DARK SOULS™ III

DARK SOULS™ III

View Stats:
Fromsoft Abandoning DS Games
I've seen the cycle.

If they release a remaster, they usually stop updating it after months.

If they release a new game, 6 montsh after the DLC before it gets cucked also.

I'm not asking for like... new mechanics updates or whatever. I'd just like the occassional bug/glitch fix y'know? Similar to Valve updating Opposing Force and HL1 to this day.

Wpuld be nice to not have to deal with things like Estus Cancelling. And if Elden Ring releases, I hope that this will happen. Although I don't have my hopes up for that particular avenue.
Last edited by Latte-Tan; Mar 8, 2021 @ 10:41am
< >
Showing 1-15 of 18 comments
Dexter Mar 8, 2021 @ 10:45am 
LOL
you really believe they will change? they will not, one simple reason, money, anything costs money

Nothing will change and most like if Elden Ring will have online and/or PvP it will be the same:
release game, fix some of the bugs and glitches, fix all the fun things in game, throw random balancing, release all the DLCs, release minor, really minor, fixes for 3 months, move on
quacksouls Mar 8, 2021 @ 10:47am 
FromSoftware is known for its git gud games. Wouldn't be FromSoftware if it occasionally updates/patches its games. Those are not bugs you are referring to. They are features that make FromSoftware games more extreme. This is Dork Souls 3: Gid Gud Edition after all.
ZTL-Altima Mar 8, 2021 @ 11:05am 
Probably extended support/fixes depends on how far they'll go with DLC. While they're selling extra content, we get support.
ressenmacher Mar 8, 2021 @ 11:10am 
Agreed. DS3 was left in such a poor state that it is unsafe to play online without downloading third party protection software. Even with that software, much of the gameplay has come to be dominated by glitch abuse. The core balance and design philosophy have not been retained because of how overwhelmingly powerful certain bugs are. I think FROM has a moral obligation to the playerbase and to the game they have created to at the very least fix these issues.

Additionally, I would like to see better balance patches. The meta in the game should not be defined by a single mistake somebody made in copy and pasting curved sword properties when making a dagger once. Huge, obvious outliers like the DSA and Dark Hand and stuff need to be fixed. I'd like to see more than like three viable high skill PvP setups.

Originally posted by lShadow:
EC's heal activation and pivot cancel is usually 700ms+ so you can punish it even with a greatsword on reaction. Some also use the 180 degrees pivot which gives you the chance to backstab them - you have half a second to grab the booty.

I'm not sure where you're getting your numbers, but the Estus Canceling I face is not punishable on reaction even with a Curved Sword or offhanded Estoc.
Last edited by ressenmacher; Mar 8, 2021 @ 11:12am
Mega Mar 8, 2021 @ 11:16am 
the only thing that I really judge them is the lack of efficiency against hackers
PDCormier Mar 8, 2021 @ 11:16am 
that is something i do not like about fromsoft but they usually leave it in a very enjoyable and playable state, especially singleplayer, most of the problems come from people breaking the PVP engine
ressenmacher Mar 8, 2021 @ 1:18pm 
Originally posted by lShadow:
If you lock-on(pivot cancel) too early then you won't get the healing effect. With macros I detected that the healing animation starts at 650ms - just when your character does the chugging part. The pivot also needs to finish before your cancel is an actual cancel - with macros it is doable with 30-50ms but if you'll actually wait for it then even with a fast-actuation mechanic key switch the quick presses will be delayed by 60-80ms.

Huh, that's interesting. I went and looked at some frame data, though, and I think even if your numbers are accurate it wouldn't make a cancel punishable on reaction unless you were playing with like absolutely no latency. We're looking at something like 750 ms for the cancel, if I understand you correctly. For greatswords, I only have the old data from 1.08 that u/datbighat published, so I apologize if this is out of date, but a 2H GS startup is or was about 540 ms. Average human reaction time from seeing something to clicking is 284 ms, according to this site (https://humanbenchmark.com/tests/reactiontime/statistics). So you'd have to be about 70 ms faster than average to punish on reaction even if there was no latency. And if you start to add in any latency whatsoever, it becomes totally unfeasible. Even something like a Curved Sword would be only 40 ms under the average with no latency, which certainly feels like what I've experienced and what others have told me.

