Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pellets are useful for cutting damage from elemental builds.
Green Blossoms are used habitually at the start of duels, and divine blessings are the occasional last resort healing consumable used when somebody feels they can power through the rest of an encounter with that little extra help.
Most of them are utility or just don't work well enough.
Throwables are nice and people should use them more often. They are great for harassment of enemies when you can't reach them, like lothric slaves hanging from walls. Bombs scale with strength, while throwing knives scale with dexterity.
Although simply having a 2nd slot utility bow achieves the same thing.
Green blossoms are considered a PvP tryhard consumable because only PvP tryhards eat it. They are actually low key amazing, but they feel dishonorable. Its like dopping. If i can't beat the final boss of the game while NOT under the effects of local drugs, then why bother?
Although i sometimes used them when i'm running through areas or backtrack, so that i could regenerate my sprint faster. Saves time.
The resistance increasing pellets... Never used one and i don't see the point.
15% extra resistance against one specific elemental damage type for 2 minutes. 15% is worthless unless its a pure elemental damage type like a soul spear or fire breath, and even then its not really that much of a difference. Could save you from being oneshoted or twoshoted, but frankly one should just learn how to dodge properly instead. Or use anti-elemental shield, that's miles easier and more efficient.
Although you could probably stack it... Use anti-elemental shield and then also eat a pellet to reduce the little elemental damage that chips through. Could be a cool thing to do, but nothing beats dodging so...
Divine and Hidden blessings (and also Siegabreaus) are a last push clutch.
The game gives you VERY few of them, and you're supposed to only use them in a pinch, like if you are fighting a very hard boss and he's almost dead, but you are out of heals and have 5% HP left, which is when you eat a blessing and it gives one last chance.
Most people probably don't remember they exist, but they saved my life a couple of times.
Unfortunately, with rampant use of Honest Merchant mod (which allows one to buy any item in the game for 1 soul) some PvP tryhards have 600 of them and so they too became a symbol of tryhardism as well. A honest invader would never use a divine blessing in PvP because why the ♥♥♥♥ would you waste such a precious item that the game gave you 5 instances of on some random guy strolling through undead settlement? Absolutely no one. An insane person, maybe.
Moss though is unironically great and more people should remember it exists. Counters bleeding, poison, toxins...
Don't know how to use frost moss though. Stamina regen doesn't bother me enough and frankly "curing" frostbite just allows the guy to proc it again for that sweet burst damage. Why the ♥♥♥♥ would i do that?
The only consumable that seems to be used by almost everyone (even streamers sometimes use it) - are elemental resins for weapon buffs.
Because if there's one thing that people can easily recognise and immediately understand the usefulness of - it's extra clutch damage.
and stuff that cure poison and toxic too