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but the amount of taking the moral high ground on either side here is hilarious, keep doing it i guess
However, now, you're playing through with three overpowered phantoms who likely can heal you, deal tons of damage, and most importantly, you have a world designed for 1 being taken on by 4 people. The only thing that scales is the boss's hp, nothing else.
So yes, it is literally an easy mode, just not the same as the easy mode mod.
Apparently we are all 'toxic' so I wouldn't suggest you speaking about moral high ground in that case.
the issue being you SHOULDN'T be arguing against it, it doesn't effect you, it doesn't harm you. end of story at that point there should be no additional thoughts that come after that, and that's kind of what i am saying the game is old enough that fromsoft/bandai could fully cease servers permanently. hell people thought they did. the game is stagnant or dying because its being gate kept so heavily by ass hats like chainedscythe over here. its harms no one for someone to make a mod that uses steams built in matchmaking that doesn't effect bandai OR fromsoft whatsoever just like elden ring. its entirely reasonable to get on Reddit or here or anywhere else with an open forum and seek out to form a group hell that's literally what people already do for Xbox, they have groups of blues that join essentially a clan with each other through Xbox's groups framework. boohoo if you don't want to put out the minutes of extra work it'll take to get a summon sign or an invasion. all i'm saying is its valid and fair to want seamless coop on the souls franchise because it doesn't hurt the game numbers it hurts invaders only to the point they no longer have easy targets anymore, rather they have people actually looking for fights or willing to run around with them goofing off instead of unannounced and weary strained alliance.
I don't care if you want seamless coop or whatever, but can you stop that unjustified vilification of invaders? Invaders aren't Disney villains, they play an online game. It's ridiculous, let me give you some context...
Back in the days i played moba, some time after starting it i made a second account which made me basically a smurf. By nature my winrate jumped from 60 to 90%, did i have fun? Not really. To be precise there was some fun for a short time, then there was simply the awareness that my win only amounted to the inexperience of my opponents and that this created a situation of unfairness to others that didn't sit well with me. So i ranked up again and played with others on my level. That's were the fun was and where actual gameplay was instead of people running around no clue of what they are doing.
Now back to souls games, it's the same. At the beginning you take your encounters as they are, because you are equally a noob. After gaining a lot of experience the same happens, you can tell an experienced player who knows what he's doing apart from someone who has no clue. And you don't get the same satisfaction from killing someone because of a gap in experience. Because of that a lot of people play on higher SL where the community found it's meta in the search of quality invasions where there is challenge, chaos and tryhards. When invading lower SL you mostly chill, don't take the game serious, have meme setups or cosplays, try stuff and from time to time help a lonely host if he doesn't want to fight and drop some items. I don't consider this griefing or trying to ruin other peoples playthroughs. Personally i enjoy invaders being creative with the rpg side of souls during my playthroughs. If you watch invasion streamers they don't get off to killing noobs, they are mostly chill about invasions and don't try to be a ♥♥♥♥. Because yet again, invaders aren't Disney villains that fall in mad laughter after winning an invasion, they enjoy the game.
Are there toxic invaders, yes. The same as there are toxic coopers or people in general. Are there people that find their satisfaction in having an unfair advantage, yes. Often they are still in the early stages of being a noob themselves and feel the need to give themselves unfair advantages because the game actually favors host and coopers a lot. And then yeah you got a subset of people that might actually do it for the sake of griefing. This subset though does not justify your absurd portrayal of invaders in general. By that logic i'd have to conclude every cooper and host is evil because i met some gank squad that is actually in there for the griefing and threw poop on me. Absurd and ridiculous.
Now some might say but invaders break into someones game and all the innocent people that get invaded... No there are no people breaking into someones game and no innocent people that get invaded. Maybe the first 1-2 times but after that they search it up and actually know what happens when you play online. Some further their point that Dark Souls is a single player game. No, it only is when you play offline. When you play online, you are playing an online game. No one is forcing anybody to play an online game the same way no one is forcing anybody to play league of legends or any other moba. People play Dark Souls as an online game out of their free will. The way the invasion system works is that people are willing to host a lobby / multiplayer session and in terms of networking, broadcast their session, get a request from another player (in our case invader), *accept* that request and start happily sending their data about position, actions, movement, mob status, etc and sync up with them.
