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Essence is not impacted by stats at all, irrc. Its a free instant toxic, so it makes sense. It does stack in most cases. In my experience different spells have different max amounts of essence damage, but thats purely anecdotal.
Roll damage might be a viable build, but I don't think that's an intended use for the roll damage. Its primarily for the melee druid play style. Something you might not know, is that every caster build for the mod has an alternative melee hybrid alternative. The idea is that you can buff up your defences and damage with spells, then go absolutely ham with covenant weapons.
That depends on preference for the most part. I like the crab you can get later on, it does decent damage and is hella tanky. But there are covenant summons you can access in the pit of hollows (I think its called the sacred grove now), the elder ghru and the crystal lizard. I think the lizard is better for damage and is decently tanky, but elder ghru tends to die alot. I like the sewer centipede and the lesser ghru pets, they seem to last the most and attack for decent dps.
I would focus on either a buff melee build, or a caster build. I just use virulent strike, personally and essence shatter when you have access to either. But there are other spells you can use. I also don't recommend splitting your focus to hard, the mod isnt exactly balanced with melee in mind. Melee is totally viable and can do a lot of damage, but its a vastly different experience.
I also don't recommend splitting your class too much. The reason is because the new armour tends to shoehorn you into particular builds. You can feasibly use the new class catalysts for different spells (ie the druidism catalyst might be compatible with other pyromancies), but the armor buffs will make it so you wont be anywhere near as effective. You will get stuck only getting decent output if your using pyromancer conjuration's, otherwise you lose fp cost reduction, damage, ect. You can feasibly swap over to a new build with the same class once you level enough and have the appropriate scrolls, of course.
In the end I think the mod gives excellent build diversity but it really doesn't handle hybrid builds too well, outside of the specific melee hybrids the mod provides sets for. You could of course, run generic stat armor's with builds that utilize a variety of spells but I dont think they perform half as well.
Thank you for the response, i wasn't exactly sure what damage type essence was, i was assuming some kind of magic based poison based on the fact the starting knife has poison.
Good to know it's a stacking toxic effect, i noticed that one application did roughly 250dmg to the starting ranged hollows, and that it stacks to higher damage from more applications, from what i could tell, 4 hits of essence strike against the winged knight on the roof applied about 2k dmg instead of 4x 250.
I know that the mod offers melee builds for each class, i already beat the whole mod as an aeromancer, and got half way, to about sl90 on a necromancer, that i used the gravelords scythe and lich form on, and noticed the melee soul steal spell healed rather well, so the necromancer while a good strong summoner and ranged caster, can also be a deadlier version of a dark wraith + warden skeleton combo.
I think i'll experiment with the druid, first and foremost, i'm coming upto vordt, and after i'm going to rush the manservent that used to be moundmakers, to quickly access the 2nd tier covenant shrine and get the covenant sigil, and then use a luck potion to farm the graveyard, seemingly i have noticed that hollow enemies, the basic neutral praying hollows and the undead that mutate into bleed monsters have very high drop rates.
I strongly feel that the reason the giant with the bow doesn't hit the graveyard anymore is because they realised that players could just luck potion and dilapidated bridge bonfire non stop while the giant kills all the hollows and you get free mats non stop. That my theory at least.
Anyway, again, thanks you for the clarification on essence damage, and the tips on rolling and useful tanks.
I just pop about 350 item discovery and use the graveyard outside, the hollows there can respawn infinitely and they take very little effort to kill. Just add bleed immunity if your melee.