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if your favourite part is exploration and lore your favourite would be DS1 for example
For visually beautiful levels and views that made my jaw drop quite often, 2 is the best bar none.
For more organic exploration and that feeling of being alone and helpless that the other games never quite seem to capture? 1 is the way to go.
While the world isn't as interconnected as 1... which is a negative... all the zones are actually quite fun and riddled with hidden passages and secrets. I'm powering through NG4 (I think) and there's not really a zone I despise like Blightown from DS1. The weapon arts add a welcome element to the combat.
I've been taken aback by how much I've enjoyed playing through the game again recently. These are the best rpgs and this is the best of the Souls games, imo.
Least favorite would probably be DS2, but I still find it a good game.
Also think it’s pretty ignorant of you to think Ds2 didn’t happen, it’s literally like saying Ds3 didn’t happen because it’s literally just a Ds1 remake but 10 times worse. Actually a Demon’s Souls remake of a remake but 20 times worse.
Demon’s Souls best world, everything here is mostly original and fresh off the bat, the scale of world feels like I’ve traveled across the world.
Ds1, probably starting to lose a bit of originality but the unique feeling is still there, lots of interconnections between worlds makes it feel like the entire world is massive when it really isn’t. Probably the most iconic lore of the series.
Ds2 probably the best personal story, a story about finding a logical reason to end your curse. At this point the game has lost most originality, as said before it gets worse, but I still think it’s tolerated. It’s probably the most unique souls game due to lots of experimental rpg elements which is great.
Ds3, feels like I got scammed by a homeless man who was pretending to be homeless, and was a big marketer for selling Chinese products. Nothing here is original anymore other than fast? I still haven’t played bloodborne, but fast paced Dark Souls doesn’t feel like dark souls or demon’s souls at all. Not to mention a lot of bosses in this games have already used so many gimmicks and concepts from previous that it doesn’t even feel like it’s own original game. Lots of characters and npcs use the same template as previous souls game.
Fire keepers = bland soulless maiden in black
Siegward = exact fibercarbon-copy of Siegmeyer who was already a rip off of Biorr
Karla = more like emo Yuria the witch
Sirris = like an sjw version of Lucatiel
Anri = genderbend Solaire (depends on what gender you play as)
Yorshka = more like a bad version of Priscilla
Abyss watchers = more like discounted Artorias
I could go on, but as you can see, the list will pile up.
Plus this game is truly awful for those damn marshes and swamps, like literally they are so hard to walk on, slow as dogsh.. and even worse when they poison you. Ds3 worst one.
DS3 is a bit too fast for me and relies on stun lock mechanics too much. It has the best bosses and I would only grab a hand full out of DS1 and DS2 that are as good, but they also tend to be too fast for comfort where you'd rather want to be a Bloodborne hunter whenb encountering them, rather than a roll spamming hunk of iron.
but the yank in DS1 is so massive
-the worse balance
in fact DS1 is so ♥♥♥♥♥♥♥ imbalanced, you can get any special weapon to +5 as soon as you reach Blightown, becasue someone thought it was a great idea to place 99 crystal lizards in the great hollow.
so ofc, you end up fighting queelag with a black knight weapon +5
-worse exploration rewards (literally 95% of the items on the floor are "soul of ****")
-worse upgrading system.
if you miss a single ember, you might be ♥♥♥♥♥♥ up. also the upgrading materials are the WORSE among all games, every item (shard, big shard, chunk) is dropped by (in the best scenario) 3 enemies in the whole game.
shards: only dropped rarely by enemies in the undead burg
big shards: only dropped by Leeches in blightown and Oolacile ppl
chunks: darkwraiths :)
so you want big shards in end game? ♥♥♥♥ you, buy it
you want small shards in end game? ♥♥♥♥ you, buy it
not to mention the dragonscales, and coloured titanite
in DS3 early game upgrading materials are dropped by advanced enemies, so in carthus and the smouldering lake every enemy drops 1 or so, in later game most enemies drop big shards like red eyed lothric knights and in end game enemies drop chunks, like harald knight.
not to mention there are a few well scattered upgrading materials, like getting the 2 early chunks of the black firebomb and the crystal lizard in the smouldering lake to get a weapon +7 before lothric castle, or the 2 big shards from crystal lizards in farron (or the 2 big shards from the cathedral gigants) if you want a +4 before smouldering lake/irithil
Many people doesn't even notice how well designed the upgrading progression is in DS3
Are you seriously suggesting, that a new player would get to blight town, find the great hollow, and than attempt to make some of the hardest jumps to get loot in the whole series? That and the fact the new player would have in the back of his mind, that the deeper he gets down there, the more he might have to struggle to get back up again?
The great hollow is a perfect example of the genius world and tutorial design of Fromsoft games. The area is completely optional, and in order for a new player not to be confused if this is the way to go, they places 2 illuionary walls in your path.
Also, DS1 rewards you for taking that risk, if you are determined enough and succeed, so you will be able to upgrade rare equipment. How is that a bad thing? Dark Souls was never about beng hard. The marketing might tell you different, but as far as Myazaki, the creator said, it's about those challenges and over coming them. It's like the Drake sword. Yeah, it's a secret, but not impossible to get, and you get a very high damage sword as reward for discovering it. If you want to know how a new player could know this, by learning that you can cut off tails. You might accidentally cut of a Gargoyle's tail, or the Gaping Dragon's, and then head back to try it out on that bridge drake.
Anyway, that's my 2 cents, why I think your point about the hollow and weapon upgrades may not be entirely wrong, from your perspective, but the perspective itself is wrong, because exploring and finding equipment should and gets you rewarded (DS3 kinda lacks that duo to the levels being more streamlined but you still could get early advantages if you manage to kill the Dancer with low level equipment, maybe with some summons, but other than that, Fromsoft pretty much determined what you can get and when).