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I made it because I just wanted to get this off my chest, feel free to disagree I don't want to change the world, just to have a moment to be heard.
I don't think it's a problem that people can play through the game without being hit, but the devs have changed the game to try and catch rolls, leaving shields in the dust.
If you played lost planet you understand why I call it bad mechanically, you can dodge explotions the size of a state and then do twice the ammount of damage back, like I said bloodborne did dodging a lot better and smater compaired to the souls games.
1. Rolling - Relying on invincibly frames is silly, and much of the game is based around it, but that is about the only issue I have with it.
2. Enemies vary in invinciblity windows when knocked on the ground. Some you can hit while they are on the ground, others you have to wait until they are completely up and ready to swing at you, and various levels inbetween. No indication that they are clear to hit either so it is guess work. This lack of consistency is bad design.
3. Some enemies including the simplest of hollows can hit you through walls with simple spears while your weapons just bounce right off. Again, lack of consistent physics is bad design, and weapons should not be going through thick walls period.
4. Hitboxes are a bit messed up for some enemies. Getting hit when the enemy clearly misses you. Those little rock dragons in Archdragon peak I have problems with that, and the shockwave from the Ancient Wyvern. Also when enemies just touch you as they move past doing full damage on you (looking at you and instant charge, Oceiros). Numerous enemies do this.
5. Enemies have homing arrows or fireballs when yours aren't this way. This is designed to just make things more difficult for the sake of it. Again, lack of consistency.
6. Excessive tracking on attacks with some enemies, although much better than DS2, where this was a big problem.
7. Overpowered parry/riposte for pvp keeps me from doing pvp entirely. It completely ruins it for me.