There aren't innocent people getting invaded, if someone hosts a multiplayer session i assume he wants to play with others as i would assume in any other online game. The people that contrary to that actually don't want because evil invaderz and Alt+F4 live in a fantasy bubble and are actually rude to others as it would be rude in any other online game. And no it is not something else, the Dark Souls series while playing online is just... an online game. Nothing special, it has a unique multiplayer experience but still nothing special as for it being an online game. So ffs stop that Disney villain garbage and don't project your personal dissatisfaction of souls games being online games with PvP elements instead of pure coop on others.
i never meant that i meant they don't buy them because of the perceived difficulty same as you, what i'm arguing however is its difficult because of the huge invasion sub section of fans. yes I've had invaders help me, yes I've had them kill me, yes they trick me or genuinely just want to be around someone (weirdly they can just get summoned and not have friendly fire) it IS a mixed bag i wont deny but i very much don't want my friends telling me they wasted money when some ♥♥♥♥♥♥♥♥ chances into their world and repeatedly kills both of us when we are trying to get to a boss. i know i can handle it or go to a different area and grind items and souls while they get their aggression out but they cant, what i want is for my friend to have a chance to experience this game and its evident by some *other* people even in this very thread that wont happen without much trial and tribulations. i want this game available to more people so they can experience it i'm tired of the 9000000th complaint about "evil red man killed me over and over now i'm refunding" its not fair to anyone involved just because the invader happens to be better than them. removing invaders and turning the world into a dual host concept does not make it THAT much easier there is still PLENTY of difficulty to be had in dark souls invaders barely broach top 5 on that they're just overly annoying to deal with when they're super toxic or sweaty.
Dude look, I appreciate that we're exchanging ideas, but you're just blatantly not reading what I'm saying. It not only affects me, chainedscythe, but it literally affects anyone who intends on playing online, since (like chainedscythe said a while back), it will lead to a quicker death of the game. The online community around this game is already pretty small, such a mod will kill it. I don't care about Elden Ring particularly since I don't like the game, but the same argument applies there.
So yes, it literally does affect me (and all the fun people i've encountered over my almost 1500 hours of playtime), so I'm not sure why you keep saying it doesn't affect me. You're under the impression that people are either: a) not playing the game or b) playing offline because of invaders, which only accounts for a tiny amount of people.
And...ok...yes, I can find people to pvp with through a forum? Great. Take a game like CoD Black Ops - with the dead (steam) servers, I would literally need to coordinate to find a server to play in, instead of just clicking 'find game' like it used to work.
Yes, it is possible to play: however, you'll have to play with the same people over and over again. Do you not see the issue? If the servers are taken down, yes a mod that provides community servers is great. The servers still exist.....
And for the billionth time dude, stop assuming that invaders are weirdos with ego issues who have to kill noobs to feel good: yet again, check out my profile (and chainedscythe's btw, i found one in like 5 seconds of looking at his profile) screenshots to find a picture where i literally invaded a new host with his phantom and i'm literally holding a torch.
It's perfectly fine to want the mod and I have never said anything other than that: in fact, i've explicitly said this many times. What I actually have said is that the existence (and widespread use) of such a mod will destroy the game's community. THAT is what I said. Pretty big difference...
Well Michaelangelo you are definitely more articulate than me XD.
Luke Yui actually took that into account and scaled damage and resistance tables ACROSS THE BOARD hes not an idiot he literally made the anti hacker mods he knows what hes doing, he doesn't want to make seamless co-op for the souls series at this very point in time probably because he will get flak from people and hes still very much working on elden ring's mod, however anyone else will surely take into account 4 people the same strength as the host and tweak everything accordingly JUST like Luke Yui has done. you're speaking as if it just makes everyone a permanent respawnable phantom and its not that its quite in depth and very very balanced to still maintain the difficulty. hell you cant respawn until the last person dies on bosses because Luke Yui DIDN'T want to make just a overpowered boss rush mod. it's literally just an enhancement over elden rings and technically all of from software's primitive co-op system.
you cant compare a MOBA with a highly competitive nature built into it to an action RPG with ***elements*** of co-op and pvp added. that's just not fair to either game. its not as extreme as you're saying i'm making it out to be its very grey and nuanced, i'm merely suggesting that people stop gate keeping the game to remain vanilla and ignore a mod instead of having a melt down about their way of life being ruined when someone wants a mod, if its made they wouldn't be matchmaking with either one to begin with they might as well not exist to one another at that point so its effectively not affecting anyone to let more people into this game with the creation of this mod.