Originally posted by lShadow:
If you're referring to murky/harpe then those have katana stun, not cs which makes it more nasty.

Oh, my b. That does make it quite a bit worse.

Originally posted by lShadow:
And to be fair, there are more than 3 viable pvp setups. There are a few broken weapons which could be fixed by increasing their startup time but we know how fromsoft abandons every game.

Yeah, I was probably exaggerating unless we're talking about like the very top players fighting each other (at which point I think it really is just Murky/Xbolts/PKCS).
Smaugi Mar 8, 2021 @ 2:04pm 
They MIGHT change for elden ring.
So far their marketing for the game was kinda weird too.
And the games right now that get most $ are the ones getting updates years after realese.
Those updates are ussualy pointless and change almost nothing but it keeps avrage Joes for longer.
There is also pablo.gonzalez2014 that is just happy to see an update but Has no idea what IT changed.
Ray Mar 8, 2021 @ 2:18pm 
"guys only 1 build is viable, muh meta muh meta muh meta"

you know you could always play something other than SL 125 duels and pontiff or high wall.
Try invasions, everything is viable if youre skilled enough. Having lots of fun with a whip on 44 at catacombs.
ressenmacher Mar 8, 2021 @ 10:07pm 
Originally posted by lShadow:
284ms is too high, I think the average is much closer to 200ms with a good monitor - if you look at the graph you'll see how most people are at 225ms. I use that site to measure my performance and I'm below 200ms even if I'm sleepy.
PK has a startup time of 360ms so if you add 200ms then we're at 560ms - if you miss due to the latency then it means you're at around 200 ping which is already bad.
I think the real challenge is to see when the enemy starts because it's rather subtle - when you see someone with low-HP being passive then you know they can't EC when they're facing you or when they're locked-on. If they stop and pivot then you know it's your time - or they just set up a bait for a parry lol.

I think quite a bit of this hinges on the weapon startups; the source I'm using puts a small curved sword at 26 frames, where yours is about 22.

Regardless, your point about the challenge in recognizing the EC is a good one, and probably should be considered when talking about the reaction times. Those reaction times are going to be faster than what we see in practice here because the player not only has to react to the stimulus, but also identify it as the Estus Cancel instead of some other action. Such a requirement seems to substantially increase the needed time; the same site has an average on the aim trainer almost double what can be seen in the reaction time test, for example. Perhaps it is indeed a "git gud" (insofar as "git gud" can be a reasonable response to facing EULA violating opponents) situation with the smaller weapons; i'll take out the PKCS or an Estoc and try those some more when I next meet a canceler.

Originally posted by lShadow:
Btw, they don't even need to know EC to spam heals - standing with their backs close to the wall and casting perseverance gives them a free heal while receiving significantly less damage - even a double-heal can be performed because the +45% absorption from pers lasts for 3 seconds on caestus. Only gundyr or an ultra can deal with this but ultras have high recovery so your enemy might not even need to cancel.

Certainly, but Estus Canceling is significantly more powerful. You don't need a wall, you don't use FP or need to swap to the fairly weak Caestus, and most importantly there's this setup time associated with it that the cancel really doesn't have.

As for ultras having such high recovery that canceling becomes a moot point, I disagree in the extreme. I find that canceling hurts ultras more than any other class simply because they were already fairly niche, weak, and inflexible weapons and Estus Canceling removes one of their greatest strengths: their ability to do massive damage when provided with an opening. It is no longer possible to apply pressure; they just cancel in your face because your startup is so long that you can't punish on reaction or really even prediction. I found it to be such an extreme issue that I dropped my 133 Ledo's build and remade my SL 30 Greatclub one; there were just too many people who were impossible to punish.

Originally posted by Ray:
Try invasions, everything is viable if youre skilled enough.

I have tried them. This doesn't seem to be the case when considering attainable skill levels; the best players in the game wouldn't be able to consistently succeed with certain builds and loadouts in some areas.

