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so kindling the flame is ringing the bell?
Dunno who the body is, could be Friede. If Friede tried to Usurp the Fire and failed, perhaps Soul of Cinder resurrected the Lords to link the fire instead.
So where is everywhere in the game in relation to each other? Well, obviously the base games main world is all connected directly, you can run from high wall to anywhere else, including UG, with no funky timewarps like we got with the trip to the abyss-y area in DS1 DLC. Meanwhile CoA/FLS are in the somewhat future or rather maybe outside of time in a way, but its all "after" the rest of the world because of the handmaiden dialogue. So how did this happen? I think Ludelth was probably the sacrifice that allowed that to happen so we could be risen and given time eventually, but I also don't think he came back willingly and was dragged back (end of the opening cinematic) and forced to play as a lord again.
So, as we progress through the game we're basically in the past, until we get ready to go to the kiln, at which point we go into the future we see of the ash covered wasteland. If we branch off to the dreg heap we're just exploring this "end of the world" type area (same ringed sun in the sky as kiln), we hit up RC which is... not exactly an illusion or "the past" exactly, we dont break the illusion when we touch the egg like we do when we kill the mammory monster in ds1 because there is no exact illusion, but we also don't "travel into the future" any further than we already are during the kiln fight or dreg heap I think. Instead, fillianore is actually protecting some kind of time-lock effect, holding RC at a specific point in time so it didnt degrade like everywhere else, the opening in the egg is likely a representation of how we got in in the first place, the RC was likely originally locked away completely but the effect has weakened and let the outside (the decayed world, just like that area of the egg) in to some extent.
Then we come along, break the egg, the timelock spell breaks, and RC is brought up to speed with the rest of the world, the same world we see at the heap and the kiln. We fight gael, we take the blood and allow the painting to be made, but this only allows a "new" world to be made for humanity, it doesnt do anything to save whatever is left of the normal world. So, the pilgrims, what is left of life in the world, set out to restore it using the bells... and thats where the game... uh.. begins? ends?... I'm not sure.
Basically there are two distinct time periods we're in during the game (the past, as the fire is fading to start with because the prince refuses his job, this is the main game area.. and the future we see of the world turning to ash we see at the heap, klin, and very end of RC), and two "time locked" or "outside of time" areas (CoA/FLS, and RC prior to touching the egg).
So yeah, thats my theory anyway. The pilgrims did it, in the future...
This seems like the most plausible explanation, actually. I remember this now, and she definitely had the motivation to do it. Moreover, it's that firekeeper whose soul allows the new one to cure the darksign. Still, doesn't explain why only one bell was enough this time, even though there are two.
Regarding the body being carried away, isn't it Yuria of Londor carrying the remains of whoever was her follower? You find his ashes, Hollow's ashes, in the shrine, and they look like a hand that supposed Yuria in the intro carries away (possibly he was a failed Lord of Hollows).
For the time travel/time bending theories and parallel worlds, I really don't want to go in there, because if we start considering that as well, it makes everything too convoluted for my taste.
Anyway, thank you for the discussion people.