invasion. all i'm saying is its valid and fair to want seamless coop on the souls franchise because it doesn't hurt the game numbers it hurts invaders only to the point they no longer have easy targets anymore, rather they have people actually looking for fights or willing to run around with them goofing off instead of unannounced and weary strained alliance.
静雄 2022 年 11 月 11 日 下午 8:14 
引用自 That One Friend
you're right its not griefing, just killing once or twice. but repeatedly doing it where someone cannot progress and you loving every second of their anguish IS griefing i have beaten all 3 dark souls games as well as elden ring without summons i love the challenge, it took many attempts but i still managed to do it i am now looking to introduce these games to my friends who don't want to play because of dickwads like you who want nothing more than to run a few hours of a god complex ♥♥♥♥♥♥♥♥ on some random, the issue lies with you, a toxic invader thinking they are owed the world just because you choose to invade exclusively after you get what you want in the game.....

I don't care if you want seamless coop or whatever, but can you stop that unjustified vilification of invaders? Invaders aren't Disney villains, they play an online game. It's ridiculous, let me give you some context...

Back in the days i played moba, some time after starting it i made a second account which made me basically a smurf. By nature my winrate jumped from 60 to 90%, did i have fun? Not really. To be precise there was some fun for a short time, then there was simply the awareness that my win only amounted to the inexperience of my opponents and that this created a situation of unfairness to others that didn't sit well with me. So i ranked up again and played with others on my level. That's were the fun was and where actual gameplay was instead of people running around no clue of what they are doing.

Now back to souls games, it's the same. At the beginning you take your encounters as they are, because you are equally a noob. After gaining a lot of experience the same happens, you can tell an experienced player who knows what he's doing apart from someone who has no clue. And you don't get the same satisfaction from killing someone because of a gap in experience. Because of that a lot of people play on higher SL where the community found it's meta in the search of quality invasions where there is challenge, chaos and tryhards. When invading lower SL you mostly chill, don't take the game serious, have meme setups or cosplays, try stuff and from time to time help a lonely host if he doesn't want to fight and drop some items. I don't consider this griefing or trying to ruin other peoples playthroughs. Personally i enjoy invaders being creative with the rpg side of souls during my playthroughs. If you watch invasion streamers they don't get off to killing noobs, they are mostly chill about invasions and don't try to be a ♥♥♥♥. Because yet again, invaders aren't Disney villains that fall in mad laughter after winning an invasion, they enjoy the game.

Are there toxic invaders, yes. The same as there are toxic coopers or people in general. Are there people that find their satisfaction in having an unfair advantage, yes. Often they are still in the early stages of being a noob themselves and feel the need to give themselves unfair advantages because the game actually favors host and coopers a lot. And then yeah you got a subset of people that might actually do it for the sake of griefing. This subset though does not justify your absurd portrayal of invaders in general. By that logic i'd have to conclude every cooper and host is evil because i met some gank squad that is actually in there for the griefing and threw poop on me. Absurd and ridiculous.

Now some might say but invaders break into someones game and all the innocent people that get invaded... No there are no people breaking into someones game and no innocent people that get invaded. Maybe the first 1-2 times but after that they search it up and actually know what happens when you play online. Some further their point that Dark Souls is a single player game. No, it only is when you play offline. When you play online, you are playing an online game. No one is forcing anybody to play an online game the same way no one is forcing anybody to play league of legends or any other moba. People play Dark Souls as an online game out of their free will. The way the invasion system works is that people are willing to host a lobby / multiplayer session and in terms of networking, broadcast their session, get a request from another player (in our case invader), *accept* that request and start happily sending their data about position, actions, movement, mob status, etc and sync up with them.

There aren't innocent people getting invaded, if someone hosts a multiplayer session i assume he wants to play with others as i would assume in any other online game. The people that contrary to that actually don't want because evil invaderz and Alt+F4 live in a fantasy bubble and are actually rude to others as it would be rude in any other online game. And no it is not something else, the Dark Souls series while playing online is just... an online game. Nothing special, it has a unique multiplayer experience but still nothing special as for it being an online game. So ffs stop that Disney villain garbage and don't project your personal dissatisfaction of souls games being online games with PvP elements instead of pure coop on others.
最後修改者:静雄; 2022 年 11 月 11 日 下午 8:22
That One Friend 2022 年 11 月 11 日 下午 8:20 
引用自 David Benioff
引用自 That One Friend