Regardless, the point isn't that you can't succeed with varied setups, but rather that there's significant balance issues which are going to limit your performance and potentially force you away from certain areas and gamemodes, and that said issues have been exacerbated by FROM's poor maintenance and the resulting prevalence of glitches.
[/quote]
Last edited by ressenmacher; Mar 8, 2021 @ 10:10pm
Originally posted by Lord Gwyn:
They MIGHT change for elden ring.
So far their marketing for the game was kinda weird too.
And the games right now that get most $ are the ones getting updates years after realese.
Those updates are ussualy pointless and change almost nothing but it keeps avrage Joes for longer.
There is also pablo.gonzalez2014 that is just happy to see an update but Has no idea what IT changed.
I mean... just balancing some of the weapons a bit would do a long way to promote longevity.

Again, the meta shouldn't be defined by one guy making a dagger having the stun of a katana. Even for meta, it shouldn't be that restrictive.

Also, the game is in such a state that not downloading Watchdog is basically asking for cheaters to put their tiny coiled sword into your ash.

I feel like even halfhearted continous support for four years would do future games like Elden Ring wonders. And a... NOT ♥♥♥♥ ANTI-CHEAT.
Smaugi Mar 9, 2021 @ 1:14am 
Originally posted by Latte-Tan:
Originally posted by Lord Gwyn:
They MIGHT change for elden ring.
So far their marketing for the game was kinda weird too.
And the games right now that get most $ are the ones getting updates years after realese.
Those updates are ussualy pointless and change almost nothing but it keeps avrage Joes for longer.
There is also pablo.gonzalez2014 that is just happy to see an update but Has no idea what IT changed.
I mean... just balancing some of the weapons a bit would do a long way to promote longevity.

Again, the meta shouldn't be defined by one guy making a dagger having the stun of a katana. Even for meta, it shouldn't be that restrictive.

Also, the game is in such a state that not downloading Watchdog is basically asking for cheaters to put their tiny coiled sword into your ash.

I feel like even halfhearted continous support for four years would do future games like Elden Ring wonders. And a... NOT ♥♥♥♥ ANTI-CHEAT.
If they do a longer support there sure will be balance changes every few weeks.
Nerf what was op , buff something else.
Pepole cry about the other thing being op.
Nerf it to look like you care
Buff something else.
New meta
Pepole cry.
Nerf new meta
Make another.
And that for 5 years with a bug fix here and there.
Last edited by Smaugi; Mar 9, 2021 @ 1:14am
owsky Mar 9, 2021 @ 7:40am 
Well the other day I've been invaded during a boss fight. It'd be nice to have that exploit fixed, at the very least
ressenmacher Mar 9, 2021 @ 11:23pm 
Originally posted by lShadow:
There are two curved sword movesets: the scimitar class(includes PK, Scar etc.) with 360ms startup time and the falchion class(sabre, carthus cs etc.) with 420ms.

Damn, that sheet must be really outdated. It was putting a Scimitar at 466 ms of startup. Do you mind if I ask where you're getting your values? I'm not trying to insinuate that you're wrong or lying, I'd just like to have access to some more up to date info if it's available.

Originally posted by lShadow:
You have two options:
1. predict the healing, they're usually passive because they want an opening
2. detect the start of the healing: when your opponents aren't facing you and their right-hand weapons disappear then they started the animation; if they have nothing or a parry tool in their left hand then it's probably a parry bait, that's why it's a good idea to start with an unparryable attack sequence

Another idea: when you're fishing for EC then you don't have to manually aim with the arbalest because your lock-on will work. Even if you're late, you can still get a hit in because the exploding bolts have like 15 active frames(needs perfect dodging). The arbalest can also shoot in like 150-200ms if you're in aim-mode.

Thank you for the advice (esp about the disappearing weapon); I will try to apply it down the road.

Originally posted by lShadow:
Aiming is significantly harder and takes longer time than pressing the attack button on reaction.

