DARK SOULS™ III

DARK SOULS™ III

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Rolling is a bad mechanic and here's my opinion as to why.
Throughout this series, this mechanic has plagued the games continuously the reason rolling is bad is that basically takes very little actual skill to use. Oh but I hear you say,

"You can't just roll forever you have stamina management and roll catching."

Here's the issue with those arguments the thing is with stamina management you can basically roll over until your enemy is either open or basically has no stamina which allows you to get your stamina back quickly if you have a ring or green blossom a smart player will know to abuse rolling and know when to attack when they need to.

But what about roll catch, here is a another issue that is a problem with the game almost on a hole, roll catching is rarely achieved with a big weapon you usually have to use something like a short sword or something else along those lines, hell in dark souls 1 you didn't even need to roll catch because pose was so strong that it became a game of grab♥♥♥♥♥to backstab. Where now the game isn't about backstabbing it's instead two things, parries and roll catch.

When your game's main source pvp is pretty much about abusing mechanics to win it really shows how little there is to the game itself.

But what about the pve, well that too is bad and kinda always has been since the best way to deal with enemy's, for the most part, is to run away as they lose aggro pretty quick and abusing rolling here is even easier since enemies, for the most part, are slow and don't aim very well. Well, what about bosses well again the rolling is pretty much the only thing you do in these fights and just abuse when they're open it's how people play these games without getting hit.

The game rewards the player who abuses the mechanics the best instead of reward the player based on how well they move, how good they plan around enemies, or simply how well they aim their attacks, it just becomes a bore and I have played all three of the dark souls games and I can say this has plagued them all.

This is just my opinion feel free to disagree, this has just been on my mind heavily and just needed to get this off my chest thank you in advance if you actually read what I wrote and thought about it seriously.

Edit: I noticed that a lot of you have the argument of that rolling being so simple that it makes it available for everyone to use or just understanding the roll to where you can simply hit someone out of it, therefore, makes it a good mechanic. Let me counter that with this. Take tf2 or quake where your movement and positioning are key to doing well, where the game rewards you base on how actually good you are at actually dodging and attacking instead of a button that just simply does it for you. Where you actually have to understand and learn the game to actually get good at the game. I would rather have a game that teaches me how to dodge instead of letting a button do it for me where my skill as player matters because I learn something actually difficult to learn.

Edit 2: I understand your confusion about my post I never wanted to suggest how the game could be better or what not really this was just a rant I needed to get out of my system am not saying the game is bad just saying it could be better in one reguard it was only just ment for me to get my opinon out because this was on my chest for a while. The game it's self is fine as it is I simply wanted to get my ♥♥♥♥♥♥ opinon out and off my mind which I did.
Last edited by (Thaumiel) Mad_Trickster_Cutie; Apr 15, 2018 @ 7:19am
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Showing 1-15 of 100 comments
Vinyltavia Apr 14, 2018 @ 1:08pm 
Dark Souls 2 called.
Anchored at Hell Apr 14, 2018 @ 1:11pm 
Originally posted by Vinyltavia:
Dark Souls 2 called.
this
Well dark souls two had a stat was basiclly give me I frames, also the game was pretty much about spacing and roll catching, the one thing that was really bad about the game is the damage for weapons you can beat pretty much with curved dragon greatsword and resonant weapon, that was like the only buff worth using in that whole game because of how much it gives you in terms of damage, that and the game is pretty much katanas the game. And has some of the worst pve.
gFreak696 Apr 14, 2018 @ 1:30pm 
You're right, and DS3 has it the worst. I guess rolling had to be especially cheesy because PvE became faster (and was poorly exacuted).
knoife Apr 14, 2018 @ 1:44pm 
Not a good forum tbh. Rolling has been around ever since Demon's Souls. Go complain about it with SS on his parry hypocracy.
Better call Socas Apr 14, 2018 @ 1:48pm 
why preach to the converted op? this thread wont change anything nor it will stop people from playing ds3 be it because its their first one or that they are scrubs and the others are too hard for them or the ones who are forced to play ds3 beacuse the others are dead or even because they just like the fashion potencial of d3. Nevertheless your efforts are apriciated OP now save up for ds remaster or the upcoming anime souls
Originally posted by TF2 Spy Enthusiast:
why preach to the converted op? this thread wont change anything nor it will stop people from playing ds3 be it because its their first one or that they are scrubs and the others are too hard for them or the ones who are forced to play ds3 beacuse the others are dead or even because they just like the fashion potencial of d3. Nevertheless your efforts are apriciated OP now save up for ds remaster or the upcoming anime souls