people who actively don't play the games do so BECAUSE of invaders. the old song and dance for not playing is its either too hard or invaders ruin the game. its rife on any social media when the game is brought up its one of those 2 things. "this game needs an easy mode" or "they need to get rid of the invasion mechanic" fans literally tore their hair out all over twitter when people found elden ring too difficult still and wanted it review bombed. its not one or the other its both through and through. again the game is several years old at this point, its had a good long life. your logic is backwards if somehow more people buying the game because they can avoid invaders whenever this mod is made, means there will be less people playing.
No, this is straight up nonsense. I'm not saying that there don't exist people who don't buy the games because of the invasion mechanic, i'm sure they exist. Hell, i'm sure there are some people who didn't buy because they don't like big, medieval castles. However, there is absolutely no way that that number is even remotely comparable to the number of people who avoid these games because of their perceived difficulty. The games have been constantly talked about ever since Demon Souls by reviewers because of their difficulty (it's been marketed so heavily too) - more importantly, said perceived difficulty is hyped up by the publisher (to appeal to people who actually want hard games and people who want to say they play hard games) and by critics and game journalists.

i never meant that i meant they don't buy them because of the perceived difficulty same as you, what i'm arguing however is its difficult because of the huge invasion sub section of fans. yes I've had invaders help me, yes I've had them kill me, yes they trick me or genuinely just want to be around someone (weirdly they can just get summoned and not have friendly fire) it IS a mixed bag i wont deny but i very much don't want my friends telling me they wasted money when some ♥♥♥♥♥♥♥♥ chances into their world and repeatedly kills both of us when we are trying to get to a boss. i know i can handle it or go to a different area and grind items and souls while they get their aggression out but they cant, what i want is for my friend to have a chance to experience this game and its evident by some *other* people even in this very thread that wont happen without much trial and tribulations. i want this game available to more people so they can experience it i'm tired of the 9000000th complaint about "evil red man killed me over and over now i'm refunding" its not fair to anyone involved just because the invader happens to be better than them. removing invaders and turning the world into a dual host concept does not make it THAT much easier there is still PLENTY of difficulty to be had in dark souls invaders barely broach top 5 on that they're just overly annoying to deal with when they're super toxic or sweaty.
David Benioff 2022 年 11 月 11 日 下午 8:20 
引用自 That One Friend
引用自 David Benioff
The game being old (2016 = 6 years old, not ten years lol) doesn't matter: hell, if that's how we're arguing, why not just say that the game is old enough so Bandai/From could just shut down the servers permanently? Companies like Activision do this after like 3 years for their COD games.
If such a mod existed near launch, we'd be having the exact same conversation - the game's age is irrelevant.

And people like (ignore pvp for a sec) enjoy helping *people*, not specific people. That's why people (go look at how active the starting areas are in ds2) place signs everywhere.
What sounds like a better idea? Having people coordinate through some third party site to coop or have people being able to find signs on the ground randomly that they can touch? Having everyone on the same servers makes it so that said servers are as active as they can be.

the issue being you SHOULDN'T be arguing against it, it doesn't effect you, it doesn't harm you. end of story at that point there should be no additional thoughts that come after that, and that's kind of what i am saying the game is old enough that fromsoft/bandai could fully cease servers permanently. hell people thought they did. the game is stagnant or dying because its being gate kept so heavily by ass hats like chainedscythe over here. its harms no one for someone to make a mod that uses steams built in matchmaking that doesn't effect bandai OR fromsoft whatsoever just like elden ring. its entirely reasonable to get on Reddit or here or anywhere else with an open forum and seek out to form a group hell that's literally what people already do for Xbox, they have groups of blues that join essentially a clan with each other through Xbox's groups framework. boohoo if you don't want to put out the minutes of extra work it'll take to get a summon sign or an invasion. all i'm saying is its valid and fair to want seamless coop on the souls franchise because it doesn't hurt the game numbers it hurts invaders only to the point they no longer have easy targets anymore, rather they have people actually looking for fights or willing to run around with them goofing off instead of unannounced and weary strained alliance.

Dude look, I appreciate that we're exchanging ideas, but you're just blatantly not reading what I'm saying. It not only affects me, chainedscythe, but it literally affects anyone who intends on playing online, since (like chainedscythe said a while back), it will lead to a quicker death of the game. The online community around this game is already pretty small, such a mod will kill it. I don't care about Elden Ring particularly since I don't like the game, but the same argument applies there.
So yes, it literally does affect me (and all the fun people i've encountered over my almost 1500 hours of playtime), so I'm not sure why you keep saying it doesn't affect me. You're under the impression that people are either: a) not playing the game or b) playing offline because of invaders, which only accounts for a tiny amount of people.

