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you really believe they will change? they will not, one simple reason, money, anything costs money
Nothing will change and most like if Elden Ring will have online and/or PvP it will be the same:
release game, fix some of the bugs and glitches, fix all the fun things in game, throw random balancing, release all the DLCs, release minor, really minor, fixes for 3 months, move on
Additionally, I would like to see better balance patches. The meta in the game should not be defined by a single mistake somebody made in copy and pasting curved sword properties when making a dagger once. Huge, obvious outliers like the DSA and Dark Hand and stuff need to be fixed. I'd like to see more than like three viable high skill PvP setups.
I'm not sure where you're getting your numbers, but the Estus Canceling I face is not punishable on reaction even with a Curved Sword or offhanded Estoc.
Huh, that's interesting. I went and looked at some frame data, though, and I think even if your numbers are accurate it wouldn't make a cancel punishable on reaction unless you were playing with like absolutely no latency. We're looking at something like 750 ms for the cancel, if I understand you correctly. For greatswords, I only have the old data from 1.08 that u/datbighat published, so I apologize if this is out of date, but a 2H GS startup is or was about 540 ms. Average human reaction time from seeing something to clicking is 284 ms, according to this site (https://humanbenchmark.com/tests/reactiontime/statistics). So you'd have to be about 70 ms faster than average to punish on reaction even if there was no latency. And if you start to add in any latency whatsoever, it becomes totally unfeasible. Even something like a Curved Sword would be only 40 ms under the average with no latency, which certainly feels like what I've experienced and what others have told me.
Oh, my b. That does make it quite a bit worse.
Yeah, I was probably exaggerating unless we're talking about like the very top players fighting each other (at which point I think it really is just Murky/Xbolts/PKCS).
So far their marketing for the game was kinda weird too.
And the games right now that get most $ are the ones getting updates years after realese.
Those updates are ussualy pointless and change almost nothing but it keeps avrage Joes for longer.
There is also pablo.gonzalez2014 that is just happy to see an update but Has no idea what IT changed.
you know you could always play something other than SL 125 duels and pontiff or high wall.
Try invasions, everything is viable if youre skilled enough. Having lots of fun with a whip on 44 at catacombs.
I think quite a bit of this hinges on the weapon startups; the source I'm using puts a small curved sword at 26 frames, where yours is about 22.
Regardless, your point about the challenge in recognizing the EC is a good one, and probably should be considered when talking about the reaction times. Those reaction times are going to be faster than what we see in practice here because the player not only has to react to the stimulus, but also identify it as the Estus Cancel instead of some other action. Such a requirement seems to substantially increase the needed time; the same site has an average on the aim trainer almost double what can be seen in the reaction time test, for example. Perhaps it is indeed a "git gud" (insofar as "git gud" can be a reasonable response to facing EULA violating opponents) situation with the smaller weapons; i'll take out the PKCS or an Estoc and try those some more when I next meet a canceler.
Certainly, but Estus Canceling is significantly more powerful. You don't need a wall, you don't use FP or need to swap to the fairly weak Caestus, and most importantly there's this setup time associated with it that the cancel really doesn't have.
As for ultras having such high recovery that canceling becomes a moot point, I disagree in the extreme. I find that canceling hurts ultras more than any other class simply because they were already fairly niche, weak, and inflexible weapons and Estus Canceling removes one of their greatest strengths: their ability to do massive damage when provided with an opening. It is no longer possible to apply pressure; they just cancel in your face because your startup is so long that you can't punish on reaction or really even prediction. I found it to be such an extreme issue that I dropped my 133 Ledo's build and remade my SL 30 Greatclub one; there were just too many people who were impossible to punish.
I have tried them. This doesn't seem to be the case when considering attainable skill levels; the best players in the game wouldn't be able to consistently succeed with certain builds and loadouts in some areas.
Regardless, the point isn't that you can't succeed with varied setups, but rather that there's significant balance issues which are going to limit your performance and potentially force you away from certain areas and gamemodes, and that said issues have been exacerbated by FROM's poor maintenance and the resulting prevalence of glitches.
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Again, the meta shouldn't be defined by one guy making a dagger having the stun of a katana. Even for meta, it shouldn't be that restrictive.
Also, the game is in such a state that not downloading Watchdog is basically asking for cheaters to put their tiny coiled sword into your ash.
I feel like even halfhearted continous support for four years would do future games like Elden Ring wonders. And a... NOT ♥♥♥♥ ANTI-CHEAT.
Nerf what was op , buff something else.
Pepole cry about the other thing being op.
Nerf it to look like you care
Buff something else.
New meta
Pepole cry.
Nerf new meta
Make another.
And that for 5 years with a bug fix here and there.
Damn, that sheet must be really outdated. It was putting a Scimitar at 466 ms of startup. Do you mind if I ask where you're getting your values? I'm not trying to insinuate that you're wrong or lying, I'd just like to have access to some more up to date info if it's available.
Thank you for the advice (esp about the disappearing weapon); I will try to apply it down the road.
Certainly, the point's simply that when you have to do more than just react (in this case, determine which direction the target's in) it's going to add some time (how much of that is the determination and how much is moving the mouse I'm not certain).
In regards to the Caestus, it is a great tool...but the emphasis here is on tool . As a standalone weapon, it's mediocre, which means you often wind up with a weapon advantage until they get a second to switch back.
As for missing? Certainly happens. But the cancel will very often save people who would never have had a chance to get to their Caestus or even live to get the heal off if they did.
Certainly, but I'm not talking about a chasedown weapon here, I'm talking about when I'm straight up fighting somebody and I don't get to pressure them once I've done damage because they can just heal with impunity. Against a normal player, once you've sunk your teeth into them with an ultra you can keep them from recovering so long as you don't whiff an attack, and you've got a longer effective range because you can heavily punish Estus with a running attack, unlike most other weapons. I find it to be really noticeable in bonfire "duels" especially, where I can no longer just chew through Estus after Estus as the host makes mistakes.
I'm not familiar with this "time box," can you describe it to me?
Other companies manage it, why can't From? They did a pretty good job of getting rid of OP turtles and the insane bleed builds + Curved Swords at the start of the game's lifespan, why couldn't that have been extended to the DLC. I'm certain it would have been imperfect, but I also think it would have been better than the current situation.
Thank you very much; the second one in particular seems to be pretty comprehensive.
It's also backstabbable, requires the player to swap to a Caestus + two hand it (so a pretty obvious windup), and doesn't even trade very well if your opponent is using an ultra. When I was using my Ledo's build, I consistently outtraded Caestus perserverence because I would get two hits in before they got into their combo, which hurts even with 45% absorption active. That goes double if, like a lot of people do, the Perseverance user has Blessed or Simple infused the Caestus.
UGS running attacks don't really need to combo because you do like 400-500 damage and effectively punish Estus with just that one hit.
Though yes, an UGS is not a great option for chasing somebody who wants to play Roll Souls 3.
Oh, I see. Ty.