Certainly, the point's simply that when you have to do more than just react (in this case, determine which direction the target's in) it's going to add some time (how much of that is the determination and how much is moving the mouse I'm not certain).

Originally posted by lShadow:
It's really not: pers healing can give you double heal and is impossible to miss, unlike EC - even pros miss EC while in pressure.
"fairly weak Caestus" - what?! It's one of the best tools in the game!

In regards to the Caestus, it is a great tool...but the emphasis here is on tool . As a standalone weapon, it's mediocre, which means you often wind up with a weapon advantage until they get a second to switch back.

As for missing? Certainly happens. But the cancel will very often save people who would never have had a chance to get to their Caestus or even live to get the heal off if they did.

Originally posted by lShadow:
Ultras' recovery time is 200ms+ and their startup time is 700ms+. If you whiff and miss-spaced it and your opponent was moving then they'll have the chance to heal and roll-out before you can hit again. If you'll walk then you won't get it in time. If you're running then you have little chance to succeed because ultras' running attacks are also slow(and easy to parry) and it won't true-combo. You can walk while healing and double-chugging is just as fast so switch to something fast.

Ultras are horrible for chase-downs - EC or not.

Certainly, but I'm not talking about a chasedown weapon here, I'm talking about when I'm straight up fighting somebody and I don't get to pressure them once I've done damage because they can just heal with impunity. Against a normal player, once you've sunk your teeth into them with an ultra you can keep them from recovering so long as you don't whiff an attack, and you've got a longer effective range because you can heavily punish Estus with a running attack, unlike most other weapons. I find it to be really noticeable in bonfire "duels" especially, where I can no longer just chew through Estus after Estus as the host makes mistakes.

Originally posted by lShadow:
If you whiff on prediction and you're in range then you'll hit them because it's in the time box.

I'm not familiar with this "time box," can you describe it to me?

Originally posted by Lord Gwyn:
If they do a longer support there sure will be balance changes every few weeks.
Nerf what was op , buff something else.
Pepole cry about the other thing being op.
Nerf it to look like you care
Buff something else.
New meta
Pepole cry.
Nerf new meta
Make another.
And that for 5 years with a bug fix here and there.

Other companies manage it, why can't From? They did a pretty good job of getting rid of OP turtles and the insane bleed builds + Curved Swords at the start of the game's lifespan, why couldn't that have been extended to the DLC. I'm certain it would have been imperfect, but I also think it would have been better than the current situation.
ressenmacher Mar 10, 2021 @ 9:09pm 
Originally posted by lShadow:
https://old.reddit.com/r/darksouls3/comments/6h83fy/tons_of_weapon_data_on_18_weapons_speed_stamina/
https://old.reddit.com/r/darksouls3/comments/6flog2/testing_fastest_r1s_in_the_game_with_spreadsheets/
Technically, fast curved swords are just a tinby bit slower than daggers but they're faster than falchion CSes which in turn are fast than straight swords.

Thank you very much; the second one in particular seems to be pretty comprehensive.

Originally posted by lShadow:
Perseverance is pretty OP and can interrupt and break your poise.

It's also backstabbable, requires the player to swap to a Caestus + two hand it (so a pretty obvious windup), and doesn't even trade very well if your opponent is using an ultra. When I was using my Ledo's build, I consistently outtraded Caestus perserverence because I would get two hits in before they got into their combo, which hurts even with 45% absorption active. That goes double if, like a lot of people do, the Perseverance user has Blessed or Simple infused the Caestus.

Originally posted by lShadow:
UGS running attacks are still slow and don't true-combo. When I've an UGS the hosts usually just backpedal when they're on low HP so I just swap because UGSes are easy to roll and PvE ppl have no honor.

UGS running attacks don't really need to combo because you do like 400-500 damage and effectively punish Estus with just that one hit.

Though yes, an UGS is not a great option for chasing somebody who wants to play Roll Souls 3.

Originally posted by lShadow:
A fast EC is roughly 750ms so if you whiffed on prediction your ultra's R1 will hit because their R1's speed is between 670-738ms.

Oh, I see. Ty.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 8, 2021 @ 10:40am
Posts: 18