And...ok...yes, I can find people to pvp with through a forum? Great. Take a game like CoD Black Ops - with the dead (steam) servers, I would literally need to coordinate to find a server to play in, instead of just clicking 'find game' like it used to work.
Yes, it is possible to play: however, you'll have to play with the same people over and over again. Do you not see the issue? If the servers are taken down, yes a mod that provides community servers is great. The servers still exist.....


And for the billionth time dude, stop assuming that invaders are weirdos with ego issues who have to kill noobs to feel good: yet again, check out my profile (and chainedscythe's btw, i found one in like 5 seconds of looking at his profile) screenshots to find a picture where i literally invaded a new host with his phantom and i'm literally holding a torch.

It's perfectly fine to want the mod and I have never said anything other than that: in fact, i've explicitly said this many times. What I actually have said is that the existence (and widespread use) of such a mod will destroy the game's community. THAT is what I said. Pretty big difference...
ChainedScythe 2022 年 11 月 11 日 下午 8:26 
引用自 David Benioff
引用自 That One Friend

the issue being you SHOULDN'T be arguing against it, it doesn't effect you, it doesn't harm you. end of story at that point there should be no additional thoughts that come after that, and that's kind of what i am saying the game is old enough that fromsoft/bandai could fully cease servers permanently. hell people thought they did. the game is stagnant or dying because its being gate kept so heavily by ass hats like chainedscythe over here. its harms no one for someone to make a mod that uses steams built in matchmaking that doesn't effect bandai OR fromsoft whatsoever just like elden ring. its entirely reasonable to get on Reddit or here or anywhere else with an open forum and seek out to form a group hell that's literally what people already do for Xbox, they have groups of blues that join essentially a clan with each other through Xbox's groups framework. boohoo if you don't want to put out the minutes of extra work it'll take to get a summon sign or an invasion. all i'm saying is its valid and fair to want seamless coop on the souls franchise because it doesn't hurt the game numbers it hurts invaders only to the point they no longer have easy targets anymore, rather they have people actually looking for fights or willing to run around with them goofing off instead of unannounced and weary strained alliance.

Dude look, I appreciate that we're exchanging ideas, but you're just blatantly not reading what I'm saying. It not only affects me, chainedscythe, but it literally affects anyone who intends on playing online, since (like chainedscythe said a while back), it will lead to a quicker death of the game. The online community around this game is already pretty small, such a mod will kill it. I don't care about Elden Ring particularly since I don't like the game, but the same argument applies there.
So yes, it literally does affect me (and all the fun people i've encountered over my almost 1500 hours of playtime), so I'm not sure why you keep saying it doesn't affect me. You're under the impression that people are either: a) not playing the game or b) playing offline because of invaders, which only accounts for a tiny amount of people.

And...ok...yes, I can find people to pvp with through a forum? Great. Take a game like CoD Black Ops - with the dead (steam) servers, I would literally need to coordinate to find a server to play in, instead of just clicking 'find game' like it used to work.
Yes, it is possible to play: however, you'll have to play with the same people over and over again. Do you not see the issue? If the servers are taken down, yes a mod that provides community servers is great. The servers still exist.....


And for the billionth time dude, stop assuming that invaders are weirdos with ego issues who have to kill noobs to feel good: yet again, check out my profile (and chainedscythe's btw, i found one in like 5 seconds of looking at his profile) screenshots to find a picture where i literally invaded a new host with his phantom and i'm literally holding a torch.

It's perfectly fine to want the mod and I have never said anything other than that: in fact, i've explicitly said this many times. What I actually have said is that the existence (and widespread use) of such a mod will destroy the game's community. THAT is what I said. Pretty big difference...