yes you nailed it on the head the only ones who would jump ship into this mod are the ones already not playing online BECAUSE of invaders or people who have not yet tried the game. i am reading what you're saying, what you're saying just isn't very accurate in regards to destroying the game. this isn't some new game that's competing with dark souls its literally just modded dark souls all of the same numbers if not more will still show up in any chart it might even be a resurgence for the game due to many more people trying it for the first time that is only GOOD for the game. if the supposed massive influx of people you claim will migrate to these modded servers actually happens that just proves my point that no one wants to be invaded. no i really don't see the issue, if the game is aged to a certain degree its to be expected. that's what happens with online games and that's why its not an online only game. dark souls is a single player action rpg with multiplayer elements not an online MMO. you just have to understand that its catered towards single player more than multi player. the use of this mod if and when its made will not destroy the game because you and others have made it abundantly clear your unwillingness to use it which means that small portion of players you mentioned are the only ones who will use the mod. they will get more enjoyment out of it and there will be new purchases, simple as that.
and i stopped directly calling you an egotistical invader, from here on whenever i say it assume i don't mean you its a spectrum there are people exactly as i describe and those who are the opposite. I've experienced both sides.
if someone releases a mod that rips out the souls multiplayer and replaces it with a coop only system, there is nothing you can do to stop people from downloading it and just playing it. if you merely suggest people to stop gate keeping the mod, you can basically stop right there because it doesn't make sense. you can't really gatekeep a mod anyway, people just play it. i personally don't agree with the mentality to force others to play with myself because at the end of the day if someone doesn't want to he won't. i get that the sentiment is here on the forum when it gets to the coop mod and that's where at least for me you do have a point.
the argument though that it splits the playerbase, and the way the game was meant to be played is also true. fromsoft according to a sekiro interview about difficulty stated that they don't want to add a difficulty slider because what they envisioned was for the experience to transcend the game, meaning people that will talk online or irl about it will be on the same level of experience and know what they are talking about. example "i struggled with sister friede" or "isshin fked me a hundred times", people playing these games understand that, introducing a difficulty slider will impact that to a degree that that kind of magic is lost. although people will always have different experiences also in terms that difficulty is subjective and depends from person to person, fromsoft games manage to pull it off if you ask me.
personally contrary to you if i recommend my friends souls games, i recommend them to play it online fully engaging in the multiplayer. the reason is that it is a very unique and enjoyable experience for me and i would want my friends to be able to share that experience. and naturally people who love the souls games as a whole in that way would want to prevent a mod from happening that splits a playerbase to having very different experiences that goes hard against what the developer envisioned, thus your reactions here on the thread from some people. if fromsoft wants to cater to a bigger audience and wants to let more people into their games they can do it themselves. doesn't really make sense talking about it because you can't gate keep a mod anyway.
yes that's exactly my point who are you or anyone else to demand someone deal with something they say they don't like just so they can see first hand they don't like it. even so you're advocating against this mod being made so your hypothetical isn't even complete.
some invaders ARE the cesspool ego heads i make them out to be, like i said in the thread its a spectrum. there are good, decent and bad invaders and even 1 bad person can sully everyone's rep to new people, the seamless coop mod for elden ring does not go hard against the creative vision of the game you play it exactly the same. this is the hardest reach I've seen yet even more than the copium of it'll destroy the fan base. neither is true. its not a unique design choice anymore even if they were the original ones creating it, its now archaic and a burden. no one is asking for a difficulty slider that wasn't even the topic of this entire 11 page thread someone asked if seamless coop for dark souls was being worked on and if others would like it. if you knew ANYTHING about the elden ring mod you would understand Luke Yui did not just make an easy mode/difficulty slider its the dude behind the blue sentinel anti hacker mod, he mad the enemies and attacks scale to the amount of players in the world. you seem to think i'm advocating for an easy mode/slider mod and that's not what this is, its not even remotely similar. all seamless coop does in elden ring (apart from scaling damage tables and other things to maintain the challenge) is make each player effectively a world host, you could go kill the boss at castle morne while the other is killing the boss at stormveil. all i want is something similar. many others including my friends avoid this game because of how archaic and dated the multiplayer mechanic as well as the artificial additional difficulty of invaders. i have gotten them to try the first game in the past and they did not like the invaders. they will play again if something like the seamless coop mod comes up.