I made it because I just wanted to get this off my chest, feel free to disagree I don't want to change the world, just to have a moment to be heard.
Originally posted by knoife:
Not a good forum tbh. Rolling has been around ever since Demon's Souls. Go complain about it with SS on his parry hypocracy.
Also just because demon souls had it, doesn't make a good macantic to use, look at bloodborne and how that handle dodging it's true both games are very diffrenet but because of that the gameplay for dark souls suffers because it has to stay true to the roots.
It's a way to avoid damage. In a game where taking damage is a bigger "no" compared to most other games. If you want to make the point (which it sounds more like) that dodging is too safe. Then say that. But to make the claim that it is a bad mechanic? Negative.
Danger Dwarf Apr 14, 2018 @ 2:01pm 
Need a faster weapon for roll spammers? Equip a cestus in your offhand, lower stamina usage than a roll, and it's fast enough to roll catch, and it fits on heavy builds that use great weapons. Easy roll catches.
GamingSanta Apr 14, 2018 @ 2:03pm 
I concur. I don't think it's necessarily bad overall, but the real problem is that the devs saw that rolling was strong and then made it stronger, because everyone used it. Dark Souls 3 almost looks like it was built around rolling entirely judging on how many attacks the enemies string together before they stop.
I don't think it's a problem that people can play through the game without being hit, but the devs have changed the game to try and catch rolls, leaving shields in the dust.
Originally posted by That Thing I Sent Ya:
It's a way to avoid damage. In a game where taking damage is a bigger "no" compared to most other games. If you want to make the point (which it sounds more like) that dodging is too safe. Then say that. But to make the claim that it is a bad mechanic? Negative.

If you played lost planet you understand why I call it bad mechanically, you can dodge explotions the size of a state and then do twice the ammount of damage back, like I said bloodborne did dodging a lot better and smater compaired to the souls games.
ZeroSbr Apr 14, 2018 @ 2:08pm 
Rolling is not a bad mechanic. If you run out of stamina after a roll and you're not out of range of your enemy, you're likely going to get rekt. If you try turtling until your stamina is depleted, you become open to a riposte. There is still stamina management in DS3.
Val Apr 14, 2018 @ 2:19pm 
I still manage to roll catch with an ultra greatsword ;) Think this is a case of "git guud" In fact, pretty much any weapon can roll catch if you get "Good" with said weapon.
Last edited by Val; Apr 14, 2018 @ 2:19pm
Acidworm Apr 14, 2018 @ 2:23pm 
There are numerous bad mechanics in this game.

1. Rolling - Relying on invincibly frames is silly, and much of the game is based around it, but that is about the only issue I have with it.
2. Enemies vary in invinciblity windows when knocked on the ground. Some you can hit while they are on the ground, others you have to wait until they are completely up and ready to swing at you, and various levels inbetween. No indication that they are clear to hit either so it is guess work. This lack of consistency is bad design.
3. Some enemies including the simplest of hollows can hit you through walls with simple spears while your weapons just bounce right off. Again, lack of consistent physics is bad design, and weapons should not be going through thick walls period.
4. Hitboxes are a bit messed up for some enemies. Getting hit when the enemy clearly misses you. Those little rock dragons in Archdragon peak I have problems with that, and the shockwave from the Ancient Wyvern. Also when enemies just touch you as they move past doing full damage on you (looking at you and instant charge, Oceiros). Numerous enemies do this.
5. Enemies have homing arrows or fireballs when yours aren't this way. This is designed to just make things more difficult for the sake of it. Again, lack of consistency.
6. Excessive tracking on attacks with some enemies, although much better than DS2, where this was a big problem.
7. Overpowered parry/riposte for pvp keeps me from doing pvp entirely. It completely ruins it for me.
Last edited by Acidworm; Apr 14, 2018 @ 2:27pm
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Date Posted: Apr 14, 2018 @ 1:04pm
Posts: 100