Well Michaelangelo you are definitely more articulate than me XD.
That One Friend 2022 年 11 月 11 日 下午 8:31 
引用自 David Benioff
引用自 That One Friend

yeah you're right you don't think before typing. it doesn't matter this late into the games life cycle if they're good or not, i think its high time for you type of people to put up your belt and stop lording the "git gud" mentality over people this isn't the same thing as an easy mode regardless of what you say, this is literally just making it where people aren't removed from the world when they die turning it into a true co-op instead of the archaic coop it has now. just because its a mechanic of the game doesn't mean a mod isn't allowed to change that and use its own servers. the game is near a decade old at this point, this mod would open the game up to so many more people that otherwise hate on the game calling it trash or too difficult BECAUSE of people like you unwilling to budge on mentalities like this. i got this game after roughly 1000 hours on xbox because i wanted to try out PC controls and potentially mods i DO have experience with the best and worst the souls community has to offer, and frankly since this idea is a mod no one has to accept anything you say, YOU have to accept PC will have mods and they will be on different servers or offline, deal with it there's no buts and or's here you just gotta deal with that reality.
Doesn't the mod remove invaders? So, you're playing in a world that was carefully crafted by Fromsoftware for one player (you could argue that the PvE in ds3 is super unfair, but that's besides the point) to provide a tough but fair challenge.
However, now, you're playing through with three overpowered phantoms who likely can heal you, deal tons of damage, and most importantly, you have a world designed for 1 being taken on by 4 people. The only thing that scales is the boss's hp, nothing else.
So yes, it is literally an easy mode, just not the same as the easy mode mod.

Luke Yui actually took that into account and scaled damage and resistance tables ACROSS THE BOARD hes not an idiot he literally made the anti hacker mods he knows what hes doing, he doesn't want to make seamless co-op for the souls series at this very point in time probably because he will get flak from people and hes still very much working on elden ring's mod, however anyone else will surely take into account 4 people the same strength as the host and tweak everything accordingly JUST like Luke Yui has done. you're speaking as if it just makes everyone a permanent respawnable phantom and its not that its quite in depth and very very balanced to still maintain the difficulty. hell you cant respawn until the last person dies on bosses because Luke Yui DIDN'T want to make just a overpowered boss rush mod. it's literally just an enhancement over elden rings and technically all of from software's primitive co-op system.
最後修改者:That One Friend; 2022 年 11 月 11 日 下午 8:52
That One Friend 2022 年 11 月 11 日 下午 8:38 
引用自 静雄
引用自 That One Friend
you're right its not griefing, just killing once or twice. but repeatedly doing it where someone cannot progress and you loving every second of their anguish IS griefing i have beaten all 3 dark souls games as well as elden ring without summons i love the challenge, it took many attempts but i still managed to do it i am now looking to introduce these games to my friends who don't want to play because of dickwads like you who want nothing more than to run a few hours of a god complex ♥♥♥♥♥♥♥♥ on some random, the issue lies with you, a toxic invader thinking they are owed the world just because you choose to invade exclusively after you get what you want in the game.....

I don't care if you want seamless coop or whatever, but can you stop that unjustified vilification of invaders? Invaders aren't Disney villains, they play an online game. It's ridiculous, let me give you some context...

Back in the days i played moba, some time after starting it i made a second account which made me basically a smurf. By nature my winrate jumped from 60 to 90%, did i have fun? Not really. To be precise there was some fun for a short time, then there was simply the awareness that my win only amounted to the inexperience of my opponents and that this created a situation of unfairness to others that didn't sit well with me. So i ranked up again and played with others on my level. That's were the fun was and where actual gameplay was instead of people running around no clue of what they are doing.

Now back to souls games, it's the same. At the beginning you take your encounters as they are, because you are equally a noob. After gaining a lot of experience the same happens, you can tell an experienced player who knows what he's doing apart from someone who has no clue. And you don't get the same satisfaction from killing someone because of a gap in experience. Because of that a lot of people play on higher SL where the community found it's meta in the search of quality invasions where there is challenge, chaos and tryhards. When invading lower SL you mostly chill, don't take the game serious, have meme setups or cosplays, try stuff and from time to time help a lonely host if he doesn't want to fight and drop some items. I don't consider this griefing or trying to ruin other peoples playthroughs. Personally i enjoy invaders being creative with the rpg side of souls during my playthroughs. If you watch invasion streamers they don't get off to killing noobs, they are mostly chill about invasions and don't try to be a ♥♥♥♥. Because yet again, invaders aren't Disney villains that fall in mad laughter after winning an invasion, they enjoy the game.

Are there toxic invaders, yes. The same as there are toxic coopers or people in general. Are there people that find their satisfaction in having an unfair advantage, yes. Often they are still in the early stages of being a noob themselves and feel the need to give themselves unfair advantages because the game actually favors host and coopers a lot. And then yeah you got a subset of people that might actually do it for the sake of griefing. This subset though does not justify your absurd portrayal of invaders in general. By that logic i'd have to conclude every cooper and host is evil because i met some gank squad that is actually in there for the griefing and threw poop on me. Absurd and ridiculous.

Now some might say but invaders break into someones game and all the innocent people that get invaded... No there are no people breaking into someones game and no innocent people that get invaded. Maybe the first 1-2 times but after that they search it up and actually know what happens when you play online. Some further their point that Dark Souls is a single player game. No, it only is when you play offline. When you play online, you are playing an online game. No one is forcing anybody to play an online game the same way no one is forcing anybody to play league of legends or any other moba. People play Dark Souls as an online game out of their free will. The way the invasion system works is that people are willing to host a lobby / multiplayer session and in terms of networking, broadcast their session, get a request from another player (in our case invader), *accept* that request and start happily sending their data about position, actions, movement, mob status, etc and sync up with them.

There aren't innocent people getting invaded, if someone hosts a multiplayer session i assume he wants to play with others as i would assume in any other online game. The people that contrary to that actually don't want because evil invaderz and Alt+F4 live in a fantasy bubble and are actually rude to others as it would be rude in any other online game. And no it is not something else, the Dark Souls series while playing online is just... an online game. Nothing special, it has a unique multiplayer experience but still nothing special as for it being an online game. So ffs stop that Disney villain garbage and don't project your personal dissatisfaction of souls games being online games with PvP elements instead of pure coop on others.

you cant compare a MOBA with a highly competitive nature built into it to an action RPG with ***elements*** of co-op and pvp added. that's just not fair to either game. its not as extreme as you're saying i'm making it out to be its very grey and nuanced, i'm merely suggesting that people stop gate keeping the game to remain vanilla and ignore a mod instead of having a melt down about their way of life being ruined when someone wants a mod, if its made they wouldn't be matchmaking with either one to begin with they might as well not exist to one another at that point so its effectively not affecting anyone to let more people into this game with the creation of this mod.
That One Friend 2022 年 11 月 11 日 下午 8:50 
引用自 David Benioff
引用自 That One Friend

the issue being you SHOULDN'T be arguing against it, it doesn't effect you, it doesn't harm you. end of story at that point there should be no additional thoughts that come after that, and that's kind of what i am saying the game is old enough that fromsoft/bandai could fully cease servers permanently. hell people thought they did. the game is stagnant or dying because its being gate kept so heavily by ass hats like chainedscythe over here. its harms no one for someone to make a mod that uses steams built in matchmaking that doesn't effect bandai OR fromsoft whatsoever just like elden ring. its entirely reasonable to get on Reddit or here or anywhere else with an open forum and seek out to form a group hell that's literally what people already do for Xbox, they have groups of blues that join essentially a clan with each other through Xbox's groups framework. boohoo if you don't want to put out the minutes of extra work it'll take to get a summon sign or an invasion. all i'm saying is its valid and fair to want seamless coop on the souls franchise because it doesn't hurt the game numbers it hurts invaders only to the point they no longer have easy targets anymore, rather they have people actually looking for fights or willing to run around with them goofing off instead of unannounced and weary strained alliance.

Dude look, I appreciate that we're exchanging ideas, but you're just blatantly not reading what I'm saying. It not only affects me, chainedscythe, but it literally affects anyone who intends on playing online, since (like chainedscythe said a while back), it will lead to a quicker death of the game. The online community around this game is already pretty small, such a mod will kill it. I don't care about Elden Ring particularly since I don't like the game, but the same argument applies there.
So yes, it literally does affect me (and all the fun people i've encountered over my almost 1500 hours of playtime), so I'm not sure why you keep saying it doesn't affect me. You're under the impression that people are either: a) not playing the game or b) playing offline because of invaders, which only accounts for a tiny amount of people.

And...ok...yes, I can find people to pvp with through a forum? Great. Take a game like CoD Black Ops - with the dead (steam) servers, I would literally need to coordinate to find a server to play in, instead of just clicking 'find game' like it used to work.
Yes, it is possible to play: however, you'll have to play with the same people over and over again. Do you not see the issue? If the servers are taken down, yes a mod that provides community servers is great. The servers still exist.....


And for the billionth time dude, stop assuming that invaders are weirdos with ego issues who have to kill noobs to feel good: yet again, check out my profile (and chainedscythe's btw, i found one in like 5 seconds of looking at his profile) screenshots to find a picture where i literally invaded a new host with his phantom and i'm literally holding a torch.

It's perfectly fine to want the mod and I have never said anything other than that: in fact, i've explicitly said this many times. What I actually have said is that the existence (and widespread use) of such a mod will destroy the game's community. THAT is what I said. Pretty big difference...

yes you nailed it on the head the only ones who would jump ship into this mod are the ones already not playing online BECAUSE of invaders or people who have not yet tried the game. i am reading what you're saying, what you're saying just isn't very accurate in regards to destroying the game. this isn't some new game that's competing with dark souls its literally just modded dark souls all of the same numbers if not more will still show up in any chart it might even be a resurgence for the game due to many more people trying it for the first time that is only GOOD for the game. if the supposed massive influx of people you claim will migrate to these modded servers actually happens that just proves my point that no one wants to be invaded. no i really don't see the issue, if the game is aged to a certain degree its to be expected. that's what happens with online games and that's why its not an online only game. dark souls is a single player action rpg with multiplayer elements not an online MMO. you just have to understand that its catered towards single player more than multi player. the use of this mod if and when its made will not destroy the game because you and others have made it abundantly clear your unwillingness to use it which means that small portion of players you mentioned are the only ones who will use the mod. they will get more enjoyment out of it and there will be new purchases, simple as that.

and i stopped directly calling you an egotistical invader, from here on whenever i say it assume i don't mean you its a spectrum there are people exactly as i describe and those who are the opposite. I've experienced both sides.
静雄 2022 年 11 月 11 日 下午 9:27 
引用自 That One Friend
you cant compare a MOBA with a highly competitive nature built into it to an action RPG with ***elements*** of co-op and pvp added. that's just not fair to either game. its not as extreme as you're saying i'm making it out to be its very grey and nuanced, i'm merely suggesting that people stop gate keeping the game to remain vanilla and ignore a mod instead of having a melt down about their way of life being ruined when someone wants a mod, if its made they wouldn't be matchmaking with either one to begin with they might as well not exist to one another at that point so its effectively not affecting anyone to let more people into this game with the creation of this mod.
invasions and duels are competitive, if you look up the elden ring multiplayer introduction on launch they call it competitive play. i didn't intend to make a comparison between mobas and souls games, it's about explaining people that invaders aren't the cesspool you make them out to be. which you did and i quoted that part in my reply, the reason why is because it affects others perception in a non-justified manner and pollutes their experience beforehand. no one has to like the souls multiplayer or invasions, but it should be for the person himself to decide after trying it without the experienced smeared beforehand in that way.

if someone releases a mod that rips out the souls multiplayer and replaces it with a coop only system, there is nothing you can do to stop people from downloading it and just playing it. if you merely suggest people to stop gate keeping the mod, you can basically stop right there because it doesn't make sense. you can't really gatekeep a mod anyway, people just play it. i personally don't agree with the mentality to force others to play with myself because at the end of the day if someone doesn't want to he won't. i get that the sentiment is here on the forum when it gets to the coop mod and that's where at least for me you do have a point.

the argument though that it splits the playerbase, and the way the game was meant to be played is also true. fromsoft according to a sekiro interview about difficulty stated that they don't want to add a difficulty slider because what they envisioned was for the experience to transcend the game, meaning people that will talk online or irl about it will be on the same level of experience and know what they are talking about. example "i struggled with sister friede" or "isshin fked me a hundred times", people playing these games understand that, introducing a difficulty slider will impact that to a degree that that kind of magic is lost. although people will always have different experiences also in terms that difficulty is subjective and depends from person to person, fromsoft games manage to pull it off if you ask me.

personally contrary to you if i recommend my friends souls games, i recommend them to play it online fully engaging in the multiplayer. the reason is that it is a very unique and enjoyable experience for me and i would want my friends to be able to share that experience. and naturally people who love the souls games as a whole in that way would want to prevent a mod from happening that splits a playerbase to having very different experiences that goes hard against what the developer envisioned, thus your reactions here on the thread from some people. if fromsoft wants to cater to a bigger audience and wants to let more people into their games they can do it themselves. doesn't really make sense talking about it because you can't gate keep a mod anyway.
NIKFS 2022 年 11 月 11 日 下午 9:48 
引用自 David Benioff
引用自 NIK_F_S
jesus christ, if a mod comes out deal with it, if it doesnt deal with that

but the amount of taking the moral high ground on either side here is hilarious, keep doing it i guess :emofdr:
git gud
have you actually read past the first part? xD
That One Friend 2022 年 11 月 11 日 下午 9:49 
引用自 静雄
引用自 That One Friend
you cant compare a MOBA with a highly competitive nature built into it to an action RPG with ***elements*** of co-op and pvp added. that's just not fair to either game. its not as extreme as you're saying i'm making it out to be its very grey and nuanced, i'm merely suggesting that people stop gate keeping the game to remain vanilla and ignore a mod instead of having a melt down about their way of life being ruined when someone wants a mod, if its made they wouldn't be matchmaking with either one to begin with they might as well not exist to one another at that point so its effectively not affecting anyone to let more people into this game with the creation of this mod.
invasions and duels are competitive, if you look up the elden ring multiplayer introduction on launch they call it competitive play. i didn't intend to make a comparison between mobas and souls games, it's about explaining people that invaders aren't the cesspool you make them out to be. which you did and i quoted that part in my reply, the reason why is because it affects others perception in a non-justified manner and pollutes their experience beforehand. no one has to like the souls multiplayer or invasions, but it should be for the person himself to decide after trying it without the experienced smeared beforehand in that way.

if someone releases a mod that rips out the souls multiplayer and replaces it with a coop only system, there is nothing you can do to stop people from downloading it and just playing it. if you merely suggest people to stop gate keeping the mod, you can basically stop right there because it doesn't make sense. you can't really gatekeep a mod anyway, people just play it. i personally don't agree with the mentality to force others to play with myself because at the end of the day if someone doesn't want to he won't. i get that the sentiment is here on the forum when it gets to the coop mod and that's where at least for me you do have a point.

the argument though that it splits the playerbase, and the way the game was meant to be played is also true. fromsoft according to a sekiro interview about difficulty stated that they don't want to add a difficulty slider because what they envisioned was for the experience to transcend the game, meaning people that will talk online or irl about it will be on the same level of experience and know what they are talking about. example "i struggled with sister friede" or "isshin fked me a hundred times", people playing these games understand that, introducing a difficulty slider will impact that to a degree that that kind of magic is lost. although people will always have different experiences also in terms that difficulty is subjective and depends from person to person, fromsoft games manage to pull it off if you ask me.

personally contrary to you if i recommend my friends souls games, i recommend them to play it online fully engaging in the multiplayer. the reason is that it is a very unique and enjoyable experience for me and i would want my friends to be able to share that experience. and naturally people who love the souls games as a whole in that way would want to prevent a mod from happening that splits a playerbase to having very different experiences that goes hard against what the developer envisioned, thus your reactions here on the thread from some people. if fromsoft wants to cater to a bigger audience and wants to let more people into their games they can do it themselves. doesn't really make sense talking about it because you can't gate keep a mod anyway.

yes that's exactly my point who are you or anyone else to demand someone deal with something they say they don't like just so they can see first hand they don't like it. even so you're advocating against this mod being made so your hypothetical isn't even complete.

some invaders ARE the cesspool ego heads i make them out to be, like i said in the thread its a spectrum. there are good, decent and bad invaders and even 1 bad person can sully everyone's rep to new people, the seamless coop mod for elden ring does not go hard against the creative vision of the game you play it exactly the same. this is the hardest reach I've seen yet even more than the copium of it'll destroy the fan base. neither is true. its not a unique design choice anymore even if they were the original ones creating it, its now archaic and a burden. no one is asking for a difficulty slider that wasn't even the topic of this entire 11 page thread someone asked if seamless coop for dark souls was being worked on and if others would like it. if you knew ANYTHING about the elden ring mod you would understand Luke Yui did not just make an easy mode/difficulty slider its the dude behind the blue sentinel anti hacker mod, he mad the enemies and attacks scale to the amount of players in the world. you seem to think i'm advocating for an easy mode/slider mod and that's not what this is, its not even remotely similar. all seamless coop does in elden ring (apart from scaling damage tables and other things to maintain the challenge) is make each player effectively a world host, you could go kill the boss at castle morne while the other is killing the boss at stormveil. all i want is something similar. many others including my friends avoid this game because of how archaic and dated the multiplayer mechanic as well as the artificial additional difficulty of invaders. i have gotten them to try the first game in the past and they did not like the invaders. they will play again if something like the seamless coop mod comes up.
最後修改者:That One Friend; 2022 年 11 月 11 日 下午 